Yup penalizing stamina too high will turn the cpu into walking zombies in the 3rd round making them one good combination away from being KO ed even if they had won the first 2 rounds easily.
Now imagine a scenario with a proper strike output slider along with stamina and damage.
You turn the strike output down so that counter fighters like machida throw 30-35 strikes a round and fighting from the outside, in and out and ultimately minimizing chances to attack him. Set Damage effect high and stamina slider down so overstriking will be taxing.
You choose Shogun ( user) vs Machida ( cpu) on pro level.
As shogun, whose stamina rating isnt too high, the first game condition of low stamina slider will force the user to be conservative in strikes because if he throws too many strikes like 60-70 round he will be a dead man walking by late 2nd round early 3rd.
But not only this, a conservative machida will be more defensive and show many fewer holes to attack, this second game mechanism/ condition FORCES the user to strike conservatively as well. Why? If shogun gets reckless, one machida blitz could really put him in trouble because the damage slider is high now yet another game condition/mechanism.
The matches then will look and more importantly feel like a real shogun machida fight where both fighters’ main focus is trying to find the tiniest holes to exploit to cause maximum damage.
There will be more decisions, but in the rare instances that you are able to exploit a cpu mistake or vice versa, the payoff will be big. There is CONSTANT danger from both sides of the fight which can be felt and is tangible and real. THIS is what a shogun/machida fight should feel like. The game mechanics forces a more realistic fight style and you really could then say that styles make fights and no fights can all feel the same. This a good scenario for the simheads. For those who want a more action packed feel....turn your sliders differently. Stamina level higher, lower damage and default strike output. We can have it both ways.
This is achievable because as I mentioned before, FNC accomplished this what 5 years ago? Ea ufc need to give the users the tools to recreate this.
Now imagine a fight with Nate Diaz....less stopping power but good chin and otherworldly stamina. Playing a match using him will feel different because the user will be able to take advantage of his traits and apply it. and throw 70-75 strikes a round which would have crippled shogun but not diaz. Imagine the offline fights with these 3 sliders working together. It really could be awesome. It can be done and it HAS been done....by the same company no less.
Just give us the damn tools.
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