Drop ball in front of catcher = Auto base advance for CPU?

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • nomo17k
    Permanently Banned
    • Feb 2011
    • 5735

    #16
    Re: Drop ball in front of catcher = Auto base advance for CPU?

    Had been in a spike of busy-ness and haven't been able to raise the concern, but catchers not handling pitches in the dirt is an issue that something like sliders cannot solve this year.

    If you still have MLB 16, try comparing how catchers handle pitches in the dirt by keep throwing curveballs in the dirt... In MLB 16, catchers were able to catch cleanly a significant fraction of them, but in MLB 17, they actually never do I think, regardless of their block attribute rating.

    And runners are very alert, and take off almost immediately without much hesitation on a wild pitch. On top of that, I think catchers are often a little slower making plays this year.
    The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

    Comment

    • NDAlum
      ND
      • Jun 2010
      • 11453

      #17
      Re: Drop ball in front of catcher = Auto base advance for CPU?

      The balls just bounce too far away. Catchers are able to block pitches and keep them in their range of reach to pick it up quick and make a throw if need be.
      SOS Madden League (PS4) | League Archives
      SOS Crew Bowl III & VIII Champs

      Atlanta Braves Fantasy Draft Franchise | Google Docs History
      NL East Champs 5x | WS Champion 1x (2020)

      Comment

      • krmarks
        Rookie
        • Feb 2009
        • 305

        #18
        Re: Drop ball in front of catcher = Auto base advance for CPU?

        They need to speed up the animation of chasing it down and flipping to the plate...when a runners is breaking for home on a wild pitch, no catcher above High School ball saunters after it and lazily under-hands it to the pitcher. Slide on your shin guards and fire it in there, sheesh

        Comment

        • Jr.
          Playgirl Coverboy
          • Feb 2003
          • 19171

          #19
          Re: Drop ball in front of catcher = Auto base advance for CPU?

          Originally posted by NDAlum
          The balls just bounce too far away. Catchers are able to block pitches and keep them in their range of reach to pick it up quick and make a throw if need be.
          They stay relatively close, but the only one's they'll grab without having to get up first are ones that are right in front/underneath them. And the animation for them to get up and get to the ball takes way too long. I've repeated this in a number of threads, but they need to completely re-work catching animations. They're really bad all around.
          My favorite teams are better than your favorite teams

          Watch me play video games

          Comment

          • NEOPARADIGM
            Banned
            • Jul 2009
            • 2788

            #20
            Re: Drop ball in front of catcher = Auto base advance for CPU?

            Originally posted by Jr.
            They stay relatively close, but the only one's they'll grab without having to get up first are ones that are right in front/underneath them. And the animation for them to get up and get to the ball takes way too long. I've repeated this in a number of threads, but they need to completely re-work catching animations. They're really bad all around.
            The animation might be bad, I can agree with that, but in the context of this being an issue that needs to be fixed or tweaked, that remains arguable. Seems to me there are two results in the case of a wild pitch: The ball either "gets away" or it doesn't. When it gets away, baserunners can move up. When it doesn't, they can't. I see nothing wrong with that basic dynamic. If the ball's getting away a lot, blame the picture and/or the catcher.

            Comment

            • Steven78
              Banned
              • Apr 2013
              • 7240

              #21
              Re: Drop ball in front of catcher = Auto base advance for CPU?

              Originally posted by NEOPARADIGM
              The animation might be bad, I can agree with that, but in the context of this being an issue that needs to be fixed or tweaked, that remains arguable. Seems to me there are two results in the case of a wild pitch: The ball either "gets away" or it doesn't. When it gets away, baserunners can move up. When it doesn't, they can't. I see nothing wrong with that basic dynamic. If the ball's getting away a lot, blame the picture and/or the catcher.
              That's not what's happening though.

              The issue is the runners ARE moving up on balls that ARE NOT getting away from the catcher.

              Sent from my SM-G900R4 using Tapatalk

              Comment

              • NEOPARADIGM
                Banned
                • Jul 2009
                • 2788

                #22
                Re: Drop ball in front of catcher = Auto base advance for CPU?

                Originally posted by Steven78
                That's not what's happening though.

                The issue is the runners ARE moving up on balls that ARE NOT getting away from the catcher.
                I know what you mean, but what I'm saying is, if the runners are advancing, then the ball got away. It's literally all or nothing in terms of how it plays out. I get it that in terms of what you're seeing on the screen, the ball is "right there" and "didn't get away"; but what I'm suggesting is, it's either A or B in terms of the game's dynamic: if he had to stand up, if he had to look around for it, etc., then it "got away." Where the ball literally is is relevant. Follow me?

                So my point being, if the ball's getting away a lot, blame the catcher's defensive/blocking ratings and/or the pitcher himself opposed to presuming they are balls that "should" be tracked down quicker.
                Last edited by NEOPARADIGM; 04-13-2017, 04:20 PM.

                Comment

                • NDAlum
                  ND
                  • Jun 2010
                  • 11453

                  #23
                  Re: Drop ball in front of catcher = Auto base advance for CPU?

                  Originally posted by NEOPARADIGM
                  The animation might be bad, I can agree with that, but in the context of this being an issue that needs to be fixed or tweaked, that remains arguable. Seems to me there are two results in the case of a wild pitch: The ball either "gets away" or it doesn't. When it gets away, baserunners can move up. When it doesn't, they can't. I see nothing wrong with that basic dynamic. If the ball's getting away a lot, blame the picture and/or the catcher.
                  In my very limited sample I just saw it get away way too often. Like breaking balls in the dirt are a viable pitching strategy. Yea it's a risk that they move up a base but it seems overstated in this game to the point of not wanting to bury those breaking balls. In reality catches are better at handling those balls in the dirt. This is the first cycle I've even noticed it.
                  SOS Madden League (PS4) | League Archives
                  SOS Crew Bowl III & VIII Champs

                  Atlanta Braves Fantasy Draft Franchise | Google Docs History
                  NL East Champs 5x | WS Champion 1x (2020)

                  Comment

                  • CaseIH
                    MVP
                    • Sep 2013
                    • 3945

                    #24
                    Re: Drop ball in front of catcher = Auto base advance for CPU?

                    Originally posted by Geolink
                    Anyone having this happen to them multiple times during a game where the pitch drops in front of the catcher and the animation where they have to get up and get the ball in front of them and the runner on 2nd or 3rd gets an automatic advance like a wild pitch? The runner isn't even the fastest runner yet they get to the base safely every time. It's annoying.

                    Also the number of WP and passed balls is way too high.

                    Next to the issue with QC causing the CPU to take starters out to early, this is a major problem for me as well.

                    Catchers dont react nearly quick enougj, nor do they hurry the throw either. Plus the CPU runners are very quick to anticipate the ball in the dirt.

                    Definitely needs to get fixed, there arent many issues with the game, but IMO this is the biggest problem Ive seen.
                    Everyone who exalts themselves will be humbled, and he who humbles himself will be exalted- Luke14-11

                    Favorite teams:
                    MLB- Reds/ and whoever is playing the Cubs
                    NBA- Pacers
                    NFL- Dolphins & Colts

                    Comment

                    • krmarks
                      Rookie
                      • Feb 2009
                      • 305

                      #25
                      Re: Drop ball in front of catcher = Auto base advance for CPU?

                      Originally posted by NDAlum
                      In my very limited sample I just saw it get away way too often. Like breaking balls in the dirt are a viable pitching strategy. Yea it's a risk that they move up a base but it seems overstated in this game to the point of not wanting to bury those breaking balls. In reality catches are better at handling those balls in the dirt. This is the first cycle I've even noticed it.
                      Agreed, I have been coaching in HS for the last 12 years and it is a very common tactic I use when an aggressive hitter is up or has seen multiple fastballs. The animation used in the Show is just too slow at getting to the ball, keeping it in front, and IMO most important is flipping it when covering home or firing it to a bag on an attempted advancement. Here is a Youtube I found of a HS kid that does it a million times better than the show...and just like my catchers...altho we do let a few get away occasionally, which the show should too. https://www.youtube.com/watch?v=PvEy0dv-Zxo

                      Comment

                      • sportomatic75
                        Pro
                        • Apr 2010
                        • 882

                        #26
                        Re: Drop ball in front of catcher = Auto base advance for CPU?

                        I was getting 4-5 in a row in a game the other night. Wild pitches/Passed Ball glitch problem needs to be addressed

                        Comment

                        • aarondmsu
                          Rookie
                          • May 2012
                          • 185

                          #27
                          Re: Drop ball in front of catcher = Auto base advance for CPU?

                          Originally posted by sportomatic75
                          I was getting 4-5 in a row in a game the other night. Wild pitches/Passed Ball glitch problem needs to be addressed
                          Is this happening to you at the Bigs level or just in the minors? For me, it's only happening in the minors. So I correlate it with poorer quality of catchers, but these guys are still ostensibly professional baseball players. They should be able to catch a down and away fastball (or even up and away) routinely but they're not. They boot it at least half the time, by my count. The catchers in my old man's beer league do a better job of receiving pitches than the minor league catchers in this game do. So yes, it's definitely a glitch. I hope they patch it.

                          Comment

                          • countryboy
                            Growing pains
                            • Sep 2003
                            • 52720

                            #28
                            Re: Drop ball in front of catcher = Auto base advance for CPU?

                            I've bounced balls in the dirt that were blocked by the catcher and not had runners advance.

                            I had one last night where a curveball bounced off of Molina and rolled out in front of the plate and the runners stayed put.

                            I've seen passed balls and wild pitches, but I haven't thought about it being an issue because I've seen both sides of the coin. Balls that get away to where runners advance to balls being blocked and runners staying put or being thrown out trying to advance.
                            I can't shave with my eyes closed, meaning each day I have to look at myself in the mirror and respect who I see.

                            I miss the old days of Operation Sports :(


                            Louisville Cardinals/St.Louis Cardinals

                            Comment

                            • Jr.
                              Playgirl Coverboy
                              • Feb 2003
                              • 19171

                              #29
                              Re: Drop ball in front of catcher = Auto base advance for CPU?

                              Originally posted by NEOPARADIGM
                              I know what you mean, but what I'm saying is, if the runners are advancing, then the ball got away. It's literally all or nothing in terms of how it plays out. I get it that in terms of what you're seeing on the screen, the ball is "right there" and "didn't get away"; but what I'm suggesting is, it's either A or B in terms of the game's dynamic: if he had to stand up, if he had to look around for it, etc., then it "got away." Where the ball literally is is relevant. Follow me?

                              So my point being, if the ball's getting away a lot, blame the catcher's defensive/blocking ratings and/or the pitcher himself opposed to presuming they are balls that "should" be tracked down quicker.
                              I get what you're saying and agree within the game's coding. But "getting away" distance is much smaller of a distance than in real life. For instance, in the Cubs game yesterday, Kyle Schwarber tried to advance to second on a ball that bounced about 15 feet away from the catcher. The catcher was able to get to it and throw him out. That is an impossibility in this game because of the animations. Anything that is more than 5 feet away from the catcher is pretty close to an automatic advance for a baserunner in the game.

                              I don't have a problem with how the ball bounces away from the catchers. I actually think it is very realistic. The issue is the catcher's inability to move quickly and fluidly to get the ball, which allows nearly any runner to advance on balls they simply shouldn't be able to advance on.
                              Last edited by Jr.; 04-14-2017, 11:22 AM.
                              My favorite teams are better than your favorite teams

                              Watch me play video games

                              Comment

                              • XtremeDunkz
                                CNFL Commissioner
                                • Aug 2007
                                • 3414

                                #30
                                Re: Drop ball in front of catcher = Auto base advance for CPU?

                                The cpu reaction time is ridiculous no matter what.

                                The ball dropping in front of the catcher is an automatic advanced base

                                I robbed a HR last night with a runner at 2nd. The guy on 2nd tagged and got all the way to home before I could get the ball there. It was ridiculous.

                                I popped up the batter behind home plate witha guy on 1st. I caught the pop up and the guy at first tagged and made it safe even though I through to 2nd instantly just as a precaution.
                                Mixer

                                Twitch

                                Twitter

                                NFL Green Bay Packers

                                NBA Philadelphia 76ers

                                MLB Philladelphia Phillies

                                NHL Philadelphia Flyers

                                Comment

                                Working...