Yeah you can work around it for sure. It seemed a lot worse my first time through the playoffs with Yordano Ventura. Id maybe like to see at least 15% of the bar come back every day. I assume its 20 during the regular season.
MLB 15 The Show Patch 1.03 Available Now, Details Included (PS3, PS4)
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Re: MLB 15 The Show Patch 1.03 Available Now, Details Included (PS3, PS4)
Yeah you can work around it for sure. It seemed a lot worse my first time through the playoffs with Yordano Ventura. Id maybe like to see at least 15% of the bar come back every day. I assume its 20 during the regular season. -
Re: MLB 15 The Show Patch 1.03 Available Now, Details Included (PS3, PS4)
Alright decided against using Kershaw. I would throw 100+ pitches and he would be at like 40% energy every time.
102 pitches, Just under 20% energy left.
Energy after advancing the day to game 2. Just under 30%.
Energy after advancing to game 3 with an off day. Just under 50%. (Gaining 10% back every day??)
Energy after advancing to game 4. Just under 60%. (10% seems to be right)
Energy after advancing to game 5 with an off day. Just under 80% Scheduled to pitch.
So Strasburg gets back 10% of his energy every day. Game 1 was October 8th. Game 5 was October 15th. He would need 2 more days to get back to just under full energy.
Is it manageable yes. Raise the stamina slider and you take care of it if as long as you stay within the same pitch count as you usually would. But we shouldnt have to do that. And 10% back every day is to low. Now maybe that is just Strasburg with his 62 durability? ill try another pitcher and see how it goes.
And it was the same regardless of there being 4 or 5 guys in the rotation.
Did you play game one (I'm assuming so) or sim it? Now, what does his energy look like on your 7 day scale after simming game one where he presumably threw around the same amount of pitches?
I want to see if playing has a disadvantage over simming.Comment
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Re: MLB 15 The Show Patch 1.03 Available Now, Details Included (PS3, PS4)
Are CPU players recovering at 10% in the playoffs also? I want to know if the playing field is equal amongst human and CPU.
EDIT: I'd assume that recovery percentage is identical regardless of whether it's a user team or CPU team. I'd think it would be more likely (if there is an issue) that CPU starters going deep in games may not be losing as much stamina as human pitchers which is why I'm asking for an apples-to-apples comparison.Last edited by Heroesandvillains; 05-17-2015, 08:24 PM.Comment
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Re: MLB 15 The Show Patch 1.03 Available Now, Details Included (PS3, PS4)
LOL! Either I'm stupid (which is probable) or you are really just not making this easy for me.
Did you play game one (I'm assuming so) or sim it? Now, what does his energy look like on your 7 day scale after simming game one where he presumably threw around the same amount of pitches?
I want to see if playing has a disadvantage over simming.
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EDIT: I'd assume that recovery percentage is identical regardless of whether it's a user team or CPU team. I'd think it would be more likely (if there is an issue) that CPU starters going deep in games may not be losing as much stamina as human pitchers which is why I'm asking for an apples-to-apples comparison.
Just had David Price pitch game 4 after going 8 innings and striking out 10 his first start.
Some screens
Game 1 Matt Cain went 6 IP, 5H, 0BB, 2K. And he had full energy aad pitched game 4. Energy at start of game 2.
Kershw went 6.2IP, 7H, 3BB, 5K. Had about 80% energy and didnt pitch game 4. His energy at start of game 2.
Adam Wainright went 6.1IP, 6H, 0BB, 5K. He had full energy and pitched game 4. Forgot to get his stamina after game 1 so idk how low it was.
Game 1 of ALCS Tanaka went 8IP, 3H, 2BB 16 K and had this much energy at the start of game 2
Easily could have started game 4 with 90+% energy.
Just from those few examples i think simming energy loss is a bit to light.Last edited by HozAndMoose; 05-17-2015, 09:17 PM.Comment
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Re: 103 Patch Notes
Bunts are definitely NOT fixed. Me and a friend were experimenting yesterday and on 3 breaking balls and 3 high fastballs, 4 out of the 6 bunts were laid perfectly down the line on both sides.Comment
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Re: 103 Patch Notes
Playing my RTTS career, I am so far 2-2 with two perfect bunts down the third base line. Both went parallel to the third base line and died exactly halfway between third and home plate. Both resulted in singles as my player reached base before the pitcher could get from the mound to the ball, pick it up, turn around and throw it. In fact, both times, my player was already safe by that time that the pitcher could never even get the throw off as it was already too late. Looks like I'm gonna have to house rule ban bunts in my RTTS career.Comment
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Re: 103 Patch Notes
Ok we had two consecutive games crash/freeze in my online league today (four different players involved so we can't pinpoint it to one person). One game one person was streaming and the other game no one was streaming. This is now the 3rd of 4th freeze since that last patch when prior to the last patch we had zero freezes. Could this be a result of the latest patch? Anyone seeing more freezes since the latest patch came out???Comment
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Re: 103 Patch Notes
So on 6 attempts 2/3 of them were successful? Thats one big sample size there.Comment
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Re: MLB 15 The Show Patch 1.03 Available Now, Details Included (PS3, PS4)
Yes....I'm seeing about the same things...about 10%(of bar...not remaining energy) per day off when you pitch the game.
I just did Wheeler...threw 134...HOF pulse....9 innings(forced it really...he should have been out in 7 or 8...DEFINITELY the 9th...he gave up a HR and was completely gassed for the entire 9th)
But by game 5 he was at about 60% full after being at 10% full after his pitch day. He was really spent.
I'd say....that even at 70 or 80 full...you could pitch those guys on the 4th day and be effective. Especially if you use the HUM SP stamina slider for either game 1 or the subsequent games that he doesn't get to 90 or 100% energy.
M.K.
Knight165Comment
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Re: MLB 15 The Show Patch 1.03 Available Now, Details Included (PS3, PS4)
Have you tried?
Because you can and still be effective without having your energy bar full.
I've been going back and checking through the past few post seasons.
Last year...even with MadBum's crazy P.S. play.....what do you think the average IP for a SP were?
It's 5.65
I think you can easily go 6 innings per start with any pitcher in games 1/4/7 if you wanted.
I'm guessing that's how SCEA gauged the fatigue and recovery for the USER.
I realize that the 5.65 average is a combo of managerial decisions and pitch performance....but there is no way SCEA can take the decision out of your hand...so they put the onus on fatigue/recovery?
That's my guess.
M.K.
Knight165All gave some. Some gave all. 343Comment
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Re: MLB 15 The Show Patch 1.03 Available Now, Details Included (PS3, PS4)
@All -
Just wanted to clarify one of the bugs I saw in one of these threads/posts...
So if you play at Wrigley Field...if there is foul ball even though its destined to go in the upper deck, it will magically re-appear in play for an automatic out? Basically, is it a 'boundary issue'? And does this happen on all foul balls in Wrigley?Comment
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Re: MLB 15 The Show Patch 1.03 Available Now, Details Included (PS3, PS4)
@All -
Just wanted to clarify one of the bugs I saw in one of these threads/posts...
So if you play at Wrigley Field...if there is foul ball even though its destined to go in the upper deck, it will magically re-appear in play for an automatic out? Basically, is it a 'boundary issue'? And does this happen on all foul balls in Wrigley?
Further, if you're playing a normal game you can cancel out the bug by pausing/switching to the CPU team before its player reaches the wall. If you pull him away from the wall manually the ball will stay out of play. Once a catch animation starts it's too late, so you have to identify one of these foul balls pretty quickly.
There's no way to do this in RTTS, of course.Comment
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Re: MLB 15 The Show Patch 1.03 Available Now, Details Included (PS3, PS4)
It's not that simple (and if something reaches the upper deck it's not likely to trigger that bug), but yes, that's the basic idea. A fly ball that is hit into the box seat area on either side can warp back into a CPU fielder's glove if he reaches the wall and starts running in place before the ball comes down. The key is how long the ball is hit in the air and how deep into the seats it goes - it does not happen on every foul ball.
Further, if you're playing a normal game you can cancel out the bug by pausing/switching to the CPU team before its player reaches the wall. If you pull him away from the wall manually the ball will stay out of play. Once a catch animation starts it's too late, so you have to identify one of these foul balls pretty quickly.
There's no way to do this in RTTS, of course.I kid...I kid...
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Re: MLB 15 The Show Patch 1.03 Available Now, Details Included (PS3, PS4)
Maybe it's it the 'anti Steve Bartman' rule coming into effect...all foul balls, even those far into the stands, shall be caught by the Cubs fielders !Comment
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