Analog hitting changed or not?

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  • @legendm0de
    Pro
    • Dec 2012
    • 763

    #181
    Re: Analog hitting changed or not?

    I switched to analog as we previously knew it, because my batting averages were too high even with the most difficult settings. Upgrading to this control scheme for me in MLB 12 catapulted my enjoyment of the game more than double. Now I'm forced in 15 to have it taken from me and use a version that will inevitably become redundant and boring honestly. As has been mentioned multiple times, analog + zone made every single at bat feel completely new, no matter who the players involved. Now all I have to do is push up..

    Before this game was revealed I was wishing for somehow even more control of the batters mechanics to be given to us on posts around here. As another poster here mentioned in the thread, user input is highly lacking in the game. Most often you hit a button and the game automatically controls the rest (I'm slightly exaggerating). I grew concerned when hearing directional hitting was their new biggest feature. It instantly reminded me of FIFA games I didn't buy because they only tailored features out of things that already were existent in previous builds of the same game. Instead I held an optimistic view that somehow directional hitting was some major technology added for us to control more of the batters mechanic during swings as I had wished. Now only to find out directional hitting doesn't even apply to anyone who already uses zone which naturally influences direction to a degree.

    I will just SharePlay this edition, sell my preorder away, and hope this team get over their problems and do the right thing. It's a difficult decision to make, but the line has to be drawn here or else we'll continue getting pushed around. I even said this last year, when certain features were beginning to be removed and ignored. Now that trend has surpassed anything I could have ever imagined.
    Last edited by @legendm0de; 02-17-2015, 02:53 AM.
    Red Legend

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    • Stolm
      Pro
      • May 2012
      • 649

      #182
      Re: Analog hitting changed or not?

      Got to agree with the sentiments of "losing user input".

      We have Guess Pitch, and now Directional Hitting.

      We are getting closer to having At-Bats decided before we even swing.

      Comment

      • nemesis04
        RIP Ty My Buddy
        • Feb 2004
        • 13530

        #183
        Re: Analog hitting changed or not?

        Originally posted by HustlinOwl
        sounds like it was my past experience stride timing also moved PCI either high or low (early/late)
        It would shrink or increase the size of your PCI I don't recall it ever moving based on the quality of your stride.
        “The saddest part of life is when someone who gave you your best memories becomes a memory”

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        • bobloblah1980
          Rookie
          • Oct 2010
          • 459

          #184
          Re: Analog hitting changed or not?

          I can remember how long it took the Dev team to PUT analog hitting in, 2K had it in their game way back in the 07 version and I remember that being the 1 thing that drove me nuts about "The Show" series was it's archaic Atari style "press the button" hitting interface. It took what 3 years (not sure of the exact amount of time) to get the analog swing which is much more intuitive and resembles a baseball motion much like it does in the pga tour/tiger woods series'.

          Now they are going BACK to Atari style/ but not only press the button, but now you can "push the stick" it's 2015 and we still (Have to) use fundamentally a 1980's style interface. Very disappointing that This Dev team has done this, I expect it from EA like when they pulled EASHL from the NHL series (insert you fav Ea Screw Job Here) But Not From Russel and his team , Very sad to hear and it still boggles my mind how many people are still using the Atari style, I understand personal preference and you entitled to it , but still its 2015! do these same people still use those Huge, heavier-than-a-brick cell phones too? I kid, but you see the point?
          MLB The Show Hybrid Roster Contributor

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          • sroz39
            The Man!
            • Apr 2006
            • 2802

            #185
            Re: Analog hitting changed or not?

            Originally posted by nemesis04
            It would shrink or increase the size of your PCI I don't recall it ever moving based on the quality of your stride.
            I have to agree here, the timing of your stride didn't move the PCI but the timing of the swing did. Swing too early and it would replicate "rolling over" on a pitch while swinging late often resulted in a weak popup to the push side of the field to simulate the barrel of the bat being behind and far below the hands at that point in the swing.

            The beauty in Pure Analog was in its simplicity but dig deeper and you noticed a system that was pretty true to form in what it was trying to replicate.

            Sent from my Nexus 5 using Tapatalk

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            • nemesis04
              RIP Ty My Buddy
              • Feb 2004
              • 13530

              #186
              Re: Analog hitting changed or not?

              Originally posted by sroz39
              I have to agree here, the timing of your stride didn't move the PCI but the timing of the swing did. Swing too early and it would replicate "rolling over" on a pitch while swinging late often resulted in a weak popup to the push side of the field to simulate the barrel of the bat being behind and far below the hands at that point in the swing.

              The beauty in Pure Analog was in its simplicity but dig deeper and you noticed a system that was pretty true to form in what it was trying to replicate.

              Sent from my Nexus 5 using Tapatalk
              There is no question it was a very well laid out mechanic where its internal parts worked harmoniously in function and feedback in regards to the quality of contact that was made. You instantly knew when you executed properly.
              “The saddest part of life is when someone who gave you your best memories becomes a memory”

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              • OhioCub
                Rookie
                • Apr 2014
                • 409

                #187
                Re: Analog hitting changed or not?

                The thing that really disappoints me about this decision is that I would be willing to bet money that the amount of people who use analog will only increase by a handful, if at all. The fact is, casual gamers just plain don't like using analog controls. I have several friends who are casual gamers and they would never even try pure analog. They won't even use the analog controls in nhl or any other sports game for that matter. It's not that the system was too hard.

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                • nemesis04
                  RIP Ty My Buddy
                  • Feb 2004
                  • 13530

                  #188
                  Re: Analog hitting changed or not?

                  Originally posted by OhioCub
                  The thing that really disappoints me about this decision is that I would be willing to bet money that the amount of people who use analog will only increase by a handful, if at all. The fact is, casual gamers just plain don't like using analog controls. I have several friends who are casual gamers and they would never even try pure analog. They won't even use the analog controls in nhl or any other sports game for that matter. It's not that the system was too hard.
                  That is a pretty broad stroke to say that casual gamers do not use analog. Where is your documentation supporting this? Several friends is not a sample size.
                  “The saddest part of life is when someone who gave you your best memories becomes a memory”

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                  • Will I Am
                    Pro
                    • Nov 2013
                    • 926

                    #189
                    Re: Analog hitting changed or not?

                    From what I've read the guys that make the show are hardcore baseball gamers (well most i'm sure). So my guess is that the decision for this came from the top and not from the devs themselves.

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                    • ryan36
                      7 dirty words...
                      • Feb 2003
                      • 10139

                      #190
                      Re: Analog hitting changed or not?

                      I'll just say that I'm thankful for this change. Everyone plays differently. I enjoyed this mechanic in the other game, but it's not the same system. The way the ball comes off the bat in The Show is much better. Put me down as one of the people who'll now try pure analog after giving up on it about after about a month of trying when they released it.

                      Comment

                      • OhioCub
                        Rookie
                        • Apr 2014
                        • 409

                        #191
                        Re: Analog hitting changed or not?

                        Originally posted by nemesis04
                        That is a pretty broad stroke to say that casual gamers do not use analog. Where is your documentation supporting this? Several friends is not a sample size.
                        Do I really need documentation? We're talking CASUAL gamers, by the definition of casual they want everything quick, easy and fun. A casual gamer isn't gonna wanna invest the time in learning anything other than what they're comfortable with and for most, that's buttons because that's what they've used since they were kids.

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                        • jr86
                          MVP
                          • Jan 2009
                          • 1728

                          #192
                          Re: Analog hitting changed or not?

                          Originally posted by OhioCub
                          Do I really need documentation? We're talking CASUAL gamers, by the definition of casual they want everything quick, easy and fun. A casual gamer isn't gonna wanna invest the time in learning anything other than what they're comfortable with and for most, that's buttons because that's what they've used since they were kids.
                          Completely disagree.
                          I don't care how casual a gamer you are there is nothing in this new analog system that is going to need to invest much time to learn?
                          Unless you are suggesting that flicking a stick up as opposed to pressing a button is harder to accomplish...

                          Imo the casual gamer is exactly who they are catering to with this new system.
                          I would imagine through the feedback they got over the past year(not from here!) indicated that people wanted to use analog but found it too hard in it's current form hence the change.

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                          • WarningTrackPower
                            Rookie
                            • Jul 2011
                            • 133

                            #193
                            Re: Analog hitting changed or not?

                            This is a very disappointing move from a dev team that has a good history of keeping features in their game. MLB 2K8 had a very similar analog mechanic in their game and when VC took over the game, they made the same switch to the controls by taking the stride timing out. I already know that I will not like this new simplified version of analog hitting because of the omission of the stride timing.

                            To me, pure analog was the most realistic way to play the game. There was nothing more satisfying than "getting your hands in" and pulling a middle-in 98 mph fastball 430 feet. Waiting back on a slider running away to pick up a hit to the opposite field was very rewarding as well.

                            I assume most casual gamers don't want to take the time to try to master such a mechanic and simplifying the analog input does make sense. I just wish they kept the original pure analog in the game as a separate option for those who loved it. Does anyone know if it's too late in the cycle for them to add it back in as an option? I'm assuming it is.

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                            • Will I Am
                              Pro
                              • Nov 2013
                              • 926

                              #194
                              Re: Analog hitting changed or not?

                              Originally posted by jr86
                              Completely disagree.
                              I don't care how casual a gamer you are there is nothing in this new analog system that is going to need to invest much time to learn?
                              Unless you are suggesting that flicking a stick up as opposed to pressing a button is harder to accomplish...

                              Imo the casual gamer is exactly who they are catering to with this new system.
                              I would imagine through the feedback they got over the past year(not from here!) indicated that people wanted to use analog but found it too hard in it's current form hence the change.
                              We know why they changed it, but why not leave the old system in. Can't imagine it would have taken much to do that seeing it was already there.

                              Comment

                              • bcruise
                                Hall Of Fame
                                • Mar 2004
                                • 23274

                                #195
                                Re: Analog hitting changed or not?

                                Originally posted by WarningTrackPower
                                This is a very disappointing move from a dev team that has a good history of keeping features in their game. MLB 2K8 had a very similar analog mechanic in their game and when VC took over the game, they made the same switch to the controls by taking the stride timing out. I already know that I will not like this new simplified version of analog hitting because of the omission of the stride timing.

                                To me, pure analog was the most realistic way to play the game. There was nothing more satisfying than "getting your hands in" and pulling a middle-in 98 mph fastball 430 feet. Waiting back on a slider running away to pick up a hit to the opposite field was very rewarding as well.

                                I assume most casual gamers don't want to take the time to try to master such a mechanic and simplifying the analog input does make sense. I just wish they kept the original pure analog in the game as a separate option for those who loved it. Does anyone know if it's too late in the cycle for them to add it back in as an option? I'm assuming it is.
                                Regardless of whether it is or not, Ramone has already hardlined on this point in the thread saying that they're staying the course on this decision.

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