CPU suicide squeezes are still very much in the game as I just witnessed one in a CPU vs CPU game in extra innings. Oh and it was a pretty damn good almost perfect bunt down the first base line.
Bunts are such a glaring problem compared to everything else
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Re: Bunts are such a glaring problem compared to everything else
I think I found another bug with bunting... this batter should've been out with two strikes and a fouled bunt attempt.
<iframe width="560" height="315" src="https://www.youtube.com/embed/-wVGG0mts4U" frameborder="0" allowfullscreen></iframe>
And it's ridiculous how all the CPU does when closing a game in the show is bunt bunt bunt bunt.Comment
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Re: Bunts are such a glaring problem compared to everything else
I had a similar issue in my game last night. Luckily for me, I got him out on the 4th fouled bunt attempt whereas in your video the dude made it on base. Hope this play did not cost you the game. :/Comment
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Re: Bunts are such a glaring problem compared to everything else
Oh it did lol. The next two batters literally laid perfect bunts to get on base to make it bases loaded and a run scored with no outs. It almost happened in my next appearance but I raged quit by that point, going to take a few days off from the game to cool down.Last edited by StevenSD; 04-24-2015, 10:52 PM.Comment
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Re: Bunts are such a glaring problem compared to everything else
but it does affect me, you see, if people are constantly complaining about it then the devs will use their energy and resources to fix something that isn't necessarily the issue and create more issues. All I am doing is disturbing people and getting them to reconsider their argument for the sake of getting everything out on the table.
I posted the reasons why i am not having these issues and here is another one:
i use pure analog pitching, and if I am worried that the batter is going to lay down a bunt then during my pitchers wind up i can release the ball earlier and aim it off the plate so that the batter can't bunt it. I also like to tempt the hitter into a hitter's count so they feel obliged to swing.
I stay away from putting guys on 1st just to try and get a double play with a man on third and less than 2 outs. (if i do this then i deserve to get squeezed on)
I make proper defensive substitutions in late innings to make sure I have the best fielders out there!
All my infielders do infield drills in training!
The issue seems more like a fielder reaction issue as well as partly a user issue, and again, WHAT ABOUT THE SLIDERS PEOPLE ARE USING?!
online is an issue but higher difficulties deflate that strategy
bunting is easy, if i can do 4-5 times after not ever doing it in my life, EVER and with my wrong hand then it can be argued that these professional ball players know what they are doing. Give credit where credit is due.
There is still a major difference between laying down a sacrifice fair, and a perfect drag bunt down the line that even the 3rd baseman playing the drag has issues getting to and making the play. Even the best bunters in the league cannot do that a consisiently as they can in this game. I'm sure Brandon Belt could sacrifice as well as a pitcher. He can't drag as well as Dee Gordon, and even mediocre bunter do it better in the game than Gordon does in real life baseball. But I do agree there is a major issue with how the infielders attack bunts. But Drag buning needs to be toned way down. Too easy to keep it fair and down the line regardless of pitch placement at the momont.Last edited by ManiacMatt1782; 04-25-2015, 06:07 AM.Comment
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Re: Bunts are such a glaring problem compared to everything else
Just saw cpu try two squeeze bunts in a row in bottom of ninth with game tied and bases loaded. One worked...very next batter tried the same thing and missed pitch so runner out.
Possible...but not very likely. I think logic needs to be reviewed...
CComment
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Re: Bunts are such a glaring problem compared to everything else
Yeah, I think it is not just success rate, but the A.I. decision to bunt/squeeze or not that has somehow changed.
I always thought bunting was a bit excessive in The Show, but I feel something has changed the last couple years. Squeeze is often attempted by what I would call decent hitters.
(I felt stealing/taking lead and hit-and-run became a bit inflated last year as well, especially the latter, but that's another story).Comment
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Re: Bunts are such a glaring problem compared to everything else
Yeah, I think it is not just success rate, but the A.I. decision to bunt/squeeze or not that has somehow changed.
I always thought bunting was a bit excessive in The Show, but I feel something has changed the last couple years. Squeeze is often attempted by what I would call decent hitters.
(I felt stealing/taking lead and hit-and-run became a bit inflated last year as well, especially the latter, but that's another story).
Hey you're the statistical master here, how often are suicide squeezes attempted in the real world? Sorry didn't want to put you on the spot ... LOL ... but if anybody was to know this, I figured you'd be the one.Comment
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Re: Bunts are such a glaring problem compared to everything else
I think I found another bug with bunting... this batter should've been out with two strikes and a fouled bunt attempt.
<iframe src="https://www.youtube.com/embed/-wVGG0mts4U" allowfullscreen="" frameborder="0" height="315" width="560"></iframe>
And it's ridiculous how all the CPU does when closing a game in the show is bunt bunt bunt bunt.Comment
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Re: Bunts are such a glaring problem compared to everything else
I was hoping the patch would fix these bunting problems but the success rate is still way too high. Also the amount of times per game the CPU lays a bunt down is too high, just played a game where Dioner Navarro bunted back to the pitcher while trying to move runners and he beat it out. This stuff just shouldn't be happening. If bunting won't be toned down I would like to see baserunning be more realistic and see guys like Navarro and other bigger guys not hustling as much. Only speedy guys should have bang bang plays at first IMO.Comment
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Re: Bunts are such a glaring problem compared to everything else
Since the Project Managers at SCEA want everyone to play fast games, perhaps this is just their way to ensure the games end sooner than they likely would have. After all why allow a tie-game to go into extra innings when you can end it now by having the CPU execute a series of suicide squeeze attempts. I always say computers are incredibly stupid. They only do what you tell them to do. They are just really really really fast at being stupid.
Hey you're the statistical master here, how often are suicide squeezes attempted in the real world? Sorry didn't want to put you on the spot ... LOL ... but if anybody was to know this, I figured you'd be the one.
I don't have the exact number for squeeze plays... though I'm sure you can get that info somewhere (like from retrosheet records).
The success rate for things like bunting can be misleading though. Bunting for hit in non-sacrifice situations is known to have a rather high success rate. For example, in this article (http://www.billjamesonline.com/bunting_for_a_hit/), it was a whopping .438 "batting average" in 2011. When the success rate is so high, much higher than a typical batting average, you could argue why do hitters bother trying to hit at all, when something so "easy" (no, I don't think it is as easy) as bunting nets you better batting average.
One major reason why bunting for hit has such a high success rate is that it is mostly attempted when the defending side is caught off guard. So if more hitters routinely try to bunt for hit, then the defense side more often attempts bunt shift to guard against it. At that point, the batting average for bunting for hit should come down, even possibly down to a level where the batting average for sacrifice bunting is (.102 in 2011).
So there would be a huge variance in success rate, if the strategic aspect is more dynamic. It is a game theory thing (players playing tag-of-war in strategy), but when things happen so mechanically as in The Show, it doesn't feel as engaging as it could be.Comment
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Re: Bunts are such a glaring problem compared to everything else
I could be wrong of course, but I have never gotten an impression that PM/business types dominate the development process at SDS... (I don't even think they have PMs, though it could be just how you call job title and not about job functions) so you don't have to worry about that sort of conspiracy on this specific issue.
I don't have the exact number for squeeze plays... though I'm sure you can get that info somewhere (like from retrosheet records).
The success rate for things like bunting can be misleading though. Bunting for hit in non-sacrifice situations is known to have a rather high success rate. For example, in this article (http://www.billjamesonline.com/bunting_for_a_hit/), it was a whopping .438 "batting average" in 2011. When the success rate is so high, much higher than a typical batting average, you could argue why do hitters bother trying to hit at all, when something so "easy" (no, I don't think it is as easy) as bunting nets you better batting average.
One major reason why bunting for hit has such a high success rate is that it is mostly attempted when the defending side is caught off guard. So if more hitters routinely try to bunt for hit, then the defense side more often attempts bunt shift to guard against it. At that point, the batting average for bunting for hit should come down, even possibly down to a level where the batting average for sacrifice bunting is (.102 in 2011).
So there would be a huge variance in success rate, if the strategic aspect is more dynamic. It is a game theory thing (players playing tag-of-war in strategy), but when things happen so mechanically as in The Show, it doesn't feel as engaging as it could be.Comment
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