Nah thats not true at all. My main issue with "pressure fighters" is not them getting through my block or rocking me. That almost never happens, because I can use movement and foot-work to escape before they break through the block.
My main issue is these players' ability to throw an insane amount of strikes from the beginning of round 1 to the end of round 3. They do this because they know they have a good chance of either hitting my block or landing flush at least a few times, lowering the stamina they loose A TON.
This constant and unrealistic barrage of strikes obviously takes over the pace of the entire fight (if they are skilled at playing this way) so I never get to fight at my preferred pace, because their pace never slowed down since they never gassed.
So win or lose, if my opponent is a skilled "pressure fighter" (far too realistic of a term for the play style I'm referring too) then I end up having to fight a very unrealistic looking fight.
With a lowered block strength and increase in stamina drain, it would be more realistic in the sense if you survive and weather the storm the opponent will gas. Then you can impose YOUR will and play the way YOU want, while your opponent must adapt this time.
Plus lowered block strength in general will probably make the game feel more true to MMA anyway. Blocking shouldn't feel as reliable as it does in a Fight Night game.