Elephant in the Room: AI Bullpen Usage

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  • Comduklakis
    MVP
    • Oct 2005
    • 1887

    #76
    Re: Elephant in the Room: AI Bullpen Usage

    the general usage of the pitchers drive me crazy. today I had Strasburg throw 130 pitches in his first start of the year!!!! (2nd game of the season). It kills me when I see pitchers stay in far too long, both in played games and simmed games. Way too many complete games. We all know relievers stay in too long. And then yet....I have games where they pull their starter at 71 pitches in the 6th of a shutout because he gives up a walk or something. They need to find the happy medium.

    Complete games though are crazy, particularly in simmed games. For example Baltimore had it's first CG in real life this year. One. I've got pitchers who have 6 CGs at the end of the year by themselves.
    http://www.operationsports.com/forum...y-cant-we.html

    http://www.operationsports.com/forum...ow-2012-a.html

    Comment

    • Mike Lowe
      All Star
      • Dec 2006
      • 5286

      #77
      Re: Elephant in the Room: AI Bullpen Usage

      I promise this isn't a "plug my sliders" reply, but as the OP in this thread, give a look at what I'm doing to avoid most of this mess without the need to edit your pitchers etc.

      Sent from my SM-G930P using Tapatalk

      Comment

      • chriscartermilwaukee
        Banned
        • Sep 2016
        • 7

        #78
        Re: Elephant in the Room: AI Bullpen Usage

        turn down cpu manager hook??

        Comment

        • Mike Lowe
          All Star
          • Dec 2006
          • 5286

          #79
          Re: Elephant in the Room: AI Bullpen Usage

          Originally posted by chriscartermilwaukee
          turn down cpu manager hook??
          No, the opposite. I'm using 0 for SP and RP stamina while simming games, and then hook at 8. I may increase SP stamina a bit as the season goes, but for early April, SPs are being pulled as expected.

          Comment

          • forme95
            MVP
            • Nov 2013
            • 3118

            #80
            Re: Elephant in the Room: AI Bullpen Usage

            Something else I have noticed, and it may just be me. The Starting pitcher always starts the game 100%. Where my pitchers (mainly on long runs with out a day off) come in 85 - 95%. Now both staminas are set the same, Im sure the Indians arent the only team to go 13+ games between a day off. I seriously doubt SCEA has it programmed that the cpu runs a six man rotation. Nor do I see the pitchers pulled early so they are full rested for the next start. Just my observation
            Really wish sports games played to ratings!
            Only thing SIM about sports games now, are the team name and players
            CFB 25 The absolute GOAT!!!
            MLB 23 FOREVER 20 is better, 23 just for Guardians
            Madden get rid of the extras (SS/XF, HFA, media, scenarios, game plan) or turn them down considerably.

            Comment

            • Mike Lowe
              All Star
              • Dec 2006
              • 5286

              #81
              Re: Elephant in the Room: AI Bullpen Usage

              That might have to do w pitch counts--perhaps you're leaving your SPs in longer than the AI.

              Otherwise, and more likely, the in game stamina just drains more aggressively in played games. Of course, could just be your slider setting too.

              Sent from my SM-G930P using Tapatalk

              Comment

              • KBLover
                Hall Of Fame
                • Aug 2009
                • 12172

                #82
                Re: Elephant in the Room: AI Bullpen Usage

                Originally posted by forme95
                Something else I have noticed, and it may just be me. The Starting pitcher always starts the game 100%. Where my pitchers (mainly on long runs with out a day off) come in 85 - 95%. Now both staminas are set the same, Im sure the Indians arent the only team to go 13+ games between a day off. I seriously doubt SCEA has it programmed that the cpu runs a six man rotation. Nor do I see the pitchers pulled early so they are full rested for the next start. Just my observation

                Noticed that as well. I can always expect to take my guys out around 6-7 innings unless they are really economical, even if they have 80-90 Stamina.

                I don't mind, even if it makes my pitchers look like fragile sissies. I can't take sim stats seriously until we get a true sim engine editor like OOTP instead of having to hunt for workarounds. Half the reason my carryover has high CGs is probably because it's like the 70's in terms of ERA and offense - and not a thing I can do about that short of editing every player in every rating in the game.

                Meanwhile if I have teams play realistically, my team looks like all Babe Ruths by comparison to the league.

                Originally posted by Mike Lowe
                Otherwise, and more likely, the in game stamina just drains more aggressively in played games. Of course, could just be your slider setting too.
                You're probably right. My sliders are set for played games and that's fine. I don't want to be bothered with remembering to shift back and forth (I know I'll forget more than a few times because I'm used to just loading a franchise and going).

                Still, though, I do notice a difference even with stable sliders. I check the stamina meters during a game and my pitcher might have more stamina and a similar pitch count in a close game (so neither pitcher had more high-stress innings) and mine has lower remaining stamina.
                Last edited by KBLover; 09-11-2016, 06:23 PM.
                "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

                Comment

                • Mike Lowe
                  All Star
                  • Dec 2006
                  • 5286

                  #83
                  Re: Elephant in the Room: AI Bullpen Usage

                  I'm telling you guys--someone who is 100% on your side of this issue--try my sliders w these new adjustments...

                  Sent from my SM-G930P using Tapatalk

                  Comment

                  • Comduklakis
                    MVP
                    • Oct 2005
                    • 1887

                    #84
                    Re: Elephant in the Room: AI Bullpen Usage

                    this will sound like a super dumb question, particularly from someone who plays this every year:

                    I have a terrible time reading those stupid pie chart looking graphs for ratings. I usually just click on the player cards to compare contact and power vs. Right and Left and to check out speed for Pinch hitters and pinch runners. Where are you guys seeing a guy's stamina level for pitchers or even batters? Right now I've had a couple times where I put in a guy in relief and he was immediately flagged as "getting tired" on the screen by the game. So if someone can point me in the right direction where I can see their stamina I would appreciate it.
                    http://www.operationsports.com/forum...y-cant-we.html

                    http://www.operationsports.com/forum...ow-2012-a.html

                    Comment

                    • Mike Lowe
                      All Star
                      • Dec 2006
                      • 5286

                      #85
                      Re: Elephant in the Room: AI Bullpen Usage

                      Hey com, I'm actually streaming now if you want to chat and ask any questions. Happy to help.

                      Link is in my signature.

                      Sent from my SM-G930P using Tapatalk

                      Comment

                      • KBLover
                        Hall Of Fame
                        • Aug 2009
                        • 12172

                        #86
                        Re: Elephant in the Room: AI Bullpen Usage

                        Originally posted by Mike Lowe
                        I'm telling you guys--someone who is 100% on your side of this issue--try my sliders w these new adjustments...

                        Will they create more offense?

                        That's what I want. That will diminish the SHO right there and probably would diminish CGs via pitching changes "naturally" through fewer pristine outings occurring - that's the real issue in my carryover.
                        "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

                        Comment

                        • KBLover
                          Hall Of Fame
                          • Aug 2009
                          • 12172

                          #87
                          Re: Elephant in the Room: AI Bullpen Usage

                          Originally posted by Comduklakis
                          this will sound like a super dumb question, particularly from someone who plays this every year:

                          I have a terrible time reading those stupid pie chart looking graphs for ratings. I usually just click on the player cards to compare contact and power vs. Right and Left and to check out speed for Pinch hitters and pinch runners. Where are you guys seeing a guy's stamina level for pitchers or even batters? Right now I've had a couple times where I put in a guy in relief and he was immediately flagged as "getting tired" on the screen by the game. So if someone can point me in the right direction where I can see their stamina I would appreciate it.

                          In the bullpen, you should see the green fill in the ratings circle (where it shows their OVR, not on the the radar chart). That's their energy level.

                          When you're on defense/on the mound, hit right on the D-Pad (I believe it's right) and you should see a window with a pitcher comparison, including stamina level.

                          That's how I check.
                          "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

                          Comment

                          • Mike Lowe
                            All Star
                            • Dec 2006
                            • 5286

                            #88
                            Re: Elephant in the Room: AI Bullpen Usage

                            Originally posted by KBLover
                            Will they create more offense?

                            That's what I want. That will diminish the SHO right there and probably would diminish CGs via pitching changes "naturally" through fewer pristine outings occurring - that's the real issue in my carryover.
                            While some sliders do impact simmed games, I don't believe hitting/pitching sliders have an impact.

                            The ones that do are stamima, hook, and injury. Off the top of my head...

                            Sent from my SM-G930P using Tapatalk

                            Comment

                            • KBLover
                              Hall Of Fame
                              • Aug 2009
                              • 12172

                              #89
                              Re: Elephant in the Room: AI Bullpen Usage

                              Originally posted by Mike Lowe
                              While some sliders do impact simmed games, I don't believe hitting/pitching sliders have an impact.

                              The ones that do are stamima, hook, and injury. Off the top of my head...

                              Yeah - those are the ones.

                              I was asking more that if making guys more tired actually lead to more scoring in sim games (does the sim engine take that into account). Because I could see moving back a click or two for the CPU SP and maxing hook again and just leaving it if it made more sim scoring.

                              Because if it did, then the principle would be to lower stamina (especially SP slider) and raise hook to increase scoring and more pitching changes, decreasing the chance of a CG and/or SHO without necessarily zeroing out stamina and diminishing whatever else the STA rating might do in sim.
                              Last edited by KBLover; 09-12-2016, 11:56 AM.
                              "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

                              Comment

                              • Mike Lowe
                                All Star
                                • Dec 2006
                                • 5286

                                #90
                                Re: Elephant in the Room: AI Bullpen Usage

                                Originally posted by KBLover
                                Yeah - those are the ones.

                                I was asking more that if making guys more tired actually lead to more scoring in sim games (does the sim engine take that into account). Because I could see moving back a click or two for the CPU SP and maxing hook again and just leaving it if it made more sim scoring.
                                Good question. I haven't noticed low offense in the numerous (numerous!) test sims I've done.

                                MLB has been trending toward lower offense for a while now. IMO, Sportscenter has produced a generation of highlight reel seekers who pitchers can take advantage of. The spike in Ks is just one example supporting this.

                                Sent from my SM-G930P using Tapatalk

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