This is where I sit too, on both issues. If a pitcher doesn't have a changeup obviously they shouldn't be throwing one. But for the ones that do, my hitting balance isn't so far off that I want to call for lessening its effectiveness. I usually have enough trouble getting myself to strike out enough - this is one of the first times in this series that those and the walk totals have actually looked correct over long-term season play.
At the end of the day this is a video game where on all but the highest difficulty levels with Pitch Speed slider up, fastballs come in at a slower pace than they do in real life. That slows everything else down, and a hitter's approach at the plate has to be able to slow down with it. Take an extra split second to identify the pitch as it leaves the pitcher's hand - if it starts out on a lower plane but looks like it has arc to it, just take it unless you're down two strikes - odds are it's going to be in the dirt.
Simply put - if the effectiveness of the slow stuff was reduced from what it is now, I'd have a hard time getting myself to chase out of the zone and strike out at all. I'm not some godlike player of this game at all either - I play on HOF hitting with only a tweak to the foul ball slider.
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