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When is the next patch coming
This is a discussion on When is the next patch coming within the EA Sports UFC forums.
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03-25-2018, 04:52 AM | #57 |
Dave
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Re: When is the next patch coming
I like both modes and wouldn't be to upset about providing digital content about bringing balance to both, from the comfort of my coach.
The info would be for the 98% of us. |
03-25-2018, 08:26 AM | #58 | ||||||||||||||||||||||||
MVP
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Re: When is the next patch coming
What you really mean is they can't cheaply give us something we would buy (apparently. Because that's usually the underlying issue to everything, resources). And while they have certainly done stuff for offline as far as new modes, the game hasn't attempted to cater to the offline crowd like any other sports franchise has (probably because they either don't view us as sports fans/gamers, or themselves as developers of a sports title). This is evidenced by at first a complete ignorance to what a franchise/universe mode would be and then apathy towards creating it because the data suggests that more people play career mode than anything else (of course they do. More people would play Road to the Show than Franchise mode if Franchise mode didn't exist in MLB the Show). I think there would be ways to monetize offline players and even convert them to online players (see what Madden did by bringing their franchise mode online where you can have a franchise and allow other players to take control of other teams. Maybe you could have individuals run fight teams and recruit/sign fighters. Or have a promoter mode where different users run different promotions to create an industry leader and compete for that title by putting on events and competing to sign/develop the best fighters in the world). If the focus is going to be online because that's where they beleive the money is AND resources are limited, then offline isn't going to get any of those things I mentioned above. But other sports titles do just fine year over year and there is a reason they haven't shuttered those modes. Sent from my SM-N920V using Tapatalk |
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03-25-2018, 08:50 AM | #59 | ||||||||||||||||||||||||
EA Game Changer
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Re: When is the next patch coming
__________________
ZombieRommel on YouTube - UFC3 coverage has begun! |
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03-25-2018, 09:22 AM | #60 | ||||||||||||||||||||||||
Rookie
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Re: When is the next patch coming
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03-25-2018, 09:52 AM | #61 | ||||||||||||||||||||||||
Banned
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Re: When is the next patch coming
Catering to the top guys that only care about balance is currently killing this game. The crowd divided because there’s clearly different player based. I love this game because I love MMA, not because I think it’s an amazing arcade fighter. I want this game to replicate the sport. Take a look at Nba Live vs 2K. 2K caters to both crowds because they realize how valuable the the offline-sim crowd is for sports. Madden has been at least attempting to make core gameplay more realistic. UFC 3 is honestly not fun to play and that’s my biggest problem. What made the others fun was incorporating real life meta into the game and having it work. Currently some of the most impactful parts of the meta go completely against real life. Just as examples: The head movement system is bad. The “average” players spoke up during the beta but our opinion was cast aside in favor of “balance/ consistency”. The head movement has ruined the game for a lot of people. It looks bad, the rock/paper/scissors is bad. It disrespects what head movement represents and it’s purpose in MMA. Ducking head kicks is part of the meta. Throwing combos against head movement is too dangerous in the current meta. You get a completely unnatural speed boost and damage boost as well. Footwork has regressed. Outside fighting damn near impossible. It has been that way from the beginning. The problem is most people dont understand what outside fighting actually is or entails. Kenetic is an amazing player and is right that the lunges were wonky/op because of the fixed freeze/slip. People calling for a buff to footwork arent asking for the ability to spam goofy looking back dashes. We want to be able to create space with ONE good back dash(same way you can jump across a river with one forward hook) and have high footwork guys have the ability to maintain distance with just standard movement. Right now there is 0 skill involved in cutting off the cage. In real life that’s an essential skill and an impossible task against Cruz, Frankie, Wonderboy. In game you just hold forward. What happened to holding block slowing you down? It makes sense because you’re bracing for strikes. Stamina system regressed. The devs gave the new endurance pool which is cool but seem hesitant to have striking stamina accurately reflect anything close to real life. You’re literally forced to make your opponent gas. I hate it and it goes against MMA. One of the most intriging aspects is wondering whether someone can survive an opponent’s aggression and make a comeback after the opponent gasses. It’s about measuring the risk/reward of using all of your energy going for a finish or conserving yourself. That has been removed in favor of “balance”. If you arent skilled enough to make them whiff/land body shots good luck at seeing them gas. Blocking has regressed. The animations are actually cool af and the idea is decent. The issue is not enough bleed through(on all strikes except jabs) and the long term block doesnt break down. Dudes are using small gloves and more bleed through and long term break down like 2 is ideal. Instead we have a decent mechanic trying to reflect angles but no way to counter it via block. Everyone should have access to manually switching the block vs round/ straight strikes. Lunges not canceling into/ out of anything. There’s not much creativity with the striking anymore. Your only real options are using preset combos. You cant lunge in cancel into a jab and lunge out. Something that highly skilled striking have mastered. Too much recovery/start up for balance sake. Hard combos are a good idea in theory but implemented poorly. In game it’s a fighter throwing his most powerful combo. They come out faster/ hit harder(due to how it affects stamina). There should be more of a long term stamina drain. You dont put 100% into your strikes and conserve energy which is the way it works in game. Once again favoring “balance” since the combos can be punished. Damage/rocks are silly. Vulnerability is a great idea implemented poorly. You shouldnt be considered having no vulnerability if you’re standing still and eating a shot. Or if you misread/mistime a block. Moving away from punches can/will take some off of it but dudes can move 1 inch in game and now the headkick barely does damage. Grappling is pretty much impossible. You cant follow guys to the ground. Denial windows for TDs/clinch are massive. There’s no real tension vs a grappler. You should be forced to use predenials against great grapplers, fight more conservatively and use movement. I know nobody’s gonna read all of that. Last thing I’ll say is I’m scared the Devs are pushing for this to become a balanced arcade fighter. I’m scared they’re heading in the same direction NBA live went back in 07 where they focused on arcadish element insteading of catering to the sport itself. That is a mistake and what’s killing this game. It’s what will lead this franchise in the direction NBA live went. I’m done. I wont be playing this game or posting here anymore. I’m an average/bad player that will stay that way because I dont enjoy the game. I put in a ton of practice in UFC2 and 1 and was damn good. I loved the games. I cant bring myself to do the same in 3 because even winning isnt fun. Keep your arcade “balance” I want the sport I love and the real life balance that comes with it. Last edited by Phillyboi207; 03-25-2018 at 11:58 AM. |
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03-25-2018, 10:13 AM | #62 |
Rookie
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Re: When is the next patch coming
Can we count with this patch tomorrow? New fighters maybe or with a future patch?
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03-25-2018, 10:19 AM | #63 |
(aka Alberto)
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Re: When is the next patch coming
A couple of things:
- The devs arent pushing for this to become a "balanced arcade fighter". They arent pushing for it to be a hardcore MMA simulation either. They are looking for a middle ground that will keep most people happy. - Kenetic is just 1 guy. Zombie is just 1 guy. I'm just 1 guy. We all have opinions. What Kenetic posted was his opinion. Now I think he's wrong on most of it. I think that this game's primary focus on fixing exploits for online ranked could be better served elsewhere. Ive said so to him and the devs behind the scene. He and others disagree. In the end............NONE OF THIS MATTERS. GPD and the team decide what they want to put in the game and what their focus should be. I chuckle when people say "the Gamechangers are the reason that the game is where it is" because that couldnt be further from the truth. We bring things to GPD's attention. He decides if what we bring is a problem and if so, how to fix it. Some of those things are easy fixes. Some (like completely removing the slip spam and movement changes) may take multiple patches and tuner updates. - Finally, I get the frustration. You bought the game 2 months ago and you want it to play up to your standards. That is a completely legitimate complaint. The only thing I can say is devs have read the complaints and have some plans to fix those issues. I'm confident they will but I understand if people are unwilling to wait. |
03-25-2018, 10:21 AM | #64 | ||||||||||||||||||||||||
(aka Alberto)
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Re: When is the next patch coming
New fighters? I dont know. My expectation is it will be once every month (except for the Dana one which was an exception) so there is no guarantee we will get some because its still March. I hope I'm wrong. |
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