MLB 16 Ideas!
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Re: MLB 16 Ideas!
The team wants to bring back sounds of the show but since the PS4 can't do mp3s they can't add it back until Sony Japan decides to incorporate MP3 functionality.Comment
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Re: MLB 16 Ideas!
It's still a wish of mine. Anything is better than what we have right now. How about incorporating Spotify or Music Unlimited for walkups?Comment
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Re: MLB 16 Ideas!
Understanding that The Show hasn't always had great online stability, I also think that it would be great to add online RTTS like EA does with the NHL series. The big difference would be having more people in one game at once. You could have it set up for quick counts as an option if you'd like that way the team at bat doesn't have to sit forever. Relievers could be CPU players or give the option for two or three relievers slots per team. Just think it'd be great to have a bunch of RTTS players playing as one team.Comment
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Re: MLB 16 Ideas!
From my strictly offline single player perspective:
1. The ability to toggle off every visual indicator and/or icon (i.e. runner diamond, defensive shift notification, blue player icon when using manual fielding, XP notification in top left of screen, etc...)
2. A "Baseball Purist" gameplay option (i.e. slow play, fouls into stands shown, no cutscenes /all real-time with camera angles (but X can be used to speed up things if desired)
3. Improved collision detection...wherever it's needed:
(i.e. player tags, player interactions, fans and their associated environments (i.e. walls, ground (when reaching for foul balls / the baseball when catching fouls/HRs)Comment
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Re: MLB 16 Ideas!
My top three would be:
1. Get rid of the "double cutoff". True, there are double cutoffs in the game but they are not standing right behind each other, so unrealistic.
2. Dynamic or accurate weather with rainouts/delays. The rain in games this year is very poorly done.
3. Customizable leagues/divisions.Comment
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Re: MLB 16 Ideas!
Here's a couple smaller visual detail suggestions:
1. Uniforms that react to wind
2. Make the batter boxes get more worn ( the white outline part mostly )
To elaborate on 2, when I play road to the show mode on classic mode, the field looks almost untouched in the mid innings most of the time. Maybe the developers could implement a basic method to scuff up the dirt on the field and batter boxes as the game is being simulated.. I know that wouldn't be very difficult to implement and it would do a lot for realism and immersion in that mode.Last edited by MLB14; 05-07-2015, 02:19 AM.Do it. (Release The Show for PC)Comment
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Re: MLB 16 Ideas!
Another thing that needs to be added that I thought would have already:
More realistic fatigue for players. Star players shouldn't be needing a rest every 4-5 games. Even every day average players shouldn't.
A guy would die if he played 15-20 games straight. lolComment
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Re: MLB 16 Ideas!
1) RTTS:
- Enhanced player customization
-Face scan to create a player.
-More Hair and beard options
- Better interaction with your teammates, fans, media
-Yearly goals or expectations from the GM and Manager
-Develop a personality with post game interviews once a week, series, road trip/home stand. (not every game)
-Have that personality translate into different animations on the field (cocky players stair down HRs and jog out routine plays. Passionate players often pumping fist and yelling after big plays, hustle players always keeping their head down and busting it down the line.)
- Have Personality translate into attribute bonuses for player or teammates (Possible "Charisma" rating to determine the level of effect.)
-If labeled "Team player" offers a small ratings boost to the player in front and behind you in the batting order. If "Locker room cancer" their could be a small penalty to certain mental attributes like clutch or plate discipline. Personality should also help influence contract negotiations and, once a player becomes a respected veteran or franchise cornerstone, influence on roster moves.
-Revamp player development in RTTS
-Use "per at bat" goals in key situations in games to add or subtract "Clutch Points" to be used in addition to the classic training points.
-2 level development system using "Tools" and the classic attributes.
- Make each of the 5 tools a 1-5 level system and cap each attribute on the classic areas until next level of "Tools" is earned. (Contact vs LHP and RHP capped at 60 until level 4 "Hit for average" is obtained)
2) Franchise Mode
-Less tedious scouting and player development system.
- Instead of having to constantly update individual scout's tasks to discover players, you should be able to have them find players for an overall philosophy by prioritizing tools for all general positions and have scouting teams in all regions finding players constantly throughout the season.
- Use individual scouts to evaluate individual talent once discovered.
- Have an actual scouting report to read giving a better idea of what you're getting into when selecting a player with a rating for: Raw Tools, Mental Makeup, MLB potential classification (Long term project with high upside, Best case Mid to top of the rotation starter)
- Before entering the draft you should receive a scouting summary of "Blue Chip Prospects" and "Potential Mid/Late round value picks" to help carry a strategy into draft day.
-Would be cool if their was a team by team draft report card by an analyst afterwards.
- Use budget to obtain better training facilities to improve player development.
- Have scouting influence accuracy of minor leaguers from other organizations potential ratings. Every team should have varying opinions on each prospect. (Your scouts see another teams prospect as a future big league player while they perceive him as organization depth) Would make trading a lot more dynamic and provide more options for small market teams to gain a competitive edge.
- Have on field performance help to gain TV deals contributing towards team budget. Successful seasons rewarded with higher number of nationally televised games worth more money (maybe additional bonus if the game is won. Maybe even a different presentation style for those games. Extended pre/post game, different graphics and broadcast style for local network vs national network.)
- Player personalities during contract talks. Determine the willingness of players to sign team friendly contracts.
- Team and player options for back end of contracts. Performance based incentives. (If a pitcher is injury prone, you should be able to make his salary based on his ability to give you X amount of innings pitched)
Too much?Comment
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