The clinch acts as the bridge between striking and grappling, but this bridge is currently broken because it’s based on old gameplay mechanics that don’t work well with the new striking of EA UFC 3. Fix the clinch, fix the game.
Imagine this gameplay sequence:
You’re throwing strikes to set up a takedown. You shoot, the takedown is defended, and you end up in over under clinch. Using momentum from the shot, you start to push your opponent backwards in an attempt to control them against the cage. Your opponent regains their balance causing you to lose this forward momentum, so you are now expending energy to push your opponent backwards in the clinch; all the while continuously moving, striking, and transitioning for a dominant striking/grappling position.
While pushing your opponent backward you win the transition battle from over-under into single collar. From there you throw a quick barrage of nasty uppercuts that hurt and stun your opponent allowing you to quickly get them into the Muay Thai clinch, where you throw a hard knee to the head that subsequently rocks them and breaks the clinch.
Your opponent backs up to the cage with their guard up. You throw a straight punch and shoot for a takedown, getting into the takedown against the cage position. Your opponent transitions into over under against the cage. You shoot a double and get your opponent in full guard against the cage.
They try to stand up against the cage, but you deny and pull them down into full guard with their head against the cage. From there you posture up into staked guard, and throw ruthless and damaging GnP for the TKO stoppage.
———————-
This is something seen often in real life MMA, and many of these things can be done in the current game. However, the central component missing in this sequence is a realistic/dynamic clinch.
The clinch entry animation is pretty terrible and unrealistic and takedowns rarely result in the clinch. Once in the clinch, there is little danger because strikes are nerfed (except in MT), mobility is clunky, and there is no fluidity (only can do one thing at a time).
Overall, fighting in the clinch in EA UFC 3 isn’t realistic, dynamic, or enjoyable. As a result, players crowd each other and throw hooks/uppercuts with little fear of getting grabbed. Fighters that want to go to the ground spam takedowns, or spam the clinch and use it unrealistically.
Once/if they fix the clinch, we’ll be playing an entirely different and improved MMA game. It’s the much-needed bridge between striking and grappling, and it will provide players with a dangerous tool to counter inside fighting.
Sent from my iPhone using
Operation Sports