I'll break down the issues I've seen with it in 2 categories.
1. Strategic Relevance
The strategic relevance of the Batting Feedback makes it almost completely useless. Aside from maybe sometimes figuring out how you missed a pitch, it often does nothing for you. That is because of a couple of reasons.
1. The Player's "Vision" is almost completely useless to you. The bat's position is the single most important thing you need to know, and it doesn't show that. I wanna know how my player is swinging on a certain pitch, where the bat is, and where the pitch was located on the bat. That way I can better determine where my player is swinging.
2. Pitch Break. The feedback can show you how fast, where, and what type of pitch it was but doesn't show you the pitch break. Why? I have no clue. An inch of break on a fastball can be the difference between a triple off the left-field wall and a groundout to 2nd base. Every pitcher is different and it is crucial to know your opposition's tendencies, that includes how many inches of break are on their pitches.
"But you don't need the pitch break to hit a pitch!"
True, but isn't being able to locate the pitch one of the most important aspects of hitting? Pitch break is crucial to that.
"They can't show the pitch break!"
They do it in replays mid-game. Why not on the batting feedback?
Much like Strategy games themselves, User Interfaces are supposed to give you as much information as possible while taking up as little room as possible. SDS can definitely take a step-up in this regard, and it wouldn't be a difficult one at that.
2. Accuracy
The feedback has been growing far more inconsistent for me lately. Why? I have no clue.
Replay will often show outcomes INSANELY different than what feedback shows.
Josh Donaldson 3 inches above a ball with Just Late timing
Outcome? Home run.
Replay showed Donaldson was early on the pitch and squared it up perfectly.
That is just one example, just yesterday(feedback exited before I could get a picture) Wellington Castillo had a chopping groundout to 2nd Base.
Replay showed he was just under the ball and had Good Contact and Good Timing.
What??? Exactly. It is extremely unreliable at times.
How it was THAT far off, I have no idea. The system has so far shown itself to be more inconsistent and a nuisance to use rather than helpful. It's feedback should be exactly the same as replay shows.
Feedback is supposed to give you an accurate reflection of your player's swing and how you missed the pitch or hit it, etc....
It doesn't do that. It only gives you just enough information to get by with but even then, it lacks strategic usefulness. It completely leaves out crucial information that can make a player's batting strategy much more efficient while also giving the player more control over their hitting.
I think what we have is just a skeleton of a system. They can do better than this. Just my 2 cents.
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