Baserunning
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I can't shave with my eyes closed, meaning each day I have to look at myself in the mirror and respect who I see.
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Re: Baserunning
Just ran into something in a game on All-Star where the CPU did some stupid AI baserunning twice in a game. Both times 1 out with a runner at second. A grounder to short and a grounder to second. Runner blew threw third, first baseman threw home with catcher waiting.Steelers, Penguins, Penn State, Pirates, Red Sox, Manchester United.Comment
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Re: Baserunning
After doing more and more testing I have discovered that it does look like it could be the way you're holding the controller. I noticed that when I press X to swing that my right finger would sometime press down the right side of the R1 button which caused the runners to dive back to base. I have since then changed the way I hold the controller by making sure my fingers at the top are only resting on the R2 & L2 buttons but not pressing them down and I have not experienced the issue since doing this. I would recommend everyone that is experiencing this problem to re adjust the way you hold the controller and see if the problem persists. I only hope that they released a patch which eliminates any user input disabling auto base running.
With this new way you're holding the controller, are you now able to queue a steal without turning off auto baserunning?Comment
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Re: Baserunning
I understand that and that wasn't my point. My point was that pressing the R1 or L1 button ever so lightly will disable auto base running as will queuing a steal. I have not seen the dive back issue after 10 games since I've changed the way I hold the controller. We'll just have to let the CPU handle leads and steals without any user input until It's patchedLast edited by JayD; 04-22-2016, 08:32 PM.Comment
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Re: Baserunning
Having messed around with auto for a bit, I have a few comments and one question. If I'm repeating things already said I apologize.
1) The only thing I've seen when playing normally that looked off was runners occasionally making terrible decisions to go home. This isn't an auto baserunning issue, it's a general AI issue because the CPU makes those same dumb decisions at times. I wouldn't call it a frequent problem, but it's enough to be annoying.
2) There's a nice big "Auto Baserunning On" in the running display whenever it's active. So, there really shouldn't be any doubt as to whether Auto Baserunning was the culprit on a weird-looking play, for anyone actively looking for it.
3) Auto Baserunning cancels pre-pitch with a manual leadoff or a queued/timed steal - if you do either it will be turned off for that pitch. It cancels post-pitch with an advance-all/retreat all command (L1/R1), a Stop Runner command (R2, and it is VERY sensitive), or a movement of the left analog stick AFTER it resets to neutral following a swing,. You can't trigger it just by holding the L-stick in a direction after contact, in other words - you must let off the stick first. When it cancels, the "Auto Baserunning On" disappears.
So, here's my question:
For the guys who are seeing the dive-backs, do you see the "Auto-Baserunning On" display disappear once contact is made? If it is, whether you think you are or not, you may well be hitting one of the above mentioned inputs, or your controller might be malfunctioning. If I was to guess, I'd say it's possible R2 might be the culprit - it's VERY easy to put enough pressure on it to trigger the stop if you're gripping the controller tight.
If you see this, Please Please PLEASE post a video to Youtube. You can capture the live gameplay by immediately hitting share once after the play and pressing the square button. Then just go to Upload Video Clip. Posting a video of the replay as has been done in this thread will not help here - I'm looking for something in the LIVE gameplay.
Please be aware that I am only trying to help/troubleshoot. Accusing me of trying to white-knight SDS and downplay the issue would be rather misinformed - remember I've aired my own grievances loudly with the framerate at times in this game (which, like this one, is a problem that not everyone sees). I took some time to at least look into this problem myself - please hear me out.Comment
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Re: Baserunning
Well, well....lookie what happened here after I went back to regular baserunning:
<iframe width="560" height="315" src="https://www.youtube.com/embed/ZY8ZC7OpW5o?rel=0" frameborder="0" allowfullscreen></iframe>
It's the first time that's happened to me, but now I know it can. Quite easily in fact, if I'm not focusing. In this case, I wasn't focusing because I was playing Conquest on Veteran, an easier mode than I usually play. And I'd just hit back to back to back home runs, and was thinking about just wrapping up the game.
Did you catch it? Because I did. I hit R1, and the proof's on the screen.
It happened so fast, was such a short press that there's no way I could have faked that. Nor would I in a conquest game that I'm actively trying to win. But it's enough to do 2 things -
1) Cancel Auto Baserunning if it's on (it's not here)
2) Cause runners to return to their base. If it happens THIS quickly, they'll dive back because they're not far enough away
This, THIS right here is exactly why seeing live gameplay is necessary.Comment
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Re: Baserunning
It happened so fast, was such a short press that there's no way I could have faked that. Nor would I in a conquest game that I'm actively trying to win. But it's enough to do 2 things -
1) Cancel Auto Baserunning if it's on (it's not here)
2) Cause runners to return to their base. If it happens THIS quickly, they'll dive back because they're not far enough away
This, THIS right here is exactly why seeing live gameplay is necessary.
Does that mean there is no auto-baserunning bug with diving back to the bag? I know I haven't seen it, but there could still be a bug somewhere.
Was the baserunning in general better in your game? I know I still see some ridiculous decisions, not just risky, but outright ridiculous.
If this was different for you, maybe everything else is too. Did you notice anything?"Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18Comment
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Re: Baserunning
Does that mean there is no auto-baserunning bug with diving back to the bag? I know I haven't seen it, but there could still be a bug somewhere.
Was the baserunning in general better in your game? I know I still see some ridiculous decisions, not just risky, but outright ridiculous.
If this was different for you, maybe everything else is too. Did you notice anything?
Like I said in my post above, I didn't notice anything weird with auto baserunning in the few hours I spent with it (probably about 5-6 full games with fast play on). Aside from the overly aggressive AI baserunning that happens to the CPU as well. That's not an auto-baserunning specific issue - it's a general AI problem.
The last game, where this occurred, was with auto baserunning off - it was my usual settings that I play with vs the AI. But knowing what button I hit allows me to guess at what might be happening with auto - because that same button I hit cancels it when it's on.
In this case at least, there was no bug. The input was there, on the screen, and I know exactly what I did to cause it. It was 100% user error when I slowed it down and went back to look at it more closely. That's why I need to see live gameplay from people - to see if it's the same thing. And, in particular for the auto baserunning guys, if that "Auto Baserunning On" disappears from the screen once they get one of those divebacks. Because it might be the exact same thing that happened to me.Comment
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Re: Baserunning
Okay you have me intrigued.
I am going to play a game holding the controller in a different fashion where my fingers are nowhere near the L&R triggers while hitting. I don't really guess pitch or anything so it's possible.
I will come back with results.
If this is correct, it's incredibly too sensitive, and they also shouldn't have queued lead offs and steals turn off auto BR but that's a different discussion.Comment
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Re: Baserunning
I have played the first 2 series of my 87 franchise using full auto baserunning and have a couple of observations. The first was at Yankee stadium and the second at Comerica. At Yankee stadium I had a couple of guys freeze on third when it went deep to a fielder but was still an obvious sac fly. Very frustrating! At Comerica where there is a bit more room in the outfield and in the same situations guys take off for home as they should. General baserunning seems to be also improved when the ball is going into the bigger gaps at Comerica. Also Ricky Henderson who is rated 99 in all baserunning attributes is having no trouble on the basepaths. Whereas lower rated guys still can be over eager or too conservative.Comment
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Re: Baserunning
Is it possible that baserunners are performing closer to there ratings, just saying because for the first time in the series I can remember, I was able to double up a CPU baserunner on a line drive.(ball was lined to the 2nd baseman & I was able to catch & throw to 1st to double up runner taking off from 1st) I was so STUNNED, wish I had checked out the runners baserunning ability. May have been a hit & run, not sure. Will try document if it happens again.
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Re: Baserunning
HMMM...
AI trying to emulate baserunner errors?
We need a slider for this like with fielding errors. I like the idea - I'm always for human-like errors by AI's, I think it went too far if this is the case."Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18Comment
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Re: Baserunning
Forgot to mention I am using Armors sliders (which make ratings matter!) as well. Baserunner speed at 3 together with the low baserunning ratings of most of the 87 Yankees might have something to do with what I am seeing. I don't recall paying this much attention to the baserunning on 15. However I am slowly getting used to the auto fielding/auto baserunning errors on 16 and at times feel they make the game seem more lifelike although my beleaguered pitching staff might not agree!Comment
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Re: Baserunning
Forgot to mention I am using Armors sliders (which make ratings matter!) as well. Baserunner speed at 3 together with the low baserunning ratings of most of the 87 Yankees might have something to do with what I am seeing. I don't recall paying this much attention to the baserunning on 15. However I am slowly getting used to the auto fielding/auto baserunning errors on 16 and at times feel they make the game seem more lifelike although my beleaguered pitching staff might not agree!
Yeah, I've lowered baserunning speed back down to 1, where I had it for MLB15. That has reduced it a bit, though still some crazy decisions.
Please tell me you can steal bases at will with Rickey Henderson. Because right now I'm really not feeling the running game in MLB16."Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18Comment
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