***These are my ideas for the UFC 3 Patch
which I wrote in the gameplay tuning thread but I want this atleast seen by the developers. **
We need to reduce the AI takedown spams immediately.
1. Wouldn’t it be easy to just place the takedown defense against cage animation every time a takedown is attempted in range with the cage and not only if it’s defended? Makes everything look better. This should include new takedown and takedown defense animations/transitions. The current double leg takedown should be used against the cage because there is no motion behind the takedown so it make sense being taken down like that while your back is against the cage.
2. I noticed we can knee the body on side control, but not on back side (watch GSP vs Matt Serra 2 tko)
3. Since we are able to run in this game, there should be a running flying knee move like in EA UFC 2, in this game we can’t with the standing flying knee animation. We should be able to do this (Anderson Silva vs Bisping round 3 ending, BJ Penn vs Sean Sherk).
4. Back to the takedowns, the single leg and double leg takedowns in the move list demo is different then when you execute it in the game, why is that? I like how the animation looks in the move list demo.
***There should also be a charging double leg takedown as a wrestlers default takedown- (GSP vs Thiago Alves etc).
http://www.youtube.com/watch?v=EOkfG...gu9W95Skf4kPTD
This is from UFC 3, example of the takedowns are in this video.
5. Finish the fight, land one-two punch after flash KO, we can still land 8 punches after a knockdown where the opponent goes limp so why not during flash KO. I read the previous thread on why it wasn’t included, but I don’t see how landing one or two after a flash KO is too violent.
I really hope we can include this in the game through the patches, I think the game would become perfect.