03-15-2018, 06:28 PM
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#1
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MVP
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Idea to balance Head Movement Spam
If you throw a fake strike and the opponent slips it, that headmovement should cost them stamina & disable their "counter" strike sped up animations.
So if you play against someone who is constantly spamming head movement before initiating any attack, you should be able to to see that pattern and start throwing fake strikes to start costing them stamina for slipping fake strikes.
If possible i'd recommend costing them more long term stamina rather than short term.
Simillar to the current mechanic where you lose extra stamina if the opponet slips a strike, apply something simillar to failed that stamina mind-game for the attacker as well.
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Optional: "After throwing a fake strike that the opponent wrongfully slips, then that strike should count in your combo multiplier, to make it possible for your upcoming strike to be thrown faster, as if it were part of a combo."
Last edited by manliest_Man; 03-15-2018 at 06:30 PM.
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