Throw Urgency

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  • kilmar1
    Pro
    • Jul 2006
    • 737

    #46
    Re: Throw Urgency

    I had a situation happen last night but I am not home to edit it and throw it up on YouTube until tonight. What I noticed is that when there is a man on 1st with 2 outs on a medium to sharp grounder, it seems like the game assumes that I (RTTS SS) will throw to 2nd for the quick out but when I try to throw to 1st it can't process why I didn't throw to 2nd and causes the hesitation or double clutch. The grounder is hit in such a way as to make my player wait out the grounder, field the ball, then almost double pump and nonchalantly throw to 1st and the guy is safe. Obviously it would have been much easier for me to force the man on 2nd, but I completely forgot him.</br></br> I will work on getting the video up tonight, but in this case it could have been user error.

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    • bodhiball
      Rookie
      • Feb 2007
      • 450

      #47
      Re: Throw Urgency

      Originally posted by bcruise
      <iframe width="560" height="315" src="https://www.youtube.com/embed/LcFUR5_8dRc?rel=0" frameborder="0" allowfullscreen></iframe>

      <iframe src='http://mlb.mlb.com/shared/video/embed/embed.html?content_id=32451141&width=400&height=22 4&property=mlb' width='400' height='224' frameborder='0'>Your browser does not support iframes.</iframe>

      I've actually had this one happen quite a bit, sometimes when the fielder really isnt even that close to the wall. I will start taking some videos to post when I see it again.

      Perhaps and uneducated suggestion?: Can that "wall bracing" animation be taken out and replaced with either a quick foot-plant-stop before the wall, or a player shouldering into it to bounce off? In both of those cases the animation could happen faster and therefore get off a throw quicker.

      Comment

      • capa
        Banned
        • Jul 2002
        • 5321

        #48
        Re: Throw Urgency

        Originally posted by bodhiball
        I've actually had this one happen quite a bit, sometimes when the fielder really isnt even that close to the wall. I will start taking some videos to post when I see it again.

        Perhaps and uneducated suggestion?: Can that "wall bracing" animation be taken out and replaced with either a quick foot-plant-stop before the wall, or a player shouldering into it to bounce off? In both of those cases the animation could happen faster and therefore get off a throw quicker.
        I have also had it happen more than a few times. I logged it as a bug report on SCEA site a few weeks ago. I do think it is the animation that needs tweaking for bracing for impact into a wall. There needs to be some logic in there that says if men on base and less than 2 outs the fielder has to respond more quickly. He has to come off the wall faster and show more urgency in his throw back to cutoff man.

        The current animation is fine when there are 2 outs, but baserunners are taking extra bases with less than 2 outs.

        C

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        • TheWarmWind
          MVP
          • Apr 2015
          • 2620

          #49
          Re: Throw Urgency

          I've got a video. Despite pre-loading both throws and playing the ball well off the wall, my RF does a completely unnecessary hop throw and the 2B is just in la-la land. I'm not saying I would have thrown him out, but it would have been close.

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          • sydrogerdavid
            MVP
            • May 2009
            • 3109

            #50
            Re: Throw Urgency

            I have only experience two significant throw urgency situations so far. Both were involving Jon Jay.

            1. Liner to CF, over Jon Jay's head. He gets back in time, but momentum carries him a good 5+ feet towards the wall. (It was not the typical wall suction thing that was a problem a many years ago.) The guy on second was tagging the entire time and made it all the way home. Since Jon Jay had zero momentum going towards the infield, his throw was week, giving the runner plenty of time.

            IMO, it was very realistic.

            2. Guy on second, fly to mid left center with the tag up indicator. The runner doesn't seem like he's going to try it but I set up Jay to make a strong throw to the cutoff man anyway. The game has Jay do a stupid, casual prance jump after he catches it because the guy's not running. Mid jump animation and casual throw, the guy takes off and makes it to third.

            IMO, very frustrating and unlikely to happen in real life. I would hope Jon Jay has the sense not to turn it into a casual situation, but it could happen. The runner recognized it and took advantage.

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            • TheWarmWind
              MVP
              • Apr 2015
              • 2620

              #51
              Re: Throw Urgency

              I have more videos. What I thought went wrong in each case is in the description of each video.





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              • Spokker
                Pro
                • May 2014
                • 615

                #52
                Re: Throw Urgency

                Originally posted by TheWarmWind
                I have more videos. What I thought went wrong in each case is in the description of each video.

                https://www.youtube.com/watch?v=cB6E79c7gOg
                Other two seem ambiguous without knowing what button presses were inputted, but this one looks like a problem.

                The outfielder acted like there was no one on base. He definitely could have collected himself to prevent the runner advancing.

                Comment

                • thaSLAB
                  [Player 1]
                  • Feb 2008
                  • 4495

                  #53
                  Re: Throw Urgency

                  Originally posted by TheWarmWind
                  All of those are a case of not preloading in time. The first one was a hot shot, but you did preload (to 2nd) in enough time, but then it looks like you canceled and threw to 1st after he had the ball. The second clip, was a bad angle and break (caused by the player selection), but they was no way to play an angle to set up a field and throw. There was just too much player momentum... especially for a full strength throw, that you did. The CPU runners were aware of the angles taken, but IMO, you made it pretty close play on the second runner at home despite all of that. Here are couple of similar plays, using less strong, quicker throws back in. Also, keep in mind this Delmon Young:





                  Also, this is button throwing with 'no feedback' so the meter does not show up. Just because I like as little assists as possible.

                  Edit: I'm not sure on the last one. It looks like the preload registered, but no throw animation was triggered. Curious, do you have throw cancelling on for all 3 clips?

                  htcONE [M8] 5.0 | Tapatalk
                  Last edited by thaSLAB; 05-03-2015, 02:11 PM. Reason: Added videos
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                  • TheWarmWind
                    MVP
                    • Apr 2015
                    • 2620

                    #54
                    Re: Throw Urgency

                    I play with throw canceling. I know you only have my word to go on but I come by it honestly when I'm the person who messes up, and I have messed up fielding before. But not in these clips.

                    Maybe I'm not pre-loading early enough, and if that's the case I'd like to know. After looking at the 3B instance more carefully, I think he was waiting for the 2B to move and cover the bag. Once I realized he was just going to stand there I changed my throw to first to try and get an out.

                    However it's obvious (because I have assists on) that I pre-load well before the ball is in the glove. The one where my RF is super-lazy is really concerning.

                    Comment

                    • LewisCAVS
                      Rookie
                      • Jun 2012
                      • 122

                      #55
                      Re: Throw Urgency

                      The dawdling of outfielders is a glaring issue, even when I pre load the bar fully in the green my outfielders won't immediately throw the ball they will enter a slow animation that costs me a few precious seconds.

                      Stupid and miss placed animations ruin the fielding in this game.
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                      • takki
                        Pro
                        • Mar 2010
                        • 643

                        #56
                        Re: Throw Urgency

                        This happens to me all the time, despite the fact that I'm using the no meter throwing where the player's stats determine the throw and I'm preloading throws.

                        If anyone can confirm that player throw delays shouldn't be happening on that setting with preloading, I'll try to acquire a clip where my player hesitates before throwing.

                        It always seems to happen on double plays with the 2nd baseman. He'll double pump his arm before throwing to first.

                        Players in general will not throw with the urgency required for the play. Bunts is a strong example.

                        Comment

                        • capa
                          Banned
                          • Jul 2002
                          • 5321

                          #57
                          Re: Throw Urgency

                          It is weird...I agree that there are many times both the IF and OFs will not throw with the urgency you would expect. And then there are times when there will be a ground ball shot to second and the second baseman gets rid of it in a flash and throws the runner out by about 30 feet!

                          There is some work to be done on using the correct animation(s) for the situation. They have added a ton of new animations and I think they need to revisit which ones kick in when....especially for the OF.

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                          • Speedy
                            #Ace
                            • Apr 2008
                            • 16143

                            #58
                            Re: Throw Urgency

                            So am I understanding that the issue is due to a lack of throwing animations available once the catch is made?

                            As an example:

                            Guy on 3rd with 1 out...flyball to RF in foul territory (so my RF is running all out). I pre-load the throw to the catcher. So the system interprets:

                            Catch Animation
                            • Speed of OF
                            • Proximity to boundary
                            • Direction of throw
                            • Speed of runner (maybe?)
                            • Distance from catching position (maybe?)


                            ...once the catch animation is determined, I have a LIMITED array (or number) of throw animations that the code has determined is "available" that fits what the I would see in real life, based upon my inputs.

                            Am I right? Am I wrong? Am I completely off base?
                            Originally posted by Gibson88
                            Anyone who asked for an ETA is not being Master of their Domain.
                            It's hard though...especially when I got my neighbor playing their franchise across the street...maybe I will occupy myself with Glamore Magazine.

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                            • TheWarmWind
                              MVP
                              • Apr 2015
                              • 2620

                              #59
                              Re: Throw Urgency

                              I'm not sure speedy. I'm sure the whole throwing system is a lot more complicated than we realize. I have been making a conscious effort over the last several games I've played to pre-load as early as possible (I'm talking right after the crack of the bat) and I have been noticing a lot more hustle out there, especially from my outfielders.

                              Hopefully this is the solution and not a three game by chance fluke.

                              Hope this helps people out there.

                              Comment

                              • capa
                                Banned
                                • Jul 2002
                                • 5321

                                #60
                                Re: Throw Urgency

                                I agree 1000% that pre-loading throws is absolutely required to ease the transition between animations and "speed things up." However, there are still instances when this does not happen. I should mention I use auto fielding and button throwing (no meter).

                                1) OF running back to make a catch and comes into contact with the wall (any wall-even in foul territory)

                                2) Second baseman not getting rid of ball right away (and sometimes not at all) on a double play throw to first

                                3) catcher fielding bunt or dribbler in front of plate and throwing to first

                                There may be more but these are the most glaring to me.

                                Something needs to be tweaked in the transition area from one animation to the next...

                                C

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