With all they've tweaked with gameplay, there's still so much more they didn't...
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Re: With all they've tweaked with gameplay, there's still so much more they didn't...
Well, I have to leave for work soon so unfortunately I can't wait for that answer.
I truly believe difficulty level is at the heart of the OP's problem, for many years. I too experience what I would consider "unfairness" from the CPU when trying to play at HOF or Legend, if I'm trying to play normally (not max-efforting every pitch, I mean). I've posted examples of that, such as a 5-contact rated pitcher hitting a ball barely off dirt-level for a base hit. I can win single games at those levels, but over the course of a long stretch of games the clear advantage the CPU has in ability shows itself. But....this happens for the entire game, not just the late innings. I can give up 10 runs in the 1st on HOF just as easily as I can in the 8th or 9th. The legitimate reasons for the CPU late-inning rallies have been done to death on this board so I'm not going through that again, but on HOF with its increased ability to track patterns and place the PCI, the rallies get more prevalent and crazy.
I really believe that if the OP would just drop to All-Star and maybe adjust some sliders to the CPU's favor if need be, the feeling of the CPU raillies would not completely overwhelm his enjoyment of the game.
I too feel pitching to CPU at above HoF at times feels a bit unnatural, in a sense that CPU doesn't make as many mistakes as real-life MLB players do... on HoF and above, CPU chases less, makes solid contact more often on pitches that I don't feel are mistakes, doesn't expose clear weakness as much as he would in lower difficulty levels, etc.
As a general statement in computer programming, with a simulation game like this programmers actually need to "code in" imperfection of human-like behaviors by some combination of logic and probabilistic thinking (where often misquoted "randomness" comes in), as computers can basically only do what they are told by programmers to do.
He can play perfectly if programmers tell it to do so, or fail every time if he is told to do so. That's boring as a game of course, so programmers would inject some randomness to the outcome by doing dice roll, to make certain events happen with "correct" frequencies under certain conditions. A game like The Show also needs to take into account how user input/skills should modify all these things.
That's where the balance/trade-off of user input vs. (realistic) randomness comes in. Text-based simulation is much easier to code in since most of the relevant real-life frequencies are available somewhere (like PITCHf/X), but injecting user input as modifiers to enhance the enjoyment of gamers, while keeping things realistic, can be challenging of course, because users have all kind of different tendencies and also using DS4 for controlling action is much simpler than what professional athletes need to do...
When professional players spend all those years perfecting their craft of hand-eye coordination, The Show is trying to give us alternate yet quasi-realistic experiences simply through pushes/strokes of a few buttons/sticks. How should the game generate the variety of experiences that we see in real-life, when the game can only take a small number of input data from a gamer at any point?
Along this line, if the complaint itself about the balance of user input vs. injection of randomness to make the game play more "sim," then I think there is always a trade-off to be made and is a room for discussions.
But not when the topic is on CPU rubber banding... as it has been categorically denied numerous times.Comment
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Re: With all they've tweaked with gameplay, there's still so much more they didn't...
You guys honestly might be right. I play on Hall of Fame everything. That might be the issue. I tweaked a few sliders, but from what I've heard from many users, the issues I'm seeing do not exist on all-star difficulty. The problem I have with all-star difficulty is that I find it extremely easy. The cpu shows no urgency and I don't even have to think about pitch location to get batters out. I feel like the difference between all-star and hall of fame might just be too vast.Comment
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Re: With all they've tweaked with gameplay, there's still so much more they didn't...
You guys honestly might be right. I play on Hall of Fame everything. That might be the issue. I tweaked a few sliders, but from what I've heard from many users, the issues I'm seeing do not exist on all-star difficulty. The problem I have with all-star difficulty is that I find it extremely easy. The cpu shows no urgency and I don't even have to think about pitch location to get batters out. I feel like the difference between all-star and hall of fame might just be too vast.In Loving memory of my "Cricket" 1/2/96 - 11/19/2012
My heart and soul hurt for your lost presence in my life.Comment
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Re: With all they've tweaked with gameplay, there's still so much more they didn't...
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Re: With all they've tweaked with gameplay, there's still so much more they didn't...
However, I'm thinking there will be an "Official" thread at some point for this? Not sure if Ramone's "Top 3" thread counts for listing gameplay improvements specifically?Comment
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Re: With all they've tweaked with gameplay, there's still so much more they didn't...
They strike zone is right, but the rule book, but you are right that the high strike rarely gets called anymore. Not sure I want them to change this as it is right by the book, but what I would like to see is more variance between umps strike zones, and have some umps that wont give you that high strike with a few of them giving it too you some.
For the most part agree with your 1st post, there are some things they could clean up, even as great as this game is, and these devs by far replicate baseball better than any sports video game that other companies make represent there game.
Yeah the speed separation on FB changeup is unaccurate for a lot of pitchers, with to wide a variance in speed. This is the 1 thing that SCEA has never been good with, is getting pitcher repertoires right, but unless Im mistaken I actually think this and ratings are actually don't by a outside company and its technically not any SCEA devs. They should hire seanjeezy for the pitchers repertoires, and motions, because he nails them every year. I do like how they changed the movement on the ball this year, that's impressive with what they did this yr.Everyone who exalts themselves will be humbled, and he who humbles himself will be exalted- Luke14-11
Favorite teams:
MLB- Reds/ and whoever is playing the Cubs
NBA- Pacers
NFL- Dolphins & ColtsComment
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Re: With all they've tweaked with gameplay, there's still so much more they didn't...
The rubber banding is ridiculous this year. I've played every show game (except last year) and I don't ever remember dealing with it this bad. Obviously come backs in baseball happen, but not like this, every single game. The reason I believe it is rubber banding is because it doesn't happen until after I score, usually the next inning. And it's always around the same amount I just scored. If I score one run, next inning they will. Four runs, they'll score five. It's almost comical the way it cheeses. Shrinking strike zone so that you have to throw a more hittable pitch or else you'll just keep walking them. Then an error or two occurs to get them on base and boom home run. I had the most egregious version of this happen the other night. Tied one one the entire game, in the ninth I score three more runs. Bottom inning their runner hits what should be a double to the gap (on 3-0 btw) this is left field so no way he goes to third because I'll throw him out. I throw to my cutoff man and the camera spazzes out ball rolls in to third horizontally while nobody runs to get it, the runner doesn't stop, as if the whole thing was a setup. Inside the park home run because a throw spazzed out. Wasn't even the kind where you just over throw it, this was like the stuff you see online this year. Next batter hits a homer. Suddenly my lead is almost gone. Then they managed to load the bases. Conveniently once the game was tied again I got them out. This happens way too often and it's frustrating.
I'm in an active league which I usually play multiples games a day with an ok team and I and others in the 30 man league agree that there's a comeback code. Maybe some aren't seeing or don't notice it, but I have on many occasions. I've lost some games that are extreme head scratchers late in the game where everything just collapsed after I score to take the lead. I understand that comebacks do happen in real baseball and I'm ok with that, but it's happening so blatantly that I don't understand how some can deny it. This game has always had this, but this year it's the worst I've seen. I think we can maturely have this discussion without the insults or taking shots at people because they feel comeback code is there while other don't see it.
Sent from my iPhone using TapatalkNBA2K is the standard of sports games period.Comment
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With all they've tweaked with gameplay, there's still so much more they didn'...
Insults certainly won't lead to constructive discussions, but the way you never diverge from your insistence of the existence of rubber-band mechanism won't ever lead to any constructive discussions either.
If you frame the issues in more constructive manner instead of attributing whatever you see in late innings to some sort of (non-existing) rubber-band mechanisms, then I think there will be more meaningful outcomes.
I would love to chime in constructively on discussions of that sort of thing (I also know some devs actually benefit from useful user feedback on those topics), but once we start discussing those things in OS, there always will be people like you who attribute whatever quirkiness that the game has to non-existing mechanisms and ruin discussions.
At this point, I honestly have no idea why you feel that accusing the game, developers, and fellow gamers of "ganging up on people like you" accomplishes anything.
I'm sure you are grouping myself into the group ganging up on you, but I'm sincerely perplexed as to why you feel insisting on non-existing rubber-band mechanisms would accomplish anything at this point.
So let me get this straight, because you insist it's not there that's it we just stop talking about it because you don't see it? So people that feel it is there have no say or shouldn't insist it's there? For years I see the same thing on these MLB the show forums, people attacking or insulting someone who sees anything they feel may be a flaw in this game or an issue. I don't mean that towards you either I'm speaking in general. Trust me when I say this just like many people here say they don't see any rubber banding there's many who do and not just here on this site. I think it's fair to have a discussion on it. I feel like the OP has some valid points and I read his posts in here and I felt they were constructive and weren't insulting towards anyone. I think there's things about this game he wishes were better and that's how I saw it.
Sent from my iPhone using TapatalkLast edited by Artman22; 05-17-2015, 03:37 AM.NBA2K is the standard of sports games period.Comment
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Re: With all they've tweaked with gameplay, there's still so much more they didn'...
So let me get this straight, because you insist it's not there that's it we just stop talking about it because you don't see it? So people that feel it is there have no say or shouldn't insist it's there? For years I see the same thing on these MLB the show forums, people attacking or insulting someone who sees anything they feel may be a flaw in this game or an issue. I don't mean that towards you either I'm speaking in general. Trust me when I say this just like many people here say they don't see any rubber banding there's many who do and not just here on this site. I think it's fair to have a discussion on it. I feel like the OP has some valid points and I read his posts in here and I felt they were constructive and weren't insulting towards anyone. I think there's things about this game he wishes were better and that's how I saw it.
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Nobody is denying that some people feel that way about the game. But just because that feeling exists doesn't mean the cause of that feeling is properly attributed to actual cause though. That is the problem in all these nonsensical discussions.
It is entirely a waste of time to build any discussions on assumptions that are 100% wrong.
The assumption that comeback code exists is 100% wrong.
If anything, OS is the only place where we can actually have *factual* discussions on this sort of game internal topics, comeback code or not, because of the real presence of developers. We can directly interacting with some of the developers here, and some of us actually meet them in person to have discussions on this very topic.
Why do you waste that precious opportunity?
I'm not saying what I say is a fact just because *I* am saying it.
If anything, as someone who have occasionally attended things like Community Week events in the past, I feel a little more obliged to relay relevant information I gather from user feedback in forums like this and from directly interacting with the developers, for the sake of making the game better for both sides of us.
All these comeback discussions only detract from that process.Comment
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Re: With all they've tweaked with gameplay, there's still so much more they didn't...
So let me get this straight, because you insist it's not there that's it we just stop talking about it because you don't see it? So people that feel it is there have no say or shouldn't insist it's there? For years I see the same thing on these MLB the show forums, people attacking or insulting someone who sees anything they feel may be a flaw in this game or an issue. I don't mean that towards you either I'm speaking in general. Trust me when I say this just like many people here say they don't see any rubber banding there's many who do and not just here on this site. I think it's fair to have a discussion on it. I feel like the OP has some valid points and I read his posts in here and I felt they were constructive and weren't insulting towards anyone. I think there's things about this game he wishes were better and that's how I saw it.
Sent from my iPhone using TapatalkEveryone is of course aware that some people definitely feel the game is scripted. It's obvious from how things go in these internet forums.
Nobody is denying that some people feel that way about the game. But just because that feeling exists doesn't mean the cause of that feeling is properly attributed to actual cause though. That is the problem in all these nonsensical discussions.
It is entirely a waste of time to build any discussions on assumptions that are 100% wrong.
The assumption that comeback code exists is 100% wrong.
If anything, OS is the only place where we can actually have *factual* discussions on this sort of game internal topics, comeback code or not, because of the real presence of developers. We can directly interacting with some of the developers here, and some of us actually meet them in person to have discussions on this very topic.
Why do you waste that precious opportunity?
I'm not saying what I say is a fact just because *I* am saying it.
If anything, as someone who have occasionally attended things like Community Week events in the past, I feel a little more obliged to relay relevant information I gather from user feedback in forums like this and from directly interacting with the developers, for the sake of making the game better for both sides of us.
All these comeback discussions only detract from that process.
Factual Information.
Show us video of the comeback code happening along with the game you played. That will show facts.
Developers with no reason or history of lying to anyone here come on these boards and state there is no comeback code. That is a fact. To question that, you should come here with facts and evidence.
That is why this conversation has degraded. The devs have come on here and stated that it isn't there. Nobody (to this point) has proven this argument wrong with evidence.Comment
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Re: With all they've tweaked with gameplay, there's still so much more they didn't...
You guys honestly might be right. I play on Hall of Fame everything. That might be the issue. I tweaked a few sliders, but from what I've heard from many users, the issues I'm seeing do not exist on all-star difficulty. The problem I have with all-star difficulty is that I find it extremely easy. The cpu shows no urgency and I don't even have to think about pitch location to get batters out. I feel like the difference between all-star and hall of fame might just be too vast.
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PSN:jb12780Comment
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Re: With all they've tweaked with gameplay, there's still so much more they didn't...
The conflict of the "comeback" lies in this:
Russell said there is no comeback code in the game. He means that literally there is no piece of programming or script that makes the CPU or human player comeback at any time while playing.
The reality of it is that the clutch rating is probably over weighted. It's not an actual code, but it's probably responsible for some of the things people are mentioning who claim there's a comeback code in the game.
Put every player's clutch rating to 0 and see if it still happens.Do it. (Release The Show for PC)Comment
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