|
Quote: |
|
|
|
|
Originally Posted by Yaari |
|
|
|
|
|
|
|
|
Sorry for the confusing post earlier on.
I agree in that conditioning plays a big part of it. I was mainly wondering if strike output was taken into consideration or if the recovery is based entirely on a recovery stat.
Or if the number of recovered stamina is fixed based upon the stamina (I assume this is linked to in-between-round recovery), and that you would get the same amount back every time, with the exact same fighter (if the stamina bar would permit).
That said though, I think selective striking in this game works well enough for that there should just be more stamina tax on blocked strikes, and actually any strike thrown by anyone. Regardless of if they land or not.
I think that is the main difference between how Fight Night worked, and how this game goes around it.
I feel that big surges of stamina regen between rounds, and no tax (as small as it may be) on any strike thrown, puts fighters at too similar of a condition/stamina capacity, outside of the scenarios where I rocked someone, and went all-in on his body during the health event.
In summary; my favorite part of Fight Night was when I survived an agressive opponent, and I had the benefit of higher stamina capacity in later rounds. This felt great, and was such a interesting aspect to the fight.
But I just don't see that happen in EA UFC 3 unfortunately. Correct me if I am wrong.
|
|
|
|
|
|
1. Stamina drain on landed and blocked strikes in UFC 3 is higher than it was on UFC 2. It just feels less because the wiff and evade penalties are considerably higher than that.
2. Endurance determines both how much stamina you can regen in between rounds max, and how much is available to draw from in total for the fight.
3. Once you run out of stamina reserves, it's gone for good. You absolutely can realize a huge stamina advantage at the end of the fight if you are better at conserving stamina. But simply hugging block and waiting for your opponent to gas out probably isn't enough to achieve this. You'd have to make him wiff or evade some of his strikes to cause him to drain enough stamina for it to deplete enough of his reserves. This is obviously tuned intentionally because we need to find a balance between all the stamina drain sources without making people gas way too fast. And from a merit perspective, wiffs, evades and body strikes should count more.
4. All of this will be more pronounced in 5 round fights because your reserves are the same for a 3 and 5 round fight. I'm starting to wonder if we should have different tuning for the different fight types. Do fighters train their conditioning considerably differently in real life for 5 or 3 round fights?