MLB '16 & '17: An Experiment and Observation

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  • underdog13
    MVP
    • Apr 2012
    • 3222

    #16
    Re: MLB '16 & '17: An Experiment and Observation

    The game defently needs some fine tuning. (Seeing some off the bat ball curves that I've only seen in fast pitch wiffleball) And I would agree that 16 was a more balanced game. I could never go back to 16 though, just on the graphics and fielding alone.

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    • EWRMETS
      All Star
      • Jul 2002
      • 7491

      #17
      Re: MLB '16 & '17: An Experiment and Observation

      I don't think it's close as the physics and fielding add elements of the game that I did not see in 2016. Additionally, I don't know if they made hitting easier on all star and pitching harder but the game is a lot more balanced to me on All Star default. It's easier to see balls and strikes and thus is easier to draw a realistic amount of walks. It's also more important to hit the corners which leads to giving up more walks.

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      • countryboy
        Growing pains
        • Sep 2003
        • 52731

        #18
        Re: MLB '16 & '17: An Experiment and Observation

        Originally posted by EWRMETS
        I don't think it's close as the physics and fielding add elements of the game that I did not see in 2016. Additionally, I don't know if they made hitting easier on all star and pitching harder but the game is a lot more balanced to me on All Star default. It's easier to see balls and strikes and thus is easier to draw a realistic amount of walks. It's also more important to hit the corners which leads to giving up more walks.
        I agree with the new physics and fielding adding elements to the game that '16 just can't, but I somewhat disagree with drawing realistic walks in '17 vs '16.

        In my experience, walks are less common in '17 vs '16 due to the fact that there are more "meatball/mistake" pitches in an at-bat that get hit, from both myself and the cpu.

        In one of the games of '16 that I played last night, I was able to draw 5 walks thru just 3 innings. Now I don't know what the total walks will be for that game, because its actually saved mid game right now.

        But while the cpu was erratic in his control, he wasn't constantly leaving pitches over the middle of the plate for me to hit.
        I can't shave with my eyes closed, meaning each day I have to look at myself in the mirror and respect who I see.

        I miss the old days of Operation Sports :(


        Louisville Cardinals/St.Louis Cardinals

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        • loganmorrison1
          Rookie
          • Aug 2010
          • 246

          #19
          MLB '16 & '17: An Experiment and Observation

          Good observations. I love 17, but at times, there is something off about it. Outside of passed ball issue and the SP issue in QC, the core of the game seems have turned towards arcade like, which I feel is an indirect result of the ball physics change. There are some games I play that become unrealistic with homer runs and honestly I just shut them off and restart. Last night I was playing as Yankees vs Rays and I had back to back to back to back HR's, this on to top of 3 HR's I hit already in previous innings and 4 the CPU hit. Everyone was a solo HR, score was 7-4. Needless to say I restarted and had a much more realistic experience. I think the game needs a bit of fine tuning to account for the physics change


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          • countryboy
            Growing pains
            • Sep 2003
            • 52731

            #20
            Re: MLB '16 & '17: An Experiment and Observation

            Agreed.

            It's my personal feeling that for years people have mentioned that it's too difficult to hit and in an attempt to help those who were struggling the devs went a bit too far to other direction.



            Sent from my iPhone using Operation Sports
            I can't shave with my eyes closed, meaning each day I have to look at myself in the mirror and respect who I see.

            I miss the old days of Operation Sports :(


            Louisville Cardinals/St.Louis Cardinals

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            • WhiteBunny
              Rookie
              • Oct 2014
              • 332

              #21
              Re: MLB '16 & '17: An Experiment and Observation

              Originally posted by loganmorrison1
              Good observations. I love 17, but at times, there is something off about it. Outside of passed ball issue and the SP issue in QC, the core of the game seems have turned towards arcade like, which I feel is an indirect result of the ball physics change. There are some games I play that become unrealistic with homer runs and honestly I just shut them off and restart. Last night I was playing as Yankees vs Rays and I had back to back to back to back HR's, this on to top of 3 HR's I hit already in previous innings and 4 the CPU hit. Everyone was a solo HR, score was 7-4. Needless to say I restarted and had a much more realistic experience. I think the game needs a bit of fine tuning to account for the physics change
              This year is a all-in for Diamond Dinasty and some of the most popular modes of DD are Battle Royal and Conquest. Three inning games. If you don't raise the bar on the offense, you'll get a lot of 1-0, 0-1, 0-0 and extra innings. Basically, DD players open packs, collects diamond cards and stubs. They want a lot of bombs and hits ( the pay for it and often with real money to buy packs ). They don't care about baseball. Now we get two problems:

              1) Gameplay is the same for every mode, so in 9 innings game you'll get super arcade stuff. Not always, but in a way which probably will put you away from Franchise mode.

              2) Sliders usually can't do nothing to fix balance issues. Otherwise, good luck for beta testing and spending your whole free time trying to fix the game.

              With the next patch we'll see if it's a physics thing or a design decision. The only thing i'm asking from day one, cause for me it's pretty obvious what they're doing, is: please, keep away DD stuff from offline modes. This is the first The Show which ( for me ) is literally unplayble with default sliders. Forget about baseball for a moment, forget about stats. MLB 16 was a well balanced game. Here the balance is totally gone.

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              • cardinalbird5
                MVP
                • Jul 2006
                • 2814

                #22
                Re: MLB '16 & '17: An Experiment and Observation

                17 is better except for hitting. The type of hits you get seem very unrealistic on bad swings and timing.

                I dont mean bloops either but the ability to hit balls 400 plus when jammed or when you pull off an outside pitch is a bit ridiculous yet good timing and pci placement results in foul balls or "chased" pitches resulting in weak hits .


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                • cardinalbird5
                  MVP
                  • Jul 2006
                  • 2814

                  #23
                  Re: MLB '16 & '17: An Experiment and Observation




                  Yet this ball is hit much harder. I know the feedback is online while pitching but come on...

                  This is not a fluke either I have ton of pictures with inconsistencies like these. It seems like you hit the ball generally harder when you are late compared to good timing or even yellow good/slightly early.

                  Do you guys notice this offline at all? Or you think its just online?


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                  • BigOscar
                    MVP
                    • May 2016
                    • 2971

                    #24
                    Re: MLB '16 & '17: An Experiment and Observation

                    If I could put the ball physics from 17 into the overall gameplay and whatnot in 16, I probably would in a second. Honestly, I think the game is a bit of a mess compared to 16, which felt fairly decent straight out of the gate.

                    It feels like for everything they added, it broke something that was working.

                    I get that all new feature have kinks, but this years seems absolutely riddled with annoyances. I know I can fix some things with sliders, but honestly that's not my job. If they manage to balance all these new features this could be a truly spectacular game, but of the bat it's not the finished product that 16 was at all imo.

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                    • tessl
                      All Star
                      • Apr 2007
                      • 5683

                      #25
                      Re: MLB '16 & '17: An Experiment and Observation

                      The final patched version of '16 was better. They need to take a big swing at gameplay for '17 to exceed '16. Some of the ideas for '17 were good but poorly implemented.

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                      • Steven78
                        Banned
                        • Apr 2013
                        • 7240

                        #26
                        Re: MLB '16 & '17: An Experiment and Observation

                        Originally posted by KnightTemplar
                        This was definitely an issue last year. This is not just '17.
                        No. Bunting line drives was not an issue at all last year. In fact the issue was too perfect of bunts.

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                        • Caulfield
                          Hall Of Fame
                          • Apr 2011
                          • 10986

                          #27
                          Re: MLB '16 & '17: An Experiment and Observation

                          there was such a huge leap in terms of player models from 16 to 17, you can see where hitting maybe didnt get the attention it would have gotten with a larger dev team. once this new ball physics thingy is fine-tuned, 17 will surpass 16 in hitting, no question. I just hope with sony trying to get the online mess squared away, fine-tuning the hitting doesnt have to take a backseat until then.
                          OSFM23 - Building Better Baseball - OSFM23

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                          • KnightTemplar
                            MVP
                            • Feb 2017
                            • 3282

                            #28
                            Re: MLB '16 & '17: An Experiment and Observation

                            Originally posted by Steven78
                            No. Bunting line drives was not an issue at all last year. In fact the issue was too perfect of bunts.

                            Sent from my SM-G900R4 using Tapatalk
                            Sorry, itvwas my biggest gripe with the game. It's exactly the same this year. If you remember the devs acknowledged it. It didn't get fixed.

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                            • mlblover15
                              3X MLBTS Champion
                              • Dec 2004
                              • 4144

                              #29
                              Re: MLB '16 & '17: An Experiment and Observation

                              was going to post on this but can't seem to find the words... had this game since launch and haven't been able to play a single game yet... have quit during every game and turned off the system...

                              the last time I did this was way back on 10 or 11 I think... sucks because I want to love this game but just can't... looks like I wasted $100 on this game and can't return it due to it being a digital copy...
                              "Baseball is life, without Baseball life itself ceases to exist." - Ken Sprague

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                              • ty5oke
                                87%
                                • Feb 2003
                                • 2912

                                #30
                                Re: MLB '16 & '17: An Experiment and Observation

                                Originally posted by mlblover15
                                was going to post on this but can't seem to find the words... had this game since launch and haven't been able to play a single game yet... have quit during every game and turned off the system...

                                the last time I did this was way back on 10 or 11 I think... sucks because I want to love this game but just can't... looks like I wasted $100 on this game and can't return it due to it being a digital copy...
                                At this point I feel I've wasted my money as well. I hope we get some gameplay patches to make the game more balanced.
                                Seattle Pilots GM (2011 - ) Record: 152 - 195

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