I had a situation happen last night but I am not home to edit it and throw it up on YouTube until tonight. What I noticed is that when there is a man on 1st with 2 outs on a medium to sharp grounder, it seems like the game assumes that I (RTTS SS) will throw to 2nd for the quick out but when I try to throw to 1st it can't process why I didn't throw to 2nd and causes the hesitation or double clutch. The grounder is hit in such a way as to make my player wait out the grounder, field the ball, then almost double pump and nonchalantly throw to 1st and the guy is safe. Obviously it would have been much easier for me to force the man on 2nd, but I completely forgot him.</br></br> I will work on getting the video up tonight, but in this case it could have been user error.
Throw Urgency
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Re: Throw Urgency
I had a situation happen last night but I am not home to edit it and throw it up on YouTube until tonight. What I noticed is that when there is a man on 1st with 2 outs on a medium to sharp grounder, it seems like the game assumes that I (RTTS SS) will throw to 2nd for the quick out but when I try to throw to 1st it can't process why I didn't throw to 2nd and causes the hesitation or double clutch. The grounder is hit in such a way as to make my player wait out the grounder, field the ball, then almost double pump and nonchalantly throw to 1st and the guy is safe. Obviously it would have been much easier for me to force the man on 2nd, but I completely forgot him.</br></br> I will work on getting the video up tonight, but in this case it could have been user error. -
Re: Throw Urgency
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I've actually had this one happen quite a bit, sometimes when the fielder really isnt even that close to the wall. I will start taking some videos to post when I see it again.
Perhaps and uneducated suggestion?: Can that "wall bracing" animation be taken out and replaced with either a quick foot-plant-stop before the wall, or a player shouldering into it to bounce off? In both of those cases the animation could happen faster and therefore get off a throw quicker.Comment
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Re: Throw Urgency
I've actually had this one happen quite a bit, sometimes when the fielder really isnt even that close to the wall. I will start taking some videos to post when I see it again.
Perhaps and uneducated suggestion?: Can that "wall bracing" animation be taken out and replaced with either a quick foot-plant-stop before the wall, or a player shouldering into it to bounce off? In both of those cases the animation could happen faster and therefore get off a throw quicker.
The current animation is fine when there are 2 outs, but baserunners are taking extra bases with less than 2 outs.
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Re: Throw Urgency
I've got a video. Despite pre-loading both throws and playing the ball well off the wall, my RF does a completely unnecessary hop throw and the 2B is just in la-la land. I'm not saying I would have thrown him out, but it would have been close.
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Re: Throw Urgency
I have only experience two significant throw urgency situations so far. Both were involving Jon Jay.
1. Liner to CF, over Jon Jay's head. He gets back in time, but momentum carries him a good 5+ feet towards the wall. (It was not the typical wall suction thing that was a problem a many years ago.) The guy on second was tagging the entire time and made it all the way home. Since Jon Jay had zero momentum going towards the infield, his throw was week, giving the runner plenty of time.
IMO, it was very realistic.
2. Guy on second, fly to mid left center with the tag up indicator. The runner doesn't seem like he's going to try it but I set up Jay to make a strong throw to the cutoff man anyway. The game has Jay do a stupid, casual prance jump after he catches it because the guy's not running. Mid jump animation and casual throw, the guy takes off and makes it to third.
IMO, very frustrating and unlikely to happen in real life. I would hope Jon Jay has the sense not to turn it into a casual situation, but it could happen. The runner recognized it and took advantage.Comment
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Re: Throw Urgency
I have more videos. What I thought went wrong in each case is in the description of each video.
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Re: Throw Urgency
I have more videos. What I thought went wrong in each case is in the description of each video.
https://www.youtube.com/watch?v=cB6E79c7gOg
The outfielder acted like there was no one on base. He definitely could have collected himself to prevent the runner advancing.Comment
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Re: Throw Urgency
I have more videos. What I thought went wrong in each case is in the description of each video.
https://www.youtube.com/watch?v=cB6E79c7gOg
Also, this is button throwing with 'no feedback' so the meter does not show up. Just because I like as little assists as possible.
Edit: I'm not sure on the last one. It looks like the preload registered, but no throw animation was triggered. Curious, do you have throw cancelling on for all 3 clips?
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Re: Throw Urgency
I play with throw canceling. I know you only have my word to go on but I come by it honestly when I'm the person who messes up, and I have messed up fielding before. But not in these clips.
Maybe I'm not pre-loading early enough, and if that's the case I'd like to know. After looking at the 3B instance more carefully, I think he was waiting for the 2B to move and cover the bag. Once I realized he was just going to stand there I changed my throw to first to try and get an out.
However it's obvious (because I have assists on) that I pre-load well before the ball is in the glove. The one where my RF is super-lazy is really concerning.Comment
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Re: Throw Urgency
The dawdling of outfielders is a glaring issue, even when I pre load the bar fully in the green my outfielders won't immediately throw the ball they will enter a slow animation that costs me a few precious seconds.
Stupid and miss placed animations ruin the fielding in this game.EPL - Liverpool FC
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Re: Throw Urgency
This happens to me all the time, despite the fact that I'm using the no meter throwing where the player's stats determine the throw and I'm preloading throws.
If anyone can confirm that player throw delays shouldn't be happening on that setting with preloading, I'll try to acquire a clip where my player hesitates before throwing.
It always seems to happen on double plays with the 2nd baseman. He'll double pump his arm before throwing to first.
Players in general will not throw with the urgency required for the play. Bunts is a strong example.Comment
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Re: Throw Urgency
It is weird...I agree that there are many times both the IF and OFs will not throw with the urgency you would expect. And then there are times when there will be a ground ball shot to second and the second baseman gets rid of it in a flash and throws the runner out by about 30 feet!
There is some work to be done on using the correct animation(s) for the situation. They have added a ton of new animations and I think they need to revisit which ones kick in when....especially for the OF.Comment
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Re: Throw Urgency
So am I understanding that the issue is due to a lack of throwing animations available once the catch is made?
As an example:
Guy on 3rd with 1 out...flyball to RF in foul territory (so my RF is running all out). I pre-load the throw to the catcher. So the system interprets:
Catch Animation
- Speed of OF
- Proximity to boundary
- Direction of throw
- Speed of runner (maybe?)
- Distance from catching position (maybe?)
...once the catch animation is determined, I have a LIMITED array (or number) of throw animations that the code has determined is "available" that fits what the I would see in real life, based upon my inputs.
Am I right? Am I wrong? Am I completely off base?Originally posted by Gibson88Anyone who asked for an ETA is not being Master of their Domain.
It's hard though...especially when I got my neighbor playing their franchise across the street...maybe I will occupy myself with Glamore Magazine.Comment
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Re: Throw Urgency
I'm not sure speedy. I'm sure the whole throwing system is a lot more complicated than we realize. I have been making a conscious effort over the last several games I've played to pre-load as early as possible (I'm talking right after the crack of the bat) and I have been noticing a lot more hustle out there, especially from my outfielders.
Hopefully this is the solution and not a three game by chance fluke.
Hope this helps people out there.Comment
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Re: Throw Urgency
I agree 1000% that pre-loading throws is absolutely required to ease the transition between animations and "speed things up." However, there are still instances when this does not happen. I should mention I use auto fielding and button throwing (no meter).
1) OF running back to make a catch and comes into contact with the wall (any wall-even in foul territory)
2) Second baseman not getting rid of ball right away (and sometimes not at all) on a double play throw to first
3) catcher fielding bunt or dribbler in front of plate and throwing to first
There may be more but these are the most glaring to me.
Something needs to be tweaked in the transition area from one animation to the next...
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