More MLB The Show 17 Franchise Mode Details, Including Player Quirks

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • killaxxbearsxxx
    Rookie
    • Aug 2009
    • 130

    #61
    Re: More MLB The Show 17 Franchise Mode Details, Including Player Quirks

    Originally posted by pack4life69
    Badges have really messed up 2k series so some of us aren't as optimistic about player quirks.

    They made NBA 2K very arcade like so I hope that isn't the same for MLBTS.

    Ex: You get deadeye badge and start making 60% of your threes when the best players in nba only make 40%.

    The boost they give can really mess up stats making them unrealistic. They can also add anothet layet to slider testing as badges can influence stuff too drastically.

    This is just off of my judgement of how 2k implemented them. I have more faith in MLBTS but to say I'm not concerned a little would be a lie.

    Sent from my SM-G930V using Operation Sports mobile app
    I feel the same way. I wish that when games did these type of things, the quirks or badges or whatever the choose to call it works simply as a representation of their ratings..meaning they don't give boost but just tell you what kind of player he is (i.e. This guy has a clutch rating of 92 so he has the situational hitting quirk)

    I think the way to player diferentiation is the addition of more distinctive ratings rather than the addition of boosts. But at the same time I am not a programmer and have zero clue as to whether or not that'd have adverse effects on the game.

    That being said I remain optimistic about these quirks. MLB isn't 2k. I have a little more faith in them
    Apparently you can't change your username.

    Kingzxkobra if you want to catch me on PSN

    Comment

    • PhantomPain
      MVP
      • Jan 2003
      • 3512

      #62
      Re: More MLB The Show 17 Franchise Mode Details, Including Player Quirks

      I'm interested to see if the quirks change over time for anyone including created players. I could see where most of your team can have the same quirks or at the least similar quirks because in the end it is a human that is pressing the button.

      I know from my own experience that sometimes I will pull the all often during a game and not just for one player. So if it is dynamic, I could see having several people having a quirk that they are clutch hitters (or insert whatever quirk you want) due to my own input affecting them.

      If done properly it can be very cool. I also wonder if quirks is an option that can be turned off if someone prefers it that way.
      #WeAreUK

      Comment

      • WhiteBunny
        Rookie
        • Oct 2014
        • 332

        #63
        Re: More MLB The Show 17 Franchise Mode Details, Including Player Quirks

        Originally posted by pack4life69
        Badges have really messed up 2k series so some of us aren't as optimistic about player quirks.

        They made NBA 2K very arcade like so I hope that isn't the same for MLBTS.

        Ex: You get deadeye badge and start making 60% of your threes when the best players in nba only make 40%.

        The boost they give can really mess up stats making them unrealistic. They can also add anothet layet to slider testing as badges can influence stuff too drastically.

        This is just off of my judgement of how 2k implemented them. I have more faith in MLBTS but to say I'm not concerned a little would be a lie.
        Yep, it's all about balance. Basically, "quirks" can be a visual aid which show up when some stats are in a certain range. Or maybe it's a slightly stat boost or a huge one. Maybe a mix ? We don't know that. If SDS works the right way, "quirks" will be another step in the right direction to add more player personalization. If not, we're in trouble. A simulation is about stats and numbers and "quirks" can be a bless or a curse.

        Comment

        • SoxFan01605
          All Star
          • Jan 2008
          • 7982

          #64
          Re: More MLB The Show 17 Franchise Mode Details, Including Player Quirks

          I get (to an extent, at least) the complaints about some of 2K's badges screwing with the game's balance and the resulting concern for The Show based on that, but I'll also say that I've played several seasons of franchise per year since they were introduced and I have no issue getting mostly realistic stats...both in game and in sims. Sliders and edits are needed, of course, but they were before badges as well.

          I'll also add that the issues that arise from 2Ks system tend to be through badges that essentially stack onto what ratings should already cover and typically occur at the higher badge levels. Thus far, the only quirks we've seen for The Show are purely situational and don't seem to be leveled which, if done well (and these guys tend to do this stuff pretty darn well) is the perfect way to differentiate otherwise similarly skilled players.

          That's not to say that the quirks are definitively all situational or that boosts can't potentially get out of hand in specific situations if multiple quirks are active, but I'll certainly withhold judgement until they explain further.

          Comment

          • mrCPUgeek
            Did I do that???
            • Apr 2016
            • 686

            #65
            Re: More MLB The Show 17 Franchise Mode Details, Including Player Quirks

            Well,

            I think Quick Manage will totally change the way I play The Show... For the Better IMO.

            I want to get more seasons in but I do not like just "simming" games in a season. I used Sportscast Manager last year some, but it was so buggy and missing features (no double switch), that I felt like I had to play out every game to have control of the team.

            Now, with Quick Manage in the game, I may well do a play one, QM 5 mode.

            Actually, what I'm thinking about is on the Quick Manage games, is playing the first couple of innings and then QM the middle innings and playing the last couple of innings. What is great about it is that I'll be able to jump into the game anytime I feel like I'm needed.

            Thank you SDS for this great feature!!!! CanNotWait!!
            X: @mrCPUgeek
            YouTube: @mrcpugeek
            PSN: MR-CPU-GEEK

            Comment

            • douggoud
              Rookie
              • Feb 2010
              • 473

              #66
              Re: More MLB The Show 17 Franchise Mode Details, Including Player Quirks

              Well I certainly wasn't expecting them to add quirks to the players, what a happy surprise!

              That kind of makes me more excited to go into my Angels roster and see what player got what rating. For me, this makes franchise a lot deeper. Now I gotta at least consider what quirks the player has. I'm sure there must be some negative quirks of sorts (maybe something like bad with 2 strikes, walks a lot of batters, etc, but I'm wondering if that would be a thing, it seems more like it would be "likely to strike out in 9th" kind of thing, which is good because the ones I mentioned before kind of would double down on the ratings already in game. It would go farther into detail on a player than just the clutch rating would ever do).

              I'm sure we'll now have to consider what prospect we draft if they have something like, strikes out in tough situations, or not a strong finisher as a starter. That would also come into play a little in manager mode then you gotta have a good clutch guy with clutch quirks off the bench to consider replacing them with. I think it opens up a lot of opportunities.

              And I'm glad for the critical moments thing because I'm always dad when I go to franchise stats and see there was another no hitter and I wasn't part of it.

              I know for some guys that play all 162 games there not much here outside of quirks I suppose, but otherwise the game didn't change, and the changes that did happen you aren't forced to use them. It does open it up for more people to get into the mode (AKA, maybe next year they'll put more towards it since it got more popular with this years improvement )

              I'm seriously excited for next week's stream though honestly I'm excited for RTTS. But I want to see this week's stream too, curious about the quirks available.
              Last edited by douggoud; 03-07-2017, 04:33 PM.
              R.I.P. Rory Markas, Nick Adenhart and Tyler Skaggs

              "All Angels Go To Heaven"

              Comment

              • TotesMaGotes
                Rookie
                • Feb 2010
                • 182

                #67
                I feel like it'll be a bonus having quirks. A good way to have the player's intangibles represented. Simple things like a player's Plate Coverage reticle expands or vision increases. Hopefully, players aren't getting +5 in power or contact for these but other ways to help them. Ideally, they have "Laid-Back" and "Hustle" as quirks for running out ground balls and double plays but also more inclined to dive for a ball in the field rather than take it off a hop. Having these types of things helping players tendencies be represented in game would really help the game live and breath even more.

                Comment

                • Cowboy008
                  MVP
                  • Mar 2012
                  • 4574

                  #68
                  Re: More MLB The Show 17 Franchise Mode Details, Including Player Quirks

                  Originally posted by douggoud
                  Well I certainly wasn't expecting them to add quirks to the players, what a happy surprise!

                  That kind of makes me more excited to go into my Angels roster and see what player got what rating. For me, this makes franchise a lot deeper. Now I gotta at least consider what quirks the player has. I'm sure there must be some negative quirks of sorts (maybe something like bad with 2 strikes, walks a lot of batters, etc, but I'm wondering if that would be a thing, it seems more like it would be "likely to strike out in 9th" kind of thing, which is good because the ones I mentioned before kind of would double down on the ratings already in game. It would go farther into detail on a player than just the clutch rating would ever do).

                  I'm sure we'll now have to consider what prospect we draft if they have something like, strikes out in tough situations, or not a strong finisher as a starter. That would also come into play a little in manager mode then you gotta have a good clutch guy with clutch quirks off the bench to consider replacing them with. I think it opens up a lot of opportunities.

                  And I'm glad for the critical moments thing because I'm always dad when I go to franchise stats and see there was another no hitter and I wasn't part of it.

                  I know for some guys that play all 162 games there not much here outside of quirks I suppose, but otherwise the game didn't change, and the changes that did happen you aren't forced to use them. It does open it up for more people to get into the mode (AKA, maybe next year they'll put more towards it since it got more popular with this years improvement )

                  I'm seriously excited for next week's stream though honestly I'm excited for RTTS. But I want to see this week's stream too, curious about the quirks available.
                  If prospects are randomly assigned quirks I think it will add something to the draft.

                  Comment

                  • tessl
                    All Star
                    • Apr 2007
                    • 5661

                    #69
                    Re: More MLB The Show 17 Franchise Mode Details, Including Player Quirks

                    Originally posted by countryboy
                    You keep claiming that quirks are "arcadey" yet we have no idea the effect they will have on the game, what all of them are, nor what attributes they effect.

                    Can we at least wait until we receive more information and how they work inside the game before we start calling them "arcadey"?

                    People are letting their assumptions get the best of them today..

                    I'll explain using the example of Rizzo who was profiled in the blog. Rizzo's contact R is 80 power R 82 which reflect what does IRL. In 2016 he hit .305 vs R with .970 ops vs R. The developers who determine attributes have a formula based upon IRL stats which they use.

                    His quirks include "excels when hitting with 2 strikes", "excels at hitting breaking balls" and "performs better when team is behind". His attributes already include what he did with two strikes, vs breaking balls and when the team in behind. The .305 avg vs rhp which gives him an 80 contact R include that stuff. If he gets a boost in attributes above and beyond his normal attributes in those situations without an accompanying decline in other situations to balance it out his stats will be higher than IRL. Multiply that by hundreds of players across the league and the potential exists for stats to be out of whack.

                    I agree we need more information but it doesn't seem particularly complicated - players get boosts to their attributes in certain situations. One good question since I use manage mode would be whether the opposing pitcher and catcher realize the guy at the plate "excels at hitting breaking balls" so they can avoid throwing a breaking ball for a strike. Another question "performs better when team is behind" sounds like the age old complaint whose name I shall not mention. :-)


                    It is an interesting addition and I will absolutely take advantage of it but for me - speaking only for myself - it seems like a move away from reality unless they have balanced out the various boosts in some way.

                    Comment

                    • countryboy
                      Growing pains
                      • Sep 2003
                      • 52693

                      #70
                      Re: More MLB The Show 17 Franchise Mode Details, Including Player Quirks

                      Originally posted by tessl
                      I'll explain using the example of Rizzo who was profiled in the blog. Rizzo's contact R is 80 power R 82 which reflect what does IRL. In 2016 he hit .305 vs R with .970 ops vs R. The developers who determine attributes have a formula based upon IRL stats which they use.

                      His quirks include "excels when hitting with 2 strikes", "excels at hitting breaking balls" and "performs better when team is behind". His attributes already include what he did with two strikes, vs breaking balls and when the team in behind. The .305 avg vs rhp which gives him an 80 contact R include that stuff. If he gets a boost in attributes above and beyond his normal attributes in those situations without an accompanying decline in other situations to balance it out his stats will be higher than IRL. Multiply that by hundreds of players across the league and the potential exists for stats to be out of whack.

                      I agree we need more information but it doesn't seem particularly complicated - players get boosts to their attributes in certain situations. One good question since I use manage mode would be whether the opposing pitcher and catcher realize the guy at the plate "excels at hitting breaking balls" so they can avoid throwing a breaking ball for a strike. Another question "performs better when team is behind" sounds like the age old complaint whose name I shall not mention. :-)


                      It is an interesting addition and I will absolutely take advantage of it but for me - speaking only for myself - it seems like a move away from reality unless they have balanced out the various boosts in some way.
                      So you started out calling them "arcadey" and taking away from reality.

                      Now in this post you explain why you are considering them "arcadey" while at the same time admitting that you are not really sure how they are implemented in the game and agreeing that we need more information.

                      Got it.
                      I can't shave with my eyes closed, meaning each day I have to look at myself in the mirror and respect who I see.

                      I miss the old days of Operation Sports :(


                      Louisville Cardinals/St.Louis Cardinals

                      Comment

                      • WaitTilNextYear
                        Go Cubs Go
                        • Mar 2013
                        • 16830

                        #71
                        Re: More MLB The Show 17 Franchise Mode Details, Including Player Quirks

                        A couple more quirky thoughts on quirks...

                        First thing we should try to establish is whether these quirks will affect both simmed and played games. It could be implemented much like how the velocity and pitch edits don't affect simmed games at all. Maybe not.

                        Secondly, as someone who has extensively edited player ratings in the past, this is exciting in the sense that 2 hitters with identical 99 contact attributes might not perform the same depending on their quirks. If you take a guy with maxed out ratings and load him up with quirks, it could allow him to go 'off scale' regarding his production. Or it could just make him super awkward. Then again, maybe not.

                        I think for something like "quirks," it all comes down to the implementation. If you make quirks very minor, there's not much difference in having them. If you make them powerful, that would add an unwanted (imo) arcade element into the gameplay. There's so much we don't know (on/off switch?) (affects simmed and played games?) (magnitude of the boosts?) at this point.
                        Chicago Cubs | Chicago Bulls | Green Bay Packers | Michigan Wolverines

                        Comment

                        • Jeffrey Smith
                          MVP
                          • Apr 2014
                          • 1925

                          #72
                          Re: More MLB The Show 17 Franchise Mode Details, Including Player Quirks

                          I think I am going to enjoy quirks.

                          As a player who usually looks for fastballs regardless the hitter or situation, just having the information that a hitter has more success vs off-speed pitches will change the way I play. Good stuff.

                          Didn't The Show have scouting reports on players years ago or am I thinking about something else?
                          MLB: TORONTO BLUE JAYS
                          NFL: MINNESOTA VIKINGS
                          NHL: TORONTO MAPLE LEAFS
                          NBA: TORONTO RAPTORS

                          Comment

                          • extremeskins04
                            That's top class!
                            • Aug 2010
                            • 3864

                            #73
                            Re: More MLB The Show 17 Franchise Mode Details, Including Player Quirks

                            I like the quirks idea as long as it's not overpowered. Just because I pitch Rizzo a breaking ball with 2 strikes while the Cubs are down should not automatically be a hit, double, or HR. I hope this isn't the case.

                            I still want to pitch Rizzo a slider that goes across the far side of the plate and if he swings, he still can miss.

                            Comment

                            • Turbojugend
                              MVP
                              • Sep 2013
                              • 2242

                              #74
                              Re: More MLB The Show 17 Franchise Mode Details, Including Player Quirks

                              To me, "arcade-y" is smashing a 600-foot flaming homer through a neon sign on the Vegas strip while the announcer screams "BOOM-SHAKA-LAKA!". I don't see quirks as being anything remotely like that.
                              www.heyimbill.com | sports poster art and other cool stuff

                              Comment

                              • WaitTilNextYear
                                Go Cubs Go
                                • Mar 2013
                                • 16830

                                #75
                                Re: More MLB The Show 17 Franchise Mode Details, Including Player Quirks

                                Originally posted by Turbojugend
                                To me, "arcade-y" is smashing a 600-foot flaming homer through a neon sign on the Vegas strip while the announcer screams "BOOM-SHAKA-LAKA!". I don't see quirks as being anything remotely like that.
                                MLB Jam ??
                                Chicago Cubs | Chicago Bulls | Green Bay Packers | Michigan Wolverines

                                Comment

                                Working...