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The fundamental ground issue

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Old 02-12-2018, 12:31 AM   #9
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Re: The fundamental ground issue

Quote:
Originally Posted by Solid_Altair
The problem is that the frames for the subtransition minimum duration and their cancel animation aren't tuned. So, some fakes are too slow and some are too fast.
Are you saying this is an issue? I hope it is.
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Old 02-12-2018, 12:33 AM   #10
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Re: The fundamental ground issue

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Originally Posted by Haz____
What's the deal with transition meters completely filling but transitions not happening? Sometimes I deny my opponents tran, then go for my own right after.. The bar completely fill up... nothing happens.. then out of nowhere my opponent transitions on me instead?!

Is that just a visual thing? Like somehow their bar really did fill faster but by like fraction of a second or something?
It happens a lot with the single leg take down. You time it perfect when someone throws a kick and it fill up and completes, then flashes, and resets with your opponent denying you.

I’ve mentioned this a lot when i was playing the EA access version on xbox.
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Old 02-12-2018, 01:55 AM   #11
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Re: The fundamental ground issue

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Originally Posted by Find_the_Door
Are you saying this is an issue? I hope it is.
Yes. It is an issue.
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Old 02-12-2018, 03:51 PM   #12
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Re: The fundamental ground issue

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Originally Posted by Solid_Altair
Yes. It is an issue.
Is this acknowledged in time for the upcoming patch?
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Old 02-12-2018, 03:57 PM   #13
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Re: The fundamental ground issue

The ground game is bad in general and stuff like this just highlights it.

Should have stuck with the tried and true method of actually using the stick to transition and not some crazy behind the curtains mechanic that has ENTIRELY too many variables to work properly and ends up being a frustrating jumbled mess for the majority of your players so they avoid it like the plauge.

I hate watching freaking transitions bars fill. god its so annoying.

Please bring back full control on the ground via stick transitions. A mix of UFC1 and Undisputed 3 and EAMMA will do just fine thanks.
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Old 02-12-2018, 04:15 PM   #14
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Re: The fundamental ground issue

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Originally Posted by Morgan Monkman
I hate watching freaking transitions bars fill. god its so annoying.
I know exactly how you feel lol.
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Old 02-12-2018, 04:22 PM   #15
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Re: The fundamental ground issue

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Originally Posted by Morgan Monkman
I hate watching freaking transitions bars fill. god its so annoying.
... and also watch that stupid stamina bar filling up while two fighters doing absolutely nothing.

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Old 02-12-2018, 05:13 PM   #16
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Re: The fundamental ground issue

Quote:
Originally Posted by Solid_Altair
The problem is that the frames for the subtransition minimum duration and their cancel animation aren't tuned. So, some fakes are too slow and some are too fast.


With all due respect, a lot of your posts are hard to understand. It's unfortunate because you're very knowledgeable and post important information.

I mean look at that first sentence, "...frames for the subtransition minimum duration...". I mean this with all due respect, but that's a rough read.


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