Quick Counts .... nope

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  • billyboy316
    Pro
    • Apr 2009
    • 710

    #106
    Re: Quick Counts .... nope

    Tried quick counts for a couple of games and there are good things and bad things about it.

    Unfortunately for me the bad things outweighed the good things and I went back to the regular count.

    One of the issues was I wasn't able to get comfortable up there with each batter by taking a pitch or two.

    The biggest issue though was I couldn't play small ball when I wanted to. For example in the first inning my lead off guy gets a single. Normally I would bunt him over but my second batter came up with 2 strikes. Couldn't bunt and of course grounded into a double play.
    Fast forward to the 8th inning and down by one. My first batter hits a double, so I was going to bunt him over to third and hope the following batter could bring him home with a sac fly. Surprise surprise my second batter comes up with 2 strikes. This time I try and bunt because the batter had decent bunting skills but of course bunts the ball foul. I end up losing the game and that's when I switched back.

    If quick counts offered the option of having the batter come up with no more than 1 strike then I would be more than happy to play with it on. Just don't like when the game takes the control out of my hands.

    P.S. sorry if this was already mentioned before but I didn't read through the pages.

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    • Heroesandvillains
      MVP
      • May 2009
      • 5974

      #107
      Re: Quick Counts .... nope

      Originally posted by KBLover
      I would agree that confidence absolutely had a hand in that. It really can make things snowball quickly.

      Pitcher confidence falls, individual pitch confidence falls, causing the pitcher to struggle, which can cause overall and that pitch's confidence to fall...and so on.

      Lowering consistency seems to impact confidence changes, or at least it did last year. I would suspect that it does here as well.

      In fact, I was going to ask if you lowered Human Consistency when I read what happened to Kuroda, then I read on to see you did.

      With Confidence on 4 on HoF - It's almost like walking on eggshells (or maybe a minefield). Maybe too much so for my liking (I like the challenge of trying to halt the momentum/stop the bleeding, but it can get ridiculous as well). I think I'll go back to 6 on HoF, I liked it there.
      Originally posted by NDAlum
      I moved to 6 today and my first game felt great! HOF classic pitching.

      I walked 3 in the game I believe. Maybe 4.

      Still I didn't have nearly as many balls fly way off target. I gave up 3 runs and 8 hits


      Sent from my iPhone 5
      Consistency is a weird slider. Well, with QC's anyway.

      I recently RAISED it for the CPU, in hopes I'd walk a bit less, and over the two games I struck out 25 times and only mustered 12 hits (and 2 measly walks). LOL!

      I'll stick with it for a bit, but oh my goodness is the difference noticeable so far. They become corner slinging machines (though it's a small sample size, I know).

      Lowering it for my pitching had been a god send though. That combined with raising their Solid Hits to 7 feels great.

      Comment

      • KingV2k3
        Senior Circuit
        • May 2003
        • 5881

        #108
        Re: Quick Counts .... nope

        Originally posted by KBLover
        Maybe it's because I'm not using QC but I don't see any significant differences between this year and last in this area.
        Well, last year was the first time I DIDN'T buy this title, and QC (and DD) brought me back in...

        So, I can't speak for last year, but there was a time (I wish I could recall exactly when) that confidence (or the loss thereof) was slightly "over implemented", so my "spitball" thought was based on the common outcome of having something that was (re)adjusted steer off course slightly...

        Not only due to that adjustment, but to the "code pile" that triggers slight variances, sometimes...

        At any rate:

        I do see H&V's issue in both my SD and HOU franchises, but admit it's going to be a "turkey shoot" to determine exactly why...



        Originally posted by Heroesandvillains
        Thanks for the feedback.

        Overall Confidence progression/regression is a tough thing to measure or quantify. This is why I asked for other's opinions and I appreciate you giving it some thought.


        I wonder which rating effects Overall Confidence?


        So although I feel like I've proven to myself that I can get the variation with my starters I want with sliders (mainly upping CPU Solid hits and dropping Human Consistency), my opinion on what was happening to the confidence bar on Default has not changed.

        It seems different this year but I can't quite place my finger on why just yet.

        The first thing that comes to mind for me re: the implementation of confidence is clutch...

        I wonder if it "plays" differently for starters versus relievers?

        Which leads me to the "dark horse" possibility:

        Stamina

        In addition to seeing a LOT more 8-9 inning outings from starters in both played and simmed games (at default stamina), I'm wondering if their "energy" carried them though the "loss of confidence" tied to clutch?

        In short, the starters don't seem to go off course as quickly / to the same degree / and have a seemingly better chance of "righting themselves" before it gets out of hand...

        Anyway:

        This is admittedly "theoretical", but I too find it present / interesting and would (as always) love to know why!

        Comment

        • KBLover
          Hall Of Fame
          • Aug 2009
          • 12172

          #109
          Re: Quick Counts .... nope

          Originally posted by Heroesandvillains
          I recently RAISED it for the CPU, in hopes I'd walk a bit less, and over the two games I struck out 25 times and only mustered 12 hits (and 2 measly walks). LOL!

          I'll stick with it for a bit, but oh my goodness is the difference noticeable so far. They become corner slinging machines (though it's a small sample size, I know).

          Which is why I refuse to go above 2. Real pitchers aren't that accurate. Guys with average control (or worse) don't nip corners all game. That's Maddux territory.
          "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

          Comment

          • Heroesandvillains
            MVP
            • May 2009
            • 5974

            #110
            Re: Quick Counts .... nope

            Originally posted by KingV2k3
            Well, last year was the first time I DIDN'T buy this title, and QC (and DD) brought me back in...

            So, I can't speak for last year, but there was a time (I wish I could recall exactly when) that confidence (or the loss thereof) was slightly "over implemented", so my "spitball" thought was based on the common outcome of having something that was (re)adjusted steer off course slightly...

            Not only due to that adjustment, but to the "code pile" that triggers slight variances, sometimes...

            At any rate:

            I do see H&V's issue in both my SD and HOU franchises, but admit it's going to be a "turkey shoot" to determine exactly why...






            The first thing that comes to mind for me re: the implementation of confidence is clutch...

            I wonder if it "plays" differently for starters versus relievers?

            Which leads me to the "dark horse" possibility:

            Stamina

            In addition to seeing a LOT more 8-9 inning outings from starters in both played and simmed games (at default stamina), I'm wondering if their "energy" carried them though the "loss of confidence" tied to clutch?

            In short, the starters don't seem to go off course as quickly / to the same degree / and have a seemingly better chance of "righting themselves" before it gets out of hand...

            Anyway:

            This is admittedly "theoretical", but I too find it present / interesting and would (as always) love to know why!

            Here are some things we know to be (or at least has been) true from Brian SCEA's posts:

            Ratings: Generally speaking, starters will perform better than relievers. On average, the number 5 starter is better than the very best reliever.

            Stamina: Really only plays a noticeable role at 25% and below. Pitchers loose stamina more rapidly under duress.

            Clutch: I MAY BE WRONG but only comes into play, and only moderately, when runners are in scoring position. I believe clutch doesn't factor in under any other circumstance, though again I could be mistaken.

            Relievers tend to pitch in stressful situations more frequently. Also, if we remember that Confidence is essentially a modifier to the Control rating, relievers also tend to innately have worse control than starters. The way my games went on Default, it pretty much seemed if I had a good first inning and got that confidence built up early, I'd more often than not pitch very well with him until stamina began to play a factor.

            Giving up hits or walks in the interim didn't seem to matter much either because the penalty to my overall confidence wasn't steep enough once I had established it early. And I tended to escape danger far too often in the early going of games on Default AS as well so I saw this tend a lot.

            Since lowering the Consistency and raising the Solid Hits in tendem, I'm beginning to see some seperation in my starting performances. I *think* this is because I'm not building up my confidence as firmly so frequently early in the game anymore, but I definitely cannot be certain.

            Though this is my best guess.
            Last edited by Heroesandvillains; 07-15-2014, 01:17 PM.

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