Analog hitting changed or not?
Collapse
Recommended Videos
Collapse
X
-
Re: Analog hitting changed or not?
I REALLY hope that they didn't completely removed the user-controlled stride, it felt natural and incredibly intuitive. I'm just hoping that it's easier to make contact with the pitch using the left-stick (it seemed highly sensitive last year, making it hard to adjust to different pitch locations)Comment
-
Re: Analog hitting changed or not?
I REALLY hope that they didn't completely removed the user-controlled stride, it felt natural and incredibly intuitive. I'm just hoping that it's easier to make contact with the pitch using the left-stick (it seemed highly sensitive last year, making it hard to adjust to different pitch locations)Comment
-
Re: Analog hitting changed or not?
Like most that have posted here, I was bummed about the change to analog hitting.
So instead of crying over spilled milk, I went ahead and changed my option in 14 to zone and I have been loving it! I have tinkered with it before but analog was my fave.
With zone, my approach is a little different and Im concentrating more on inside/outside, high/low pitch location. Its been pretty refreshing and I definitely feel like there is more hit variety with this option as opposed to analog.
Gonna give the directional hitting a go with '15 but I believe zone is gonna be what I go with from here on out.
All is not lost, my former pure analog brethren!Comment
-
Re: Analog hitting changed or not?
Like most that have posted here, I was bummed about the change to analog hitting.
So instead of crying over spilled milk, I went ahead and changed my option in 14 to zone and I have been loving it! I have tinkered with it before but analog was my fave.
With zone, my approach is a little different and Im concentrating more on inside/outside, high/low pitch location. Its been pretty refreshing and I definitely feel like there is more hit variety with this option as opposed to analog.
Gonna give the directional hitting a go with '15 but I believe zone is gonna be what I go with from here on out.
All is not lost, my former pure analog brethren!
I think a change in controls well help some who feel like the game has gone stale over the years, breathe some new life into the game. I recently have been messing around with camera angles for batting and that does help give the game somewhat of a new look.Comment
-
Re: Analog hitting changed or not?
I'm not terrbily upset about this. I want to see how it operates in-game before I render an opinion. I can live without controlling the stride as they never could settle on how they wanted the user to control it. When it was first introduced, it was about pulling back right as the pitcher released the ball (which sounds the most natural).
Last year it was adjusted to pulling back on the stick as the pitcher's arm got back as far as it could in his delivery. And then there was the "time to the plate" factor, so the window was on say a fastball vs a curve. Stride timing never had anything to do with the batter's individual stride, so I don't mind that it's now a non-factor. But might have a problem with the options. Now it appears as if there is only power and contact swing, nothing else is available like normal?
And if we are using a power swing (pull back then push forward), what is the proper timing/load for that? What is the proper time to pull back on the stick?"A man can only be beaten in two ways: if he gives up, or if he dies."Comment
-
Re: Analog hitting changed or not?
Ugh. I don't like the sound of this AT ALL. I guess we will have to see how it is implemented, but it feels so natural the way it is now. Why remove it. Hopefully the will give us a "classic analog" option.Comment
-
Re: Analog hitting changed or not?
I'm not terrbily upset about this. I want to see how it operates in-game before I render an opinion. I can live without controlling the stride as they never could settle on how they wanted the user to control it. When it was first introduced, it was about pulling back right as the pitcher released the ball (which sounds the most natural).
Last year it was adjusted to pulling back on the stick as the pitcher's arm got back as far as it could in his delivery. And then there was the "time to the plate" factor, so the window was on say a fastball vs a curve. Stride timing never had anything to do with the batter's individual stride, so I don't mind that it's now a non-factor. But might have a problem with the options. Now it appears as if there is only power and contact swing, nothing else is available like normal?
And if we are using a power swing (pull back then push forward), what is the proper timing/load for that? What is the proper time to pull back on the stick?
It seems Striding is purely cosmetic now.Last edited by Stolm; 03-02-2015, 08:17 PM.Comment
-
Re: Analog hitting changed or not?
This is the way I have used Pure Analog since the beginning and took the time to learn each batter's stride both in exhibition games and in BP. It was very similar to how you learn a player's jump shot in NBA 2K.
Sent from my Nexus 5 using TapatalkComment
-
Re: Analog hitting changed or not?
Not true. From its inception, Pure Analog had two timing windows. The one you speak of, where you time it with the release of the pitch (leading to a lot of weird looking swings and strides), as well as the hitter's individual stride timing where you had to time it so his foot planted with the start of his swing. Longer strides like Carlos Santana and Jose Bautista had to be started super early but when they were timed well, man, they looked and felt great to swing at a video game baseball.
This is the way I have used Pure Analog since the beginning and took the time to learn each batter's stride both in exhibition games and in BP. It was very similar to how you learn a player's jump shot in NBA 2K.
Sent from my Nexus 5 using Tapatalk
Can't speak to how it worked in previous versions, but that was the explanation from their mouth.
I got to the point where I just stopped overthinking it."A man can only be beaten in two ways: if he gives up, or if he dies."Comment
-
Re: Analog hitting changed or not?
Stride timing factors in, but it doesn't depend on individual batters and is relative to pitch speed/type (i.e., you should stride against the pitch speed, rather than how stride animation takes). I could dig out an old post by a developer explaining how it works, but the main thing is how you stride against the particular pitch, and other factors don't matter.Comment
-
Re: Analog hitting changed or not?
Just watched one of the streams and just when I was getting accustomed to the idea of this simplified analog swing without the stride I see that contact swings are now a flick to the left or the right? I don't see how it makes any sense at all to completely change the motion for a contact swing.
I'm definitely leaning towards punting on 15 now. I'll keep my eye on the posters from this thread and check your impressions on this new batting system.Comment
Comment