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Performance-Based Player Progression (Official Thread)
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Re: Performance-Based Player Progression (Official Thread)
Oh john gibbons. I wish they would show him in the dugout spitting and grabbing his virtual package every 30 seconds. The game would be so much more realistic.2016 NLL Champion Saskatchewan Rush
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Re: Performance-Based Player Progression (Official Thread)
Why do people get so hung up on the overall rating?
PSA to all sports games: remove the overall rating!SOS Madden League (PS4) | League Archives
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Re: Performance-Based Player Progression (Official Thread)
Fair point. I don't have a problem with the initial overall ratings however if they're going to have overall ratings they (SCEA) should at least get it right with the progression/regression aspect of it.Comment
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Re: Performance-Based Player Progression (Official Thread)
Can we edit the player's ratings ourselves?? Like after each month go through a teams roster and sort by age. Look at those guys' stats etc. If they did well then edit what they are regressing in to make it at the least where he didn't regress or progress.
I wouldn't mind this workaround if we are able to edit ratings in a franchise mode with 30 team control. Really wouldn't even take that long at all. If anything, just edit all of them regressing at HALF the amount the game is showing. So when Ortiz shows -5 Contact by the end of May, edit it to where it's only -2 instead.
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Re: Performance-Based Player Progression (Official Thread)
I'm actually pretty encouraged that players are still regressing, I had been slightly concerned when I heard that performance was now playing a slight role in progression. I think the big thing to keep in mind is that when you begin with someone whose age is several years past the programmed beginning age of regression, the system tends to play catch-up in that first season.
Maybe there's a better way to institute it that first year, but of course you have to program it to allow for any type of customized starting roster.Comment
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Re: Performance-Based Player Progression (Official Thread)
You do realize the overall rating is effected by the entire attributes of the player.... you can remove that overall, I wouldn't care. I still care about my star players over the age of 35 going down by -8 in all attributes at some point.Comment
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Re: Performance-Based Player Progression (Official Thread)
Rinse. ...repeat.....uploadfromtaptalk1428515327279.jpgComment
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Re: Performance-Based Player Progression (Official Thread)
Old players regressing is fine. What i see that causes there large drops in overall is that all of there stats are droping. To me it would make more sense to see certain stats drop while others more so maintained. For example players tend to run slower as they age but that doesnt mean that they suck as a feilder, Omar Vizqeul played for ever becasue of his glove while he lost range he still feild anything he could get to. But a player like him not only regeresses in speed and range in the Show but also their feilding rating which drops them over all. Another example a player like Ortize may lose some bat speed which affect his contanct more then power and his power number decrease with age due to low contact rate not a power decrese.Comment
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Re: Performance-Based Player Progression (Official Thread)
If the overall was removed the "sky is falling" posts would be tremendously reduced. If every 35+ player lost 20 points in power each year, then yes, there's a problem.
In this thread nobody is bringing any type of legit argument showing that a certain issue is prevalent within the franchise game mode.
In Madden 15 there was a CLEAR issue with regression for 30+ players who didn't hit a goal. Their overalls were actually fine. You'd have an 87 OVR WR with 67 spd (down from an original of like 89). If there's an issue like that in this game then let's discuss and explore it to bring it to light for the devs who patrol these boards.SOS Madden League (PS4) | League Archives
SOS Crew Bowl III & VIII Champs
Atlanta Braves Fantasy Draft Franchise | Google Docs History
NL East Champs 5x | WS Champion 1x (2020)Comment
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Re: Performance-Based Player Progression (Official Thread)
There isn't anything wrong with the overalls in the game. I thought it was pretty clear that individuals ratings regressing are leading to overalls falling. They are driven by the rest of the ratings a player has. Everyone is using overalls simply as a representative value since the individual ratings that affect pitchers and hitters are different. Ultimately, it's the fact that those individual ratings are dropping by -8 to -12 per season that is causing problems.
Also, since the overall rating system is functional, it takes into account the individual ratings of players. So a 60 OVR veteran has a low OVR for a reason-- his stats are terrible.
As for removing overalls from sports games, I'm with you. But the problem goes beyond the user. I can make use out of a 64OVR Jose Bautista if his stats are still good but the CPU will always select based on OVR, meaning those veteran players will never get on a CPU's 25 man roster. But that's a whole other issue that we don't need get into.
If the overall was removed the "sky is falling" posts would be tremendously reduced. If every 35+ player lost 20 points in power each year, then yes, there's a problem.
In this thread nobody is bringing any type of legit argument showing that a certain issue is prevalent within the franchise game mode.
In Madden 15 there was a CLEAR issue with regression for 30+ players who didn't hit a goal. Their overalls were actually fine. You'd have an 87 OVR WR with 67 spd (down from an original of like 89). If there's an issue like that in this game then let's discuss and explore it to bring it to light for the devs who patrol these boards.Comment
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Re: Performance-Based Player Progression (Official Thread)
I just checked in my franchise and I can edit any player I want. Don't agree with the regression has been? Change it back! It will take all but 45-60 seconds.Comment
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Re: Performance-Based Player Progression (Official Thread)
There isn't anything wrong with the overalls in the game. I thought it was pretty clear that individuals ratings regressing are leading to overalls falling. They are driven by the rest of the ratings a player has. Everyone is using overalls simply as a representative value since the individual ratings that affect pitchers and hitters are different. Ultimately, it's the fact that those individual ratings are dropping by -8 to -12 per season that is causing problems.
Also, since the overall rating system is functional, it takes into account the individual ratings of players. So a 60 OVR veteran has a low OVR for a reason-- his stats are terrible.
As for removing overalls from sports games, I'm with you. But the problem goes beyond the user. I can make use out of a 64OVR Jose Bautista if his stats are still good but the CPU will always select based on OVR, meaning those veteran players will never get on a CPU's 25 man roster. But that's a whole other issue that we don't need get into.
Your last point is very valid....and I agree.
If the CPU tried to use older players that had good previous seasons or good spring trainings.....it might have the user not only look at ratings to make decisions.
M.K.
Knight165All gave some. Some gave all. 343Comment

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