Throw Urgency

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  • Official_Mole
    Madden Gameplay QA
    • Jan 2011
    • 99

    #1

    Throw Urgency

    So real quick before I dive into this...game looks great and Online plays far better than in years past. For the first time in my baseball gaming history I am in a league and having fun.

    With that being said, one major issue I find consistently is the lack of urgency throwing from one base to another.

    One example (and one I've used a ton Online) is when a base runner is on 2nd Base and there are 0-1 Outs. What I'll do is take a big lead at 2nd (since you can see the SS or 2B on pick offs, its easy to get that lead) and I'll bunt. Right after the bunt, I fully commit the base runner to round 3rd and go home. Why? Because by the time my opponent throws to 1st, then throws home, my runner has scored.

    Now when this happens to me, I'm spamming the X button to throw home because I KNOW my opponents going to round 3rd as well and go home, but my 1st baseman does a silly animation after catching the ball that forces my to wait 2-3 seconds before he can throw.

    This is becoming an issue to the point where if you can get a guy on base (who has decent speed), you might as well bunt and commit 2 bases because the 1st baseman doesn't have the urgency to throw the ball as soon as he catches it.

    Anyone else have any experiences like this?

    Thanks,
    Mole
    Follow me on Twitter: @Official_Mole


    QA Central Gameplay-Madden NFL

  • jcar0725
    "ADAPT OR DIE"
    • Aug 2010
    • 3821

    #2
    Re: Throw Urgency

    It happens A LOT. Outfielders doing a little hop skip and lazy throw while opponents are speeding around the bases (yes i preloaded the bullet throw)

    Or the catcher coming up with the passed ball, and taking time to pat the ball in his glove before firing to second base.......it would never happen.

    Actually makes me scream out loud at the TV. It's rather embarrassing.
    JUUUUUUUST A BIT OUTSIDE

    Comment

    • thaSLAB
      [Player 1]
      • Feb 2008
      • 4495

      #3
      Re: Throw Urgency

      I'm pretty sure that can be considered 'cheesing' by doing that online, lol.

      Anyway, no reason to spam X (especially if you have throw cancelling on - it just resets the throw every 2 presses). Just simply preload it, and I mean, press X as soon as your pitcher (or whoever) releases the throw to first. And situations like this are perfect for using throw cancelling... if you want, you can cancel the throw to first, and tag an over-aggressive runner rounding third, or you can redirect the throw to home.

      I'm in the process of making a "tutorial" video on assisted fielding, that covers preloading, throw cancelling, and fielding angles. There's one play in particular that is similar to what you're describing. It's been a slow go, since I've been busy, but I plan to have it up soon.

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      • kilmar1
        Pro
        • Jul 2006
        • 737

        #4
        Re: Throw Urgency

        It happens a LOT playing SS in RTTS. A routine grounder to short and I preload the throw to maximum strength. My guy will field the ball, balance his checkbook, straighten himself for the throw, check his Facebook updates, windup the throw, scan the crowd for babes, then throw the ball for an infield hit.

        Comment

        • McPoofPuffer
          Rookie
          • Mar 2015
          • 45

          #5
          Re: Throw Urgency

          I've had something similar happen to me in RTTS with my 2nd basemen. If there are 0-1 outs and a runner on first, then the batter hits a slow roller that forces me to charge the ball, my guy will field the grounder, tag out the runner who is running right in front of me, keep running towards the pitcher's mound, show the umpire the ball, then finally throw the ball to 1st. The process between tagging the runner out and throwing the ball to 1st takes like 3 seconds, which is a ton of time when someone is sprinting to first trying to stay out of a double play.

          I have also noticed my guy getting stuck in fancy fielding animations when I'm trying to turn 2 where my guy will wait on the ball to come to him, back hand it for no reason other than to look cool, then throw the ball submarine style to whichever base I tell him too. It has cost me several double play opportunities. The same animation also affected me whenever I got subbed in to play SS one game of spring training. My dude threw a submarine style rainbow to 1st base which would have been called an error if David Ortiz wasn't the guy running down the line lol

          Comment

          • jergiants
            Banned
            • May 2014
            • 83

            #6
            Re: Throw Urgency

            I agree a lot of the times the infielders do some kind of double pump before their throw, even when you hold the throw button. When you're trying to turn a double play this should never happen. The pitcher also does it an a slow chopper back to him when he should be hurrying the throw.

            The outfielders also do animations that show no urgency, double pumping, leaning against walls, all sorts of things, all the while runners are tagging up from second to home. It's ridiculous.

            Comment

            • Woodweaver
              Developer
              • Apr 2006
              • 1145

              #7
              Re: Throw Urgency

              Any videos?
              "Yeah, well, you know, that's just, like, your opinion, man"

              Comment

              • ryan36
                7 dirty words...
                • Feb 2003
                • 10139

                #8
                Re: Throw Urgency

                Isn't the problem with the mechanic, at least for meter throwing? I mean, if I want the guy to throw quick (and not trigger a lengthy animation) I need to load up a quick throw, not full power...


                Sent from my iPhone using Tapatalk

                Comment

                • thaSLAB
                  [Player 1]
                  • Feb 2008
                  • 4495

                  #9
                  Re: Throw Urgency

                  Originally posted by kilmar1
                  It happens a LOT playing SS in RTTS. A routine grounder to short and I preload the throw to maximum strength. My guy will field the ball, balance his checkbook, straighten himself for the throw, check his Facebook updates, windup the throw, scan the crowd for babes, then throw the ball for an infield hit.
                  LOL :-D

                  htcONE [M8] 5.0 | Tapatalk
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                  Comment

                  • Woodweaver
                    Developer
                    • Apr 2006
                    • 1145

                    #10
                    Re: Throw Urgency

                    Originally posted by ryan36
                    Isn't the problem with the mechanic, at least for meter throwing? I mean, if I want the guy to throw quick (and not trigger a lengthy animation) I need to load up a quick throw, not full power...


                    Sent from my iPhone using Tapatalk


                    No, that's not how the throw meters work. Throw animations are driven by the previous animation and the relative timing of the throw input. The power is applied to the animation selected.


                    That being said, I hope I can see a few videos. If this issue is happening A LOT, I'd like to see a few examples, so I can diagnose the problem.


                    Thanks.
                    "Yeah, well, you know, that's just, like, your opinion, man"

                    Comment

                    • kilmar1
                      Pro
                      • Jul 2006
                      • 737

                      #11
                      Re: Throw Urgency

                      Originally posted by Woodweaver
                      No, that's not how the throw meters work. Throw animations are driven by the previous animation and the relative timing of the throw input. The power is applied to the animation selected.


                      That being said, I hope I can see a few videos. If this issue is happening A LOT, I'd like to see a few examples, so I can diagnose the problem.


                      Thanks.

                      Finally installed ShareFactory. Here's a clip I uploaded. Tie game, No outs, bases loaded and I am playing SS. Sharp grounder to me and I field the ball cleanly and try for a 6-2-3 double play to prevent the score. You can see the "hesitation" that happens when I try to throw home which may have caused Adam Jones to be safe.



                      I'll add more videos once I get the one that happens more often, a routine grounder to short and a relatively long throw to 1st with hesitation which causes the runner to be safe.

                      Comment

                      • Jr.
                        Playgirl Coverboy
                        • Feb 2003
                        • 19171

                        #12
                        Re: Throw Urgency

                        Originally posted by kilmar1
                        Finally installed ShareFactory. Here's a clip I uploaded. Tie game, No outs, bases loaded and I am playing SS. Sharp grounder to me and I field the ball cleanly and try for a 6-2-3 double play to prevent the score. You can see the "hesitation" that happens when I try to throw home which may have caused Adam Jones to be safe.



                        I'll add more videos once I get the one that happens more often, a routine grounder to short and a relatively long throw to 1st with hesitation which causes the runner to be safe.
                        I do see what you mean by the hesitation (animations didn't link), but from that deep, you're not likely to turn a home-to-first DP anyway; especially with Adam Jones running. I think that may be the game representing that. Home to first typically only occurs when the INF is at the cut of the grass.

                        I have seen some issues with lack of urgency in throwing, but I think it's been much better than previous years. I use analog throwing without the meter, not sure if that has anything to do with it.
                        Last edited by Jr.; 04-28-2015, 10:00 PM.
                        My favorite teams are better than your favorite teams

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                        Comment

                        • Russell_SCEA
                          SCEA Community Manager
                          • May 2005
                          • 4161

                          #13
                          Re: Throw Urgency

                          Originally posted by kilmar1
                          Finally installed ShareFactory. Here's a clip I uploaded. Tie game, No outs, bases loaded and I am playing SS. Sharp grounder to me and I field the ball cleanly and try for a 6-2-3 double play to prevent the score. You can see the "hesitation" that happens when I try to throw home which may have caused Adam Jones to be safe.



                          I'll add more videos once I get the one that happens more often, a routine grounder to short and a relatively long throw to 1st with hesitation which causes the runner to be safe.
                          You missed the branch point in that instance. Your throw input was too late and when that happens fielders go into a throw ready animation which is that "hesitation" you saw in this instance. Notice how your still choosing the power of the throw as the fielder grabs the ball. You should pre-load your throws immediately after the ball is put in play for more urgent/better/smoother animations. In that particular situation I'm not even sure you would have thrown him out given where he was by the time the ball reached your glove.

                          This video illustrates it very well.
                          Last edited by Russell_SCEA; 04-28-2015, 10:05 PM.

                          Comment

                          • kilmar1
                            Pro
                            • Jul 2006
                            • 737

                            #14
                            Re: Throw Urgency

                            Originally posted by Russell_SCEA
                            You missed the branch point in that instance. Your throw input was too late and when that happens fielders go into a throw ready animation which is that "hesitation" you saw in this instance. Notice how your still choosing the power of the throw as the fielder grabs the ball. You should pre-load your throws immediately after the ball is put in play for more urgent/better/smoother animations. In that particular situation I'm not even sure you would have thrown him out given where he was by the time the ball reached your glove.

                            This video illustrates it very well.
                            https://www.youtube.com/watch?v=wmAqLnhzbQ8
                            I do see what you mean. I will try to find a better example to upload if I see it happen.

                            Comment

                            • TheWarmWind
                              MVP
                              • Apr 2015
                              • 2620

                              #15
                              Re: Throw Urgency

                              I've started noticing recently a lack of urgency from my fielders, particularly on the relay. I almost always pre-load, especially on the relay, but guys keep on acting like they don't already know what base they are throwing to. Meanwhile CPU relays are nice and snappy when the throw hits the relay man properly. I'll try taking some videos. Hopefully I remember.

                              Comment

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