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Originally Posted by Reinfarcements |
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I generally prefer the idea of 2-year cycles, but honestly that depends on what Devs are willing/can put in major updates.
For me, with the exclusion of any form of Finish the Fight, plus the more repetitive KO animations, I just can seem to enjoy KOs that much in this iteration of the game.
So in this case, if the Devs eventually patch in a new KO system that in some way shape or form make KOs more enjoyable for me, that is awesome.
If they don't, I'm stuck not enjoying KOs (sort of a big part of the game) for the next TWO YEARS? If thats the case, you can't blame one for thinking a yearly release might be kinda cool, because there is a bigger chance things they don't like (like KOs) could be changed.
Not saying I'd vote for a yearly cycle, all I'm saying is two years is a long time to be unsatisfied with something, so I kinda get where that point of view is coming from.
(Btw still crossing my fingers for additions to the KO system in UFC 3)
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Pretty much. I am not for or against a yearly release, just interested in how it may differ from 2 year releases. Which ever works best I am for. From the looks of it most people are alright with the 2 year cycle as they feel more may get done.
I am not for a yearly release until the foundation is in place like games like fifa etc.
Once it's in place, a yearly release will mostly be polishing, and tuning. Which should be the focus as opposed to striking or grappling alternating focuses, which leaves the other feeling dated.
2 years working on striking left the grappling feeling like a separate game. Now another 2 years and the focus will probably be grappling, so then striking will feel dated like it was in UFC 2 when grappling was the focus.
I would like to see a more streamlined focus which seamlessly integrates both.
More or less. There aren't many overhauls with games like that since the engine is already in place and people like it. They just incrementally improve it year over year. They focus on the entire game, so it's not like with EA UFC where striking or grappling takes priority leaving the other feeling dated.