Home

When is the next patch coming

This is a discussion on When is the next patch coming within the EA Sports UFC forums.

Go Back   Operation Sports Forums > Combat Sports > EA Sports UFC
MLB The Show 24 Review: Another Solid Hit for the Series
New Star GP Review: Old-School Arcade Fun
Where Are Our College Basketball Video Game Rumors?
Reply
 
Thread Tools
Old 03-25-2018, 04:52 AM   #57
Dave
 
Dave_S's Arena
 
OVR: 0
Join Date: Apr 2016
Location: Shuffling...
Posts: 7,841
Re: When is the next patch coming

I like both modes and wouldn't be to upset about providing digital content about bringing balance to both, from the comfort of my coach.

The info would be for the 98% of us.
Dave_S is offline  
Reply With Quote
Old 03-25-2018, 08:26 AM   #58
MVP
 
OVR: 0
Join Date: Apr 2016
Re: When is the next patch coming

Quote:
Originally Posted by Kenetic NRG
If the game gets changed (fixed) I imagine there would be a lot more people consistently playing online.

If we shift the direction to catering to the offline crowd, that would be an absolute death sentence to the online community, which I believe is very crucial to a games ongoing success. EA does not make any money from offline players post launch, they make it off of UT.

A big issue I think is that each ‘section’ of the game is incredibly flawed. Ranked meta is incredibly frustrating and messed up, UT is an absolute travesty, and most people hated / felt cheated with how career mode was handled.

I also think that offline players don’t care / aren’t capable of fully understanding a lot of mechanics in the game, and their suggestions could potentially ruin the game even further. An example of this was that people last patch were complaining that aggression was OP, when in reality it was severely underpowered.

There is an important relationship between Realism and Balance, and I think that would get really screwed up if offline players dictated the direction of the game. I actually DO care about realism, but I of course will side with balance > realism TO AN EXTENT.. where as certain offline players literally do not give a **** about balance. Imo I think that is incredibly selfish and should never be the case.

This series can go very far, and in time I see it’s ability to be an actual esport. This would do absolute wonders for the community and bring in a substantial amount of growth to the game BUT we cannot do that if offline play directly dictates balancing and core gameplay mechanics.
I always find it a little funny when people say offline won't buy anything post launch when several of us have given suggestion after suggestion of things we would buy post launch and it's usually met with meh, no thanks.

What you really mean is they can't cheaply give us something we would buy (apparently. Because that's usually the underlying issue to everything, resources).

And while they have certainly done stuff for offline as far as new modes, the game hasn't attempted to cater to the offline crowd like any other sports franchise has (probably because they either don't view us as sports fans/gamers, or themselves as developers of a sports title). This is evidenced by at first a complete ignorance to what a franchise/universe mode would be and then apathy towards creating it because the data suggests that more people play career mode than anything else (of course they do. More people would play Road to the Show than Franchise mode if Franchise mode didn't exist in MLB the Show).

I think there would be ways to monetize offline players and even convert them to online players (see what Madden did by bringing their franchise mode online where you can have a franchise and allow other players to take control of other teams. Maybe you could have individuals run fight teams and recruit/sign fighters. Or have a promoter mode where different users run different promotions to create an industry leader and compete for that title by putting on events and competing to sign/develop the best fighters in the world).

If the focus is going to be online because that's where they beleive the money is AND resources are limited, then offline isn't going to get any of those things I mentioned above. But other sports titles do just fine year over year and there is a reason they haven't shuttered those modes.

Sent from my SM-N920V using Tapatalk
TheRizzzle is offline  
Reply With Quote
Old 03-25-2018, 08:50 AM   #59
EA Game Changer
 
ZombieRommel's Arena
 
OVR: 0
Join Date: Apr 2016
Re: When is the next patch coming

Quote:
Originally Posted by AydinDubstep
Aye. In my books, pour all the features in first, accurate to real life, get it playing like a SIM game offline, then afterwards get your balance right. Having a semi finished product, then worrying about balancing it is absurd to me but having said that, I don't play online.

Imo, things like organic head movement systems 0 - 100% with volleyball style tracking, organic footwork systems with finer control over distance covered tied to stick, cleaner / crisper animations for certain strikes which have too much either in the windup or added onto the end, a deep scramble system, deeper clinch & wrestling, deeper control game systems such as head control (stiff arm, jabbing glove/arms,chest, touching glove south/orthodox), light strikes & heavy strikes, stance changing e.g. Uriah Hall switching to a narrower stance to throw out a faster spin kick, improved combo system (removing punch section altogether) with unlocked cadence allowing more freedom, anaerobic / aerobic stamina systems as opposed to hit flush / hit guard / whiff (on whiff fighter exerts more stamina to regain balance on hard strikes).

Throw in full mod support, PC support, CAF share and that is a wrap for me until universe mode (with coop) comes in.


Edit: My overall fear is, if they follow the balance before putting in key features of fighting, that occur in high level chess matches IRL, then the high level play in this game could be somewhat nonsense anyway. This is a big issue because it should be based off real fighting. The problem is, the developers and no one here is a high level fighter in real life, technically anyway, so it's difficult to be able to put the highest level play into a game, if they aren't aware of it, so high level meta could just be some heebie jeebie with enforced meta such as a beats b beats c beats a which takes away from the organic-ness of fighting leaving people feeling frustrated.

They need to get guys with technical knowledge in like Saenchai, Raymond Daniels, Demetrious Johnson, Giorgio Petrosyan, Firas Zahabi, Barry Robinson, John Winklejohn and do a lot of film study on the stand up. Then do the same for grappling. But that's not going to happen, and isn't a guaranteed success anyway, so I guess the best we can hope for is GPD & co will take the best bits of what they have so far, the best bits of what they could add, and mold it together into something enjoyable for online and offline geezers whilst keeping it grounded in realism & make it feel more organic.
GPD consulted Robin black for a lot of the standup, which is part of how he arrived at the concept of discrete ranges (boxing range, kicking range etc). I know Mighty Mouse was in studio also and has a good relationship with the devs, though I'm not sure if they consult him in any real sense. A lot of pro fighters did mo-cap also (the new overhand we got was Angela Hill's), but I am not sure how much input the mocap fighters had on the design. But for sure Robin Black was consulted for design and GPD read Jack Slack's book.
__________________
ZombieRommel on YouTube - UFC3 coverage has begun!
ZombieRommel is offline  
Reply With Quote
Old 03-25-2018, 09:22 AM   #60
Rookie
 
OVR: 0
Join Date: May 2016
Re: When is the next patch coming

Quote:
Originally Posted by ZombieRommel
GPD consulted Robin black for a lot of the standup, which is part of how he arrived at the concept of discrete ranges (boxing range, kicking range etc). I know Mighty Mouse was in studio also and has a good relationship with the devs, though I'm not sure if they consult him in any real sense. A lot of pro fighters did mo-cap also (the new overhand we got was Angela Hill's), but I am not sure how much input the mocap fighters had on the design. But for sure Robin Black was consulted for design and GPD read Jack Slack's book.
Robin Black. Jesus Christ. LOL.
ryangil23 is offline  
Reply With Quote
Old 03-25-2018, 09:52 AM   #61
Banned
 
OVR: 0
Join Date: Apr 2012
Re: When is the next patch coming

Quote:
Originally Posted by AydinDubstep
Aye. In my books, pour all the features in first, accurate to real life, get it playing like a SIM game offline, then afterwards get your balance right...
This and I agree with everything else you said

Catering to the top guys that only care about balance is currently killing this game.

The crowd divided because there’s clearly different player based. I love this game because I love MMA, not because I think it’s an amazing arcade fighter. I want this game to replicate the sport.

Take a look at Nba Live vs 2K. 2K caters to both crowds because they realize how valuable the the offline-sim crowd is for sports. Madden has been at least attempting to make core gameplay more realistic.

UFC 3 is honestly not fun to play and that’s my biggest problem. What made the others fun was incorporating real life meta into the game and having it work. Currently some of the most impactful parts of the meta go completely against real life.

Just as examples: The head movement system is bad. The “average” players spoke up during the beta but our opinion was cast aside in favor of “balance/ consistency”. The head movement has ruined the game for a lot of people. It looks bad, the rock/paper/scissors is bad. It disrespects what head movement represents and it’s purpose in MMA. Ducking head kicks is part of the meta. Throwing combos against head movement is too dangerous in the current meta. You get a completely unnatural speed boost and damage boost as well.

Footwork has regressed. Outside fighting damn near impossible. It has been that way from the beginning. The problem is most people dont understand what outside fighting actually is or entails. Kenetic is an amazing player and is right that the lunges were wonky/op because of the fixed freeze/slip. People calling for a buff to footwork arent asking for the ability to spam goofy looking back dashes. We want to be able to create space with ONE good back dash(same way you can jump across a river with one forward hook) and have high footwork guys have the ability to maintain distance with just standard movement. Right now there is 0 skill involved in cutting off the cage. In real life that’s an essential skill and an impossible task against Cruz, Frankie, Wonderboy. In game you just hold forward. What happened to holding block slowing you down? It makes sense because you’re bracing for strikes.

Stamina system regressed. The devs gave the new endurance pool which is cool but seem hesitant to have striking stamina accurately reflect anything close to real life. You’re literally forced to make your opponent gas. I hate it and it goes against MMA. One of the most intriging aspects is wondering whether someone can survive an opponent’s aggression and make a comeback after the opponent gasses. It’s about measuring the risk/reward of using all of your energy going for a finish or conserving yourself. That has been removed in favor of “balance”. If you arent skilled enough to make them whiff/land body shots good luck at seeing them gas.

Blocking has regressed. The animations are actually cool af and the idea is decent. The issue is not enough bleed through(on all strikes except jabs) and the long term block doesnt break down. Dudes are using small gloves and more bleed through and long term break down like 2 is ideal. Instead we have a decent mechanic trying to reflect angles but no way to counter it via block. Everyone should have access to manually switching the block vs round/ straight strikes.

Lunges not canceling into/ out of anything. There’s not much creativity with the striking anymore. Your only real options are using preset combos. You cant lunge in cancel into a jab and lunge out. Something that highly skilled striking have mastered. Too much recovery/start up for balance sake.

Hard combos are a good idea in theory but implemented poorly. In game it’s a fighter throwing his most powerful combo. They come out faster/ hit harder(due to how it affects stamina). There should be more of a long term stamina drain. You dont put 100% into your strikes and conserve energy which is the way it works in game. Once again favoring “balance” since the combos can be punished.

Damage/rocks are silly. Vulnerability is a great idea implemented poorly. You shouldnt be considered having no vulnerability if you’re standing still and eating a shot. Or if you misread/mistime a block. Moving away from punches can/will take some off of it but dudes can move 1 inch in game and now the headkick barely does damage.

Grappling is pretty much impossible. You cant follow guys to the ground. Denial windows for TDs/clinch are massive. There’s no real tension vs a grappler. You should be forced to use predenials against great grapplers, fight more conservatively and use movement.

I know nobody’s gonna read all of that. Last thing I’ll say is I’m scared the Devs are pushing for this to become a balanced arcade fighter. I’m scared they’re heading in the same direction NBA live went back in 07 where they focused on arcadish element insteading of catering to the sport itself. That is a mistake and what’s killing this game. It’s what will lead this franchise in the direction NBA live went.

I’m done. I wont be playing this game or posting here anymore. I’m an average/bad player that will stay that way because I dont enjoy the game. I put in a ton of practice in UFC2 and 1 and was damn good. I loved the games. I cant bring myself to do the same in 3 because even winning isnt fun. Keep your arcade “balance” I want the sport I love and the real life balance that comes with it.

Last edited by Phillyboi207; 03-25-2018 at 11:58 AM.
Phillyboi207 is offline  
Reply With Quote
Advertisements - Register to remove
Old 03-25-2018, 10:13 AM   #62
Rookie
 
OVR: 0
Join Date: Apr 2016
Re: When is the next patch coming

Can we count with this patch tomorrow? New fighters maybe or with a future patch?
LeonVegaSuarez is offline  
Reply With Quote
Old 03-25-2018, 10:19 AM   #63
(aka Alberto)
 
aholbert32's Arena
 
OVR: 44
Join Date: Jul 2002
Posts: 33,173
Blog Entries: 8
Re: When is the next patch coming

A couple of things:

- The devs arent pushing for this to become a "balanced arcade fighter". They arent pushing for it to be a hardcore MMA simulation either. They are looking for a middle ground that will keep most people happy.

- Kenetic is just 1 guy. Zombie is just 1 guy. I'm just 1 guy. We all have opinions. What Kenetic posted was his opinion. Now I think he's wrong on most of it. I think that this game's primary focus on fixing exploits for online ranked could be better served elsewhere. Ive said so to him and the devs behind the scene. He and others disagree. In the end............NONE OF THIS MATTERS.

GPD and the team decide what they want to put in the game and what their focus should be. I chuckle when people say "the Gamechangers are the reason that the game is where it is" because that couldnt be further from the truth. We bring things to GPD's attention. He decides if what we bring is a problem and if so, how to fix it.

Some of those things are easy fixes. Some (like completely removing the slip spam and movement changes) may take multiple patches and tuner updates.

- Finally, I get the frustration. You bought the game 2 months ago and you want it to play up to your standards. That is a completely legitimate complaint. The only thing I can say is devs have read the complaints and have some plans to fix those issues. I'm confident they will but I understand if people are unwilling to wait.
aholbert32 is offline  
Reply With Quote
Old 03-25-2018, 10:21 AM   #64
(aka Alberto)
 
aholbert32's Arena
 
OVR: 44
Join Date: Jul 2002
Posts: 33,173
Blog Entries: 8
Re: When is the next patch coming

Quote:
Originally Posted by LeonVegaSuarez
Can we count with this patch tomorrow? New fighters maybe or with a future patch?
It wont be coming tomorrow. Usually when GPD starts dropping patch spoilers you know its coming.

New fighters? I dont know. My expectation is it will be once every month (except for the Dana one which was an exception) so there is no guarantee we will get some because its still March. I hope I'm wrong.
aholbert32 is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Combat Sports > EA Sports UFC »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 01:36 PM.
Top -