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Haven't seen a single TKO in 2 days

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Old 02-02-2018, 07:02 PM   #1
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Haven't seen a single TKO in 2 days

Title says it all.

2 days of playing....haven't seen a single TKO....everything is a "you're dead" KO.

I'm beeeeeeegging, please fix this. These fight ending KOs EVERY fight is sooooo far from real MMA.
This needs to be one of your top priorities; I mean, if your goal is to make an MMA game....you're SO FAR from accomplishing this by not tuning the game correctly to reflect these frequent and often TKOs.
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Old 02-02-2018, 07:09 PM   #2
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Re: Haven't seen a single TKO in 2 days

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Originally Posted by gbmbjj
Title says it all.

2 days of playing....haven't seen a single TKO....everything is a "you're dead" KO.

I'm beeeeeeegging, please fix this. These fight ending KOs EVERY fight is sooooo far from real MMA.
This needs to be one of your top priorities; I mean, if your goal is to make an MMA game....you're SO FAR from accomplishing this by not tuning the game correctly to reflect these frequent and often TKOs.
The same logic from UFC 2 should be carrying over.

If the fight ends on the ground with a broken block because the defender was holding block at the time, it's a TKO.

If the bottom fighter is not holding block, it's a KO.
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Old 02-02-2018, 08:00 PM   #3
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Re: Haven't seen a single TKO in 2 days

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Originally Posted by GameplayDevUFC
The same logic from UFC 2 should be carrying over.

If the fight ends on the ground with a broken block because the defender was holding block at the time, it's a TKO.

If the bottom fighter is not holding block, it's a KO.
Thanks for the reply dude.

I think what I'm referring to, as well as another member who started a thread about this, is the standing knockdown, which then results in the raining down blows position, (where the "recovery" meter appears) and where you can finish with a sub.

None of those moments have been seen by many so far.

(oh I should also add, I'm referring to against the AI)
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Old 02-02-2018, 08:01 PM   #4
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Re: Haven't seen a single TKO in 2 days

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Originally Posted by gbmbjj
Thanks for the reply dude.

I think what I'm referring to, as well as another member who started a thread about this, is the standing knockdown, which then results in the raining down blows position, (where the "recovery" meter appears) and where you can finish with a sub.

None of those moments have been seen by many so far.

(oh I should also add, I'm referring to against the AI)

Oh OK yeah.
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Old 02-02-2018, 08:05 PM   #5
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Re: Haven't seen a single TKO in 2 days

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Originally Posted by GameplayDevUFC
Oh OK yeah.
Would love to see some back end tweaks to allow for this to happen WAY MORE...it's such a common way for a MMA fight to end, and currently there is no way to experience it offline.
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Old 02-02-2018, 08:09 PM   #6
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Re: Haven't seen a single TKO in 2 days

this combo system is a joke, people throwing the same combos on the inside every exchange and throwing machine gun combos. i knew this was a bad idea.
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Old 02-02-2018, 08:17 PM   #7
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Re: Haven't seen a single TKO in 2 days

I've had a fair few TKOs playing vs Hard and especially Pro AI. Either it on me or I on it, but either way, I get them in about 50% of my KO finishes, maybe 40, less than IRL but more than most others its sound.

But the severe KD animations can be super janky, giving you basically a free recovery before the opponent can jump you, or you'll just recover way too quick for it to even be viable to try and finish the fight that way.
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Old 02-02-2018, 09:17 PM   #8
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Re: Haven't seen a single TKO in 2 days

Quote:
Originally Posted by GameplayDevUFC
The same logic from UFC 2 should be carrying over.



If the fight ends on the ground with a broken block because the defender was holding block at the time, it's a TKO.



If the bottom fighter is not holding block, it's a KO.


So how is it that after two days of trying to initiate a finish the fight submission it hasn’t happened yet not even once it’s not a true TKO if you never get a grounded opponent with his hands up trying to defend??


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