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Daflyboys' 2K7 roster - 75% done

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Old 09-10-2006, 10:36 PM   #1
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Daflyboys' 2K7 roster - 75% done

This version includes both South divs. done. Only the West divs. remaining. Of course, opening day brought on some minor changes, so I can't guarantee that other divs. rosters and depth charts are 100%, but my guess is they're pretty close.

And right now it appears that the Falcons have only one kicker/punter.

Western divs. should be done by the end of the week, time permitting.

Latest slider set and gameplay guidelines included . If you already have sliders ver. 12, overwrite it.
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File Type: zip ESPNNFL2K5_2k7nfcSOUT.zip (268.8 KB, 20 views)
File Type: zip ESPNNFL2K5_SIMver12.zip (9.2 KB, 18 views)
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Old 09-11-2006, 01:20 PM   #2
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Re: Daflyboys' 2K7 roster - 75% done

Great work on these I look forward to the 100% file
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Old 09-11-2006, 05:32 PM   #3
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Re: Daflyboys' 2K7 roster - 75% done

Thx BS..... I'm still tweakin' slightly on the sliders. Vick absolutely ate me up in the first half vs. the Eagles. I want to keep things at 9 min. qtrs since that seems to give the realistic amount of plays in a game. I toned down the cpu pass and catch a few clicks and upped the human coverage and pursuit a click each. Sometimes the coverage (non-human controlled) is just plain stupid ugly and sometimes it looks so life-like. But ridiculous amount of interceptions over and over again evey game seem to be a thing of the past.
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Old 09-11-2006, 05:37 PM   #4
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Re: Daflyboys' 2K7 roster - 75% done

That last sentence is terrific news
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Old 09-11-2006, 05:57 PM   #5
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Re: Daflyboys' 2K7 roster - 75% done

Quote:
Originally Posted by daflyboys
Thx BS..... I'm still tweakin' slightly on the sliders. Vick absolutely ate me up in the first half vs. the Eagles. I want to keep things at 9 min. qtrs since that seems to give the realistic amount of plays in a game. I toned down the cpu pass and catch a few clicks and upped the human coverage and pursuit a click each. Sometimes the coverage (non-human controlled) is just plain stupid ugly and sometimes it looks so life-like. But ridiculous amount of interceptions over and over again evey game seem to be a thing of the past.

Have you tested these in cpu vs cpu games?
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Old 09-11-2006, 06:10 PM   #6
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Re: Daflyboys' 2K7 roster - 75% done

No.....don't plan on spending much time with that....but if you do that, I would recommend going into the game plan prior to the matchup and adjusting the run/pass slider significantly higher toward run; and the short/deep pass slider sig. higher toward deep.

Let us know what you find out. I've actually had the cpu PK miss an extra point last game, and I've even increased PK accuracy and the slider is maxed out!
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Old 09-11-2006, 06:38 PM   #7
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Re: Daflyboys' 2K7 roster - 75% done

wait, so the coverage for the cpu still isnt good?........great stuff btw flyboy
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Old 09-11-2006, 07:18 PM   #8
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Re: Daflyboys' 2K7 roster - 75% done

When it has been ugly, it's mainly DB's running in the back peddling motion longer than normal. Another example is when they are acting like they're going to catch the ball when the WR is clearly in front of them.

Like it's been said in other threads this is mainly an animation flaw that I don't think any tweak is going to resolve fully.

But there are some great interplay animations whereby the WR and DB are battling for position. Other times, it looks like the DB is totally faked out of his jock that the WR is going to go deep. If you're not satisfied with the way DB's cover a significant amount of the time, I would keep bumping up the pursuit slider until you are.
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