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Priority in next patch?

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Old 06-05-2018, 06:22 PM   #17
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Re: Priority in next patch?

Outside fighting plz
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Old 06-05-2018, 06:24 PM   #18
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Re: Priority in next patch?

Quote:
Originally Posted by UFCBlackbelt
Clinch, please improve on the clinch

Yes add me down as well, clinch please.
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Old 06-05-2018, 10:55 PM   #19
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Re: Priority in next patch?

A bug that does not hit the attacking body kick when the defense side has done a bodywork such as Sway has not healed yet. Especially, body side kick does not hit, and stamina is reduced to a large amount. Moreover, in order to be handled as a counter, when this occurs, it always locks up.

https://youtu.be/h20M0jP3ook
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Old 06-06-2018, 12:20 PM   #20
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Re: Priority in next patch?

Undeniable takedown needs sound

New Double leg standing takedown animations

Increase distance for takedowns and denials against cage in radius, not just back against cage but both fighters near 2-3 ft

Improved ref interaction, sometimes they ghost out and appear randomly
Ref need to be lot closer and stop all TKOs and Flash KO

Improved Finish the fight

Improve standing elbow strikes by making the animation similar to UFC EA 2 where it covers little bit more distance
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Old 06-06-2018, 02:58 PM   #21
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Priority in next patch?

Ragdoll KO’s/FTF follow ups. Despite the internal politics to tone these down for UFC 3, it was a bad call. This is like removing fatalities from MK. Spectacular finishes are a gameplay hook. UFC 2 was fantastic in this aspect.

Mixed/Combined weightclass toggle for Quick Match or changed altogether. Fantasy/more matchups is bad how? You changed the live event template to mixed from strict for UFC 3. Good job on that.

Hidden opponent HUD toggle for Quick Match and Ranked up to mandatory Ranked.

Moved Weightclass update -
Hector Lombard(185)
Chad Laprise(170)
Sam Alvey(205)
Charles Oliveira (155)
Tom Breese (185)
Omari Akhmedov (185)
Dan Hooker (155)
Renan Barao (135)
Michael Johnson (145)
Gilbert Melendez (145)
[Why has this been an issue for so long??]

Fight Kit update - Gastelum changed to Mexico from USA

Tattoo updates -
TJ’s sleeve
Bobby Greens skull
Mark Hunt’s back

Player Model update -
You fed Ngannou but need to starve Tim Means.
Jeremy Stephens sunk in face with beard.

Custom Combos listed in the Movesets.

Movesets view option added to online gameplay pause menus.

Footwork buff - Increase the basic lunge distance when single tapping the left stick. Make it closer/equal to UFC 2.

Remove/Remap Knees/Elbows from the Block button. Implement off combos

Clinch revamped. Add deep underhook (head same side) and whizzer counter positions to the clinch. Don’t expect to see any major changes until UFC 4.

More strike variety. I know you guys mocapped the entire standup for UFC 3, but honestly there are really awesome and in some ways better strike animations in UFC 2. The step through elbows for example would be perfect for Means and Brown. Shelving the entire striking moveset from UFC 2 seems like a waste.




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Last edited by SMOKEZERO; 06-06-2018 at 03:12 PM.
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Old 06-06-2018, 03:09 PM   #22
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Re: Priority in next patch?

Buff the takedowns already. Balance the stamina already. Balance the combos already. What's the problem in having a MMA game experience instead of this arcade Street Fighter game with actual MMA fighters? I don't get it!?
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Old 06-06-2018, 03:31 PM   #23
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Re: Priority in next patch?

we need to move away from these pre set combos that comes out quicker, everyone throwing the same boxing combos with all characters, this needs to feel like MMA not streetfighter.
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Old 06-06-2018, 03:37 PM   #24
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Re: Priority in next patch?

If they give us the yellow octagon ....I just might forget about grappling complaints .

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