I don't disagree that there are a few things that could have been tuned better... my only immediate concern is that at least something gets done to tone down the frequency of wild pitches to a realistic level, and the chance is higher that the issue actually gets patched *if* there exists a solution that is well isolated and does not affect/cause other issues. Based on the comparison between 16 and 17, I just think it is the safest solution "for a patch."
Drop ball in front of catcher = Auto base advance for CPU?
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Re: Drop ball in front of catcher = Auto base advance for CPU?
I don't disagree that there are a few things that could have been tuned better... my only immediate concern is that at least something gets done to tone down the frequency of wild pitches to a realistic level, and the chance is higher that the issue actually gets patched *if* there exists a solution that is well isolated and does not affect/cause other issues. Based on the comparison between 16 and 17, I just think it is the safest solution "for a patch." -
Re: Drop ball in front of catcher = Auto base advance for CPU?
I don't disagree that there are a few things that could have been tuned better... my only immediate concern is that at least something gets done to tone down the frequency of wild pitches to a realistic level, and the chance is higher that the issue actually gets patched *if* there exists a solution that is well isolated and does not affect/cause other issues. Based on the comparison between 16 and 17, I just think it is the safest solution "for a patch."Comment
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Re: Drop ball in front of catcher = Auto base advance for CPU?
I know there aren't any guarantees that this will be fixed or tuned. Just wanted to ask when the first major gameplay patch comes out? Can't remember from previous years. Thanks
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Re: Drop ball in front of catcher = Auto base advance for CPU?
I think the question will be as to whether or not the Wild Pitch algorithm can be adjusted, so that even though we cannot fix, or overcome the animation of the catcher, the number of the triggers that make the WP happen can be lowered?
The animation that causes the catcher to go to the "block position" does not allow for a clean catch to be made, even though real MLB catchers make this play all the time. There needs to be a revisiting of the amount of WPs per game, plus there needs to be an overhaul of the system that allows the catcher to recover from an effective block.
The WPs that really get me are the straight fastballs that skip off the catcher's glove in the strike zone, and go all the way to the backstop. This should ONLY ever happen of a cross up, and because the system does not employ that particular gameplay yet, they need to do something about the non-bounced wild pitches for sure.
An interesting aside to this is when your catcher does, in fact, make a great block, and the throw to second base beats the runner by three feet, the runners all seem to beat the tag as well. It is almost as if the equation of the wild pitch is predetermined as to the outcome at second, regardless of the input of the player.
It is possible that they could also employ a delay of some sort with the baserunner, allowing the catcher to have to time to collect the ball, and then make the throw. The baserunner delay would allow the defense to catch the slower runners, but higher-rated baserunners would be able to overcome the delay, thereby making it more realistic with the percentage of positive v negative outcomes.
~syf"Ain't gonna learn what you don't wanna know"....GDComment
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Re: Drop ball in front of catcher = Auto base advance for CPU?
just wanted to share my pain as well, i didnt know it was a widespread issue, i thought it was a unique issue like mine:
Apparently my CPU controlled GM made some trades to improve the team, which is awesome and im glad the game incorporates this. However, the cpu traded away the catchers on my team and now they have Cameron Maybin (who is an OF) catching some days and Troy Tulowitski (a SS) catching on others.
SO i come in to shut the door in the 9th, strikeout J.D. Martinez but my "catcher" cannot handle breaking ball pitches so the ballrolls to the backstop and martinez gets to 1st base. They sub in a fast runner, bunt him to 2nd base, the runner gets to 3rd when my "catcher" drops a fastball right down the middle, and then he scores on a sacrifice fly to give me my 1st blown save and subsequent talking to pep talk from the manager.
I wasnt gonna make a big deal of it until i went and checked my teams lineup and pitching rotation. Maybin is the actual starting catcher because my team doesent have a catcher on the roster! so its not a glitch that puts him in the game when i come in or something.
Basically this RTTS career is over. Without a real catcher it is pointless to continue. My only other option is to sim out the rest of the season and hope its better next season. This is a problem, and i hope i posted this concern correctly so it gets seen/heard (the thread with the link where all the comments get deleted had nowhereto post this glitch as like it says).Comment
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Re: Drop ball in front of catcher = Auto base advance for CPU?
Maybe I should stop posting on the forums because after rereading through this thread I've now seen the wild pitch and passed ball issue more than ever lol...
It's to the point where I almost feel bad moving up my runners because I don't want to take advantage of the cpu, but the cpu runs on me every single time so I'm not quite sure what to do.
Maybe posting in this thread a second time will double Jeopardy myself back to normal! lolComment
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Re: Drop ball in front of catcher = Auto base advance for CPU?
I have noticed that the worse a catchers defensive rating is the more passed balls I see. I wonder if manually editing feilding for catchers would limit some of this.Comment
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Re: Drop ball in front of catcher = Auto base advance for CPU?
Ramone may be identifying this as a bug with this tweet:
The clip in question is of a ball going right through the catcher's glove on a block attempt.
So for the guys worrying about this being a gameplay tuning issue, it may not be.Comment
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Re: Drop ball in front of catcher = Auto base advance for CPU?
The clip at the top is the one he's replying to, which I described in the previous post.Comment
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Drop ball in front of catcher = Auto base advance for CPU?
I am highly confident after patch 1.04 drops......
More conversations can get back to how we can find different ways to enjoy this great game.
I realize ideally we would love games to be near perfect out of the box.
But the last 10 years have taught me......they won't.
But with this team they typically get it humming after one major gameplay patch 4-6 weeks after release.
They have never not delivered an outstanding game.
Sent from my iPhone using Operation SportsNow Playing on PS5:
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Re: Drop ball in front of catcher = Auto base advance for CPU?
Ramone may be identifying this as a bug with this tweet:
The clip in question is of a ball going right through the catcher's glove on a block attempt.
So for the guys worrying about this being a gameplay tuning issue, it may not be.PSN: Dalton1985
Steam: Failure To CommunicateComment
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Re: Drop ball in front of catcher = Auto base advance for CPU?
Ramone may be identifying this as a bug with this tweet:
The clip in question is of a ball going right through the catcher's glove on a block attempt.
So for the guys worrying about this being a gameplay tuning issue, it may not be.Comment
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