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Let’s say the combo system was removed...

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Old 07-10-2018, 11:22 PM   #1
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Let’s say the combo system was removed...

How would combination flow work? Obviously a 2 3 2 should be more flowy than a 2 2 6 or something like that, but with the combo system removed, wouldn’t it be the same?


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Old 07-10-2018, 11:34 PM   #2
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Re: Let’s say the combo system was removed...

Make common sense foot planting a thing so certain unrealistic combos can't be pulled off and bring back EA MMA's punch & kick combo speed ratings.
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Old 07-11-2018, 06:13 AM   #3
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Re: Let’s say the combo system was removed...

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Originally Posted by TheGentlemanGhost
Make common sense foot planting a thing so certain unrealistic combos can't be pulled off and bring back EA MMA's punch & kick combo speed ratings.
What your feet are doing doesn't change what you can and can't throw. It would be awkward to throw a 2-2-6 as a combo unless they are all single shots, which isn't too far off how I play Till.
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Old 07-11-2018, 06:18 AM   #4
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Re: Let’s say the combo system was removed...

Without the combo system, basically what the game could do is throw the punch when you press the button regardless of where your hand is.

So lets say you throw the 2 - 2 really fast.

The second 2 was perhaps thrown when the hand had only just started returning to his chin, so the damage done will be 10% or less than say if he threw the 2, waited for the hand to come back and regain his balance, then threw the 2 again.

So it would be a pepper combo.

Now lets say you throw the 2 - 2 slow.

The second 2 throws after the hand comes all the way back but with full power again.

That's how it could work.

Then for kicks, do it similar. If you don't throw it when the body is in the correct position, it'll come out but without full power.
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Old 07-11-2018, 06:33 AM   #5
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Re: Let’s say the combo system was removed...

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Originally Posted by AydinDubstep
Without the combo system, basically what the game could do is throw the punch when you press the button regardless of where your hand is.

So lets say you throw the 2 - 2 really fast.

The second 2 was perhaps thrown when the hand had only just started returning to his chin, so the damage done will be 10% or less than say if he threw the 2, waited for the hand to come back and regain his balance, then threw the 2 again.

So it would be a pepper combo.

Now lets say you throw the 2 - 2 slow.

The second 2 throws after the hand comes all the way back but with full power again.

That's how it could work.

Then for kicks, do it similar. If you don't throw it when the body is in the correct position, it'll come out but without full power.
This is fantastic. I want to show GPD this in the Discord but people are super stingy about tagging him.
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Old 07-11-2018, 06:55 AM   #6
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Re: Let’s say the combo system was removed...

I think it should be based on move level

Level 1 strikes would come our soft combo tier

Level 2 would combo normally 3-5 could come out fast.

If you have fluidity perk it would increase striking speed for combos
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Old 07-11-2018, 07:09 AM   #7
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Re: Let’s say the combo system was removed...

Quote:
Originally Posted by AydinDubstep
Without the combo system, basically what the game could do is throw the punch when you press the button regardless of where your hand is.

So lets say you throw the 2 - 2 really fast.

The second 2 was perhaps thrown when the hand had only just started returning to his chin, so the damage done will be 10% or less than say if he threw the 2, waited for the hand to come back and regain his balance, then threw the 2 again.

So it would be a pepper combo.

Now lets say you throw the 2 - 2 slow.

The second 2 throws after the hand comes all the way back but with full power again.

That's how it could work.

Then for kicks, do it similar. If you don't throw it when the body is in the correct position, it'll come out but without full power.
Ah, so it's timing based? That sounds good.
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Old 07-11-2018, 07:21 AM   #8
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Re: Let’s say the combo system was removed...

Quote:
Originally Posted by AydinDubstep
Without the combo system, basically what the game could do is throw the punch when you press the button regardless of where your hand is.

So lets say you throw the 2 - 2 really fast.

The second 2 was perhaps thrown when the hand had only just started returning to his chin, so the damage done will be 10% or less than say if he threw the 2, waited for the hand to come back and regain his balance, then threw the 2 again.

So it would be a pepper combo.

Now lets say you throw the 2 - 2 slow.

The second 2 throws after the hand comes all the way back but with full power again.

That's how it could work.

Then for kicks, do it similar. If you don't throw it when the body is in the correct position, it'll come out but without full power.
Gotta say, on paper this sounds pretty awesome.
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