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Old 06-25-2018, 09:54 AM   #1
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Real Player Motion Tech

Groundbreaking Animation Technology

Powered by Real Player Motion Tech, EA SPORTS UFC 3 features cutting-edge animation technology that makes every move, every strike, and every combination more realistic, responsive, and rewarding.
——>LIE

Strategic Risk vs. Reward Damage System

The new Damage System introduces more tension and thrill based on risk-vs-reward strategy. Fighter positioning, stance, and vulnerability now has an even greater effect on the impact of each strike, making every punch thrown an opportunity to finish the fight, or leave yourself open to a devastating counter blow. ——> FALSE

Hyperrealistic Locomotion

Footwork is now at the forefront of tactical fighting in EA SPORTS UFC 3. ——>NOT ANYMORE
New animations brought to life through RPM Tech replicate uninterrupted fighter movement. UFC fighters now move across the mat, close gaps, and manage distances with seamless fluidity —-> LMAO

I wish GPD had stuck to his guns. Everything above made the game better, but most of it has been patched out of the game.

Last edited by Counter Punch; 06-25-2018 at 10:08 AM.
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Old 06-25-2018, 09:59 AM   #2
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Re: Real Player Motion Tech

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Originally Posted by Counter Punch
Groundbreaking Animation Technology

Powered by Real Player Motion Tech, EA SPORTS UFC 3 features cutting-edge animation technology that makes every move, every strike, and every combination more realistic, responsive, and rewarding.
——>LIE

Strategic Risk vs. Reward Damage System

The new Damage System introduces more tension and thrill based on risk-vs-reward strategy. Fighter positioning, stance, and vulnerability now has an even greater effect on the impact of each strike, making every punch thrown an opportunity to finish the fight, or leave yourself open to a devastating counter blow. ——> FALSE

Hyperrealistic Locomotion

Footwork is now at the forefront of tactical fighting in EA SPORTS UFC 3. ——>NOT ANYMORE
New animations brought to life through RPM Tech replicate uninterrupted fighter movement. UFC fighters now move across the mat, close gaps, and manage distances with seamless fluidity
Your not wrong but the threads not really needed, hasng got a purpose.
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Old 06-25-2018, 10:10 AM   #3
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Re: Real Player Motion Tech

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Originally Posted by FCB x Finlay
Your not wrong but the threads not really needed, hasng got a purpose.
You’re entitled to your opinion, but I the purpose of the thread is to highlight how the game launched with the right ideas/philosophy that has all been walked bsck since launch due to patches/cold feet.
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Old 06-25-2018, 10:16 AM   #4
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Re: Real Player Motion Tech

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Originally Posted by Counter Punch
You’re entitled to your opinion, but I the purpose of the thread is to highlight how the game launched with the right ideas/philosophy that has all been walked bsck since launch due to patches/cold feet.
I mean put that as the title then. Like put what we were told and what we got. Career mode was the biggest one for me .
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Old 06-25-2018, 10:19 AM   #5
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Re: Real Player Motion Tech

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Originally Posted by FCB x Finlay
I mean put that as the title then. Like put what we were told and what we got. Career mode was the biggest one for me .
Thanks for the advice.
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Old 06-25-2018, 10:21 AM   #6
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Re: Real Player Motion Tech

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Originally Posted by Counter Punch
Thanks for the advice.
I mean to at least make it likr a discussion thread, rather than what it looks like now which is dev bashing tbh.
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Old 06-25-2018, 10:36 AM   #7
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Re: Real Player Motion Tech

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Originally Posted by FCB x Finlay
I mean to at least make it likr a discussion thread, rather than what it looks like now which is dev bashing tbh.
Well the mods can determine that for themselves.

Although I’m not sure how this is Dev bashing. I think GPDs vision of the game at launch was incredible, if imperfect (as everything is).

Unfortunately the wrong people have steered him in the wrong direction.
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Old 06-25-2018, 10:38 AM   #8
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Re: Real Player Motion Tech

Mods just delete this please. I don’t care anymore.
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