I've always personally used pure analog because I love feeling like I'm actually hitting and have to get the stride right so I'm disappointed they took the stride out but I'm probably just gonna use the flick one
Analog hitting changed or not?
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Re: Analog hitting changed or not?
I've always personally used pure analog because I love feeling like I'm actually hitting and have to get the stride right so I'm disappointed they took the stride out but I'm probably just gonna use the flick one -
Re: Analog hitting changed or not?
It was a bummer to hear about this change a few days ago but now that I've had some time to think it over I think it's going to be fine. I may even try the zone plus analog option.
Either way the Show has never let me down since the PS2 days, which is more than I can say for any other sports franchise. I'll be pre ordering this like I do every year.Comment
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Re: Analog hitting changed or not?
What would be the predicament of leaving the old analog hitting mechanics in the game as a separate option from the new system?
That's really the 64 thousand dollar question here... It had already been in the game for years, so what is there to be gained from completely removing it?
And let's say I become invested in one of these new hitting methods. Do I need to worry about it being scraped in two years because there aren't enough people using that particular control scheme?
That may sound a little melodramatic, but I put hundreds upon hundreds of hours into The Show every year, and finding a control scheme that you love and gel with like some of us did with pure analog is no small thing.
I know the handful of us complaining here on OS represent a minuscule fraction of MLB The Show customers, but there could just as easily be thousands of people not posting here that will be scratching there heads when they go to play their first pure analog-less game of '15.
And for what? Couldn't it have just as easily been left in the game as an extra option? If not, let us know why... You already have my 60$.
No hitting interface has even come close to replicating what it feels like to hit a baseball. Stride timing, pulling the stick up and to the pull side to hit an inside pitch, pushing up and to the push side to "reach" an outside pitch...it was all so beautiful. And the stride timing was a huge part of this. In RTTS, when you're locked in and on a hitting streak, it felt just like hitting in real life...brain shut off, everything just came naturally. When you struggle a bit, just like in real life, you'd start focusing in on your timing and "hands" (pushing up and in the proper direction) to get back on track.
It was all so...perfect. Every year this dev team adds something to the interfaces, whether it be pitching or hitting. The key has always been that they never took anything out. Why take this out? I understand I'm probably in the 1% (or less) that use this interface. But since it's introduction, it has made a stale game reach levels it never would have for me. Why not offer "Classic" Pure Analog and "Default" Pure Analog, like baserunnning has?
Very disappointed, to say the least. Am I going to buy 15? No question! It's the best sports game out there, year in year out and this year is going to be no different. Am I going to use the new Analog interface? No chance. I've already used it...in MLB 2K13 and 2K12 and so on. And it's not for me. You essentially move the analog function from a button to the stick by making it just flick up for a swing. Pointless.
I'm going to use the new Directional interface and pray it replicates MVP 2005's hitting to some extent. I can't go back to Zone hitting after using Pure Analog the last few years. I know this because I would try Zone Hitting every now and then the last few years to "change things up" and immediately go back to Pure Analog.
I'm going to play 15 and enjoy it, no doubt. But I really hope that the old analog mechanic makes it's way back into the series next year. I look past alot of the little bugs people mention, uniform issues, the "stale" announcing (I still enjoy it) and alot of other things that people bring up as issues because no game is perfect. But I can't look past having something taken away from me when Ramone would often talk about how when they add things, they never take the old ways away. It's a little heart-breaking and probably not an issue to most everyone here...but it's what made The Show what it is for me and I don't get why the way I like to play the game is less important than someone else's way to play.Comment
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Re: Analog hitting changed or not?
No way man, I'm sure that the percentage of people who use analog is way higher than that. It's certainly not a majority, but if it's less than 5-10% I'd be shocked.
Regardless of popularity, it was the best hitting mechanic in the game and we're all understandably upset. I think the best thing we can do is voice our thoughts in this thread and maybe convince them that they should add it back in next year.
As for the new method, I played 2K13 but I don't have any sort of lasting impressions of it. So I've been thinking about it in my head and I'm willing to give it a shot. I think it will have one benefit, and that's preventing me from accidentally swinging at pitches that I didn't mean to. I'm not talking about check swings, but simply the game registering a swing input when I didn't even bring the stick forward. This would often happen to me during my stride, where I would bring the stick back to stride, then I'd involuntarily move my thumb like a millimeter and the game would register it as a swing. If I'm not bringing my thumb back any more for the stride, then there should be no more accidental swings. So hopefully my walk rate will increase and K rate will go down. That's my silver lining haha.Comment
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Re: Analog hitting changed or not?
I would say someone should do a poll, but I'm sure the SCEA guys already have pretty accurate numbers on who's using what.Now, more than everComment
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Re: Analog hitting changed or not?
Definitely wouldn't mind them just leaving the option in to use the stride with Pure and Zone + Analog. Don't see how it can hurt.
I could see them not wanting so many hitting options in the game confusing new players, but there are already so many different options for hitting, pitching, and fielding that are terribly explained to begin with, it won't make much of a difference.Comment
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Re: Analog hitting changed or not?
No chance we are staying the course with the design decision to simplify the analog control scheme. Every option in the game comes at a maintenance and resource cost, so some options the most unused ones could be either be removed or re-imagined.Comment
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Re: Analog hitting changed or not?
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Re: Analog hitting changed or not?
I hope it's possible to keep Contact, Normal, and Power swings selectable on the buttons and not pulling on the analog for a Power Stride everytime.
I still see myself pulling slightly on the analog as a timing mechanism before swinging, and really don't want to be swinging for the fences every swing.Comment
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Re: Analog hitting changed or not?
I hope it's possible to keep Contact, Normal, and Power swings selectable on the buttons and not pulling on the analog for a Power Stride everytime.
I still see myself pulling slightly on the analog as a timing mechanism before swinging, and really don't want to be swinging for the fences every swing.“The saddest part of life is when someone who gave you your best memories becomes a memory”Comment
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Re: Analog hitting changed or not?
That's apparently the case, because logic says its impossible to use both options at the same time with the analog control scheme as we know it. But they have already made radical changes to that analog control, so it breeds to question of zone vs directional. So if I'm a player that uses zone religously, there is nothing in it for me in this introduction of "directional swing" to the franchise. That's why the question is relevant, because many people will note this new control scheme as irrelevant to them if they liked zone. Anyhow, to this point the issue never has been clarified by anyone from SCEA, it was not something emphasized in the twitch stream, so thanks for clearing this up.Red LegendComment
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Re: Analog hitting changed or not?
Fair enough... I'm sure enough thought went into the decision, however it does contradict the notion that you will never remove options.
And I do recall a while back u had mentioned how scea didn't want to add analog control to the show until they got it right... The sad thing is that you actually did get it right! It was awesome!Comment
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Re: Analog hitting changed or not?
Fair enough... I'm sure enough thought went into the decision, however it does contradict the notion that you will never remove options.
And I do recall a while back u had mentioned how scea didn't want to add analog control to the show until they got it right... The sad thing is that you actually did get it right! It was awesome!Comment
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Re: Analog hitting changed or not?
Times change and like I have stated a few times we have reached the point to where there are too many options in the game. Keeping all these options comes at a cost it's not free so we have begun the process of removing things that people aren't using sometimes they will be replaced or re-imagend sometimes not.
Remember my nuclear weapon arsenal when you guys are going over you next set of removal possibilities......
M.K.
Knight165All gave some. Some gave all. 343Comment
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