Hi thanks for the input.
We actually aren't trying to change anything. We have talked about the devs purposely doing this since the thread began and we have all said the same thing throughout the thread. We simply wondered if any setting at all has as any effect at all on bunting, to cover all our bases. The consensus hypothesis was that it wouldn't. But we tested it to make sure. With that final test, we came to the conclusion that bunt ratings are meaningless as far as how well/poorly bunts are laid down. We weren't really trying to change the results as much as see just how far the devs had gone to make it work this way.
We are all very aware and have expressed to others that it isn't a bug, but purposely programmed to combat online cheese. That much has been preached by ourselves throughout this thread.
I am not on Twitter, but i have used email, and this thread to express displeasure. I am hoping they see it and read it. I know they read these threads because occasionally they respond/post. I actually think this thread could be helpful in that regard.
As for taking the time to log bunts, I already log everything. It takes no more time for me to do this than to play a normal game. So I have, or can find, almost any possible statistic for every player for any range of games. So keeping up with bunt success is literally not a time issue or a convenience issue at all for me.
I mostly would like to know how CPU bunt success rate compares to Human bunt success rate in order to decide if i want to change/add any house rules.
I simply like to learn every corner of this game, and how it performs, and hopefully the reason why it performs in that way. Plus i think adding bunt success statistics are another interesting thing to add to my ever growing statistics pages.
As a bonus, how bunt success rates turn out or how they compare to MLB stats is another thing i can include in an email to the devs!
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