Manage mode players

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  • tgreer
    Pro
    • Mar 2005
    • 565

    #46
    Re: Manage mode players

    Originally posted by jct32
    Do the HUM sliders do anything or do you just need to adjust CPU sliders?
    You only need to adjust the CPU

    Comment

    • forme95
      MVP
      • Nov 2013
      • 3118

      #47
      Re: Manage mode players

      Originally posted by tgreer
      Do you like injuries set at 6? Have you had many in game injuries?
      6 seems really good. Im seeing a decent amount of injuries, and in game as well, I've seen a few. I also had a SP skip a start pregame. Its nice to have injuries back in. That really killed MoM for me last year.
      Really wish sports games played to ratings!
      Only thing SIM about sports games now, are the team name and players
      CFB 25 The absolute GOAT!!!
      MLB 23 FOREVER 20 is better, 23 just for Guardians
      Madden get rid of the extras (SS/XF, HFA, media, scenarios, game plan) or turn them down considerably.

      Comment

      • forme95
        MVP
        • Nov 2013
        • 3118

        #48
        Re: Manage mode players

        Originally posted by jct32
        Do the HUM sliders do anything or do you just need to adjust CPU sliders?
        I always heard that the HUM/CPU should mirror each other. Dont know how true it is, but I have both HUM/CPU default with great results and have changed a few sliders that affect global game (fielding, injuries, stealing).
        Really wish sports games played to ratings!
        Only thing SIM about sports games now, are the team name and players
        CFB 25 The absolute GOAT!!!
        MLB 23 FOREVER 20 is better, 23 just for Guardians
        Madden get rid of the extras (SS/XF, HFA, media, scenarios, game plan) or turn them down considerably.

        Comment

        • My993C2
          MVP
          • Sep 2012
          • 1588

          #49
          Re: Manage mode players

          Originally posted by forme95
          I always heard that the HUM/CPU should mirror each other. Dont know how true it is, but I have both HUM/CPU default with great results and have changed a few sliders that affect global game (fielding, injuries, stealing).

          Don't think this is the case. I have differences in some of my sliders setting just in case I want to do a player lock game in my franchise and have not seen any noticeable differences in game play when I play MoM games. But more importantly I believe one of the SDS devs (perhaps in this thread, perhaps in another) definitely said it was the CPU slider settings that affect game play for all games/players not controlled by we humans. But if folks never take control of the players in any of their franchise games, then there is no harm in making the slider settings identical between human and CPU ... just in case.

          Comment

          • forme95
            MVP
            • Nov 2013
            • 3118

            #50
            Re: Manage mode players

            I moved foul down to 4 and it seems like I am seeing more fouls. How are fouls at 5? Are you seeing pitchers pitching in excess of 20 or more pitches an inning constantly?

            Sent from my Pixel 2 using Tapatalk
            Really wish sports games played to ratings!
            Only thing SIM about sports games now, are the team name and players
            CFB 25 The absolute GOAT!!!
            MLB 23 FOREVER 20 is better, 23 just for Guardians
            Madden get rid of the extras (SS/XF, HFA, media, scenarios, game plan) or turn them down considerably.

            Comment

            • My993C2
              MVP
              • Sep 2012
              • 1588

              #51
              Re: Manage mode players

              Originally posted by forme95
              I moved foul down to 4 and it seems like I am seeing more fouls. How are fouls at 5? Are you seeing pitchers pitching in excess of 20 or more pitches an inning constantly?

              My CPU foul frequency is at the default 5 and I do get plenty of 20+ pitch innings, but also get 10-15 pitch innings. I could be wrong but over the years I have played MoM games with three different teams. Mostly the Rockies, but one year I played with the Red Sox and this year I am playing with the Nationals rebranded as the Expos. I can't remember if this trend existing when I played that one year with the Red Sox, but over the years with the Rockies and now the Nationals (or should I say Expos) my pitchers always try to nibble the corners resulting in tons of balls out of the strike zone and foul balls while my CPU batters on the Rockies, Red Sox and the Nationals (or should I say Expos) sure like to swing away at anything and everything. So in most (but not all games) it is rare for my starters to last more than six innings. With that said the Nationals (or should I say Expos) are a good team as most of my starters while they do throw tons of pitches in most innings are still capable of working themselves out of trouble.

              Comment

              • tgreer
                Pro
                • Mar 2005
                • 565

                #52
                Re: Manage mode players

                Curious to how you guys are doing? Record, team batting avg etc

                I have started off with a cupcake schedule: Det (5), Sea (3), CHW (3) but sit at 9-2 .279 with the Royals! I know Det and Sea are two of the worst rated teams so am hoping it equals out. In the past editions, I struggled to be .500 even managing teams like TB and I found the struggle enjoyable. So lets hear it, just hoping MoM isn't all around easier this year?

                Comment

                • RunN1st
                  MVP
                  • Oct 2002
                  • 2906

                  #53
                  Re: Manage mode players

                  I would be down to do a MOM franchise with all of you guys. Maybe we can even do a live draft? I would say maybe 12 rounds then auto-sim draft from there.
                  "The older I get, the faster I was!"
                  PSN: RunN1st

                  Comment

                  • forme95
                    MVP
                    • Nov 2013
                    • 3118

                    #54
                    Re: Manage mode players

                    Ok, starting to believe the wind theory. I'm starting on spring, 3 games in and first game, 0 hr. Games 2 and 3, have both had total over 7. Last game had back to back to back in the ninth to go from down 2, to up by 2. Rockies have gone through 4 pitchers in a half inning. Not sure to chalk it up to Spring, Arizona or the wind theory. The CPU manager is taking guys out so I can't say it's leaving pitcher hung out to dry.

                    Sent from my Pixel 2 using Tapatalk
                    Really wish sports games played to ratings!
                    Only thing SIM about sports games now, are the team name and players
                    CFB 25 The absolute GOAT!!!
                    MLB 23 FOREVER 20 is better, 23 just for Guardians
                    Madden get rid of the extras (SS/XF, HFA, media, scenarios, game plan) or turn them down considerably.

                    Comment

                    • Ranger Fan
                      Rookie
                      • Dec 2005
                      • 478

                      #55
                      Re: Manage mode players

                      Well I also play on this mode and have been sincecthe Show 06. Playing as the Texas Rangers. My record going in to September is 61 and 75. Last place. Batting Average is 245. Team ERA is 4.4. Allot of down years. I play one then sim 3. When 1 July comes I make 1 trade for a pitcher and 1 for a position of need. I let the computer do whatever. I do use contract extensions in July. I sign 1 pitcher and 1 position player. I also do this for tge other 29 teams. Here are some stats.
                      1. C Kiner Falefa. Traded Chirinos. Got a good return with Brian Goodwin. Hansel Robles and Brandon Marsh. IkF hitting 230
                      2. 1b Guzman 230 hitter. 15 hrs
                      3. 2b Solak 230 hitter. Odor was god aweful and sent to AAA
                      4. SS Andrus 270. Up and down year
                      5. 3B Santana Frazier got hurt in Spring and never recovered. Sent to AAA. Santana has been dissapointing. 240
                      6. LF Goodwin. Career high Hrs 22 and RBI 60
                      7. CF Pablo Martinez. Happy with him allot of speed
                      8. Gallo. Terrific career year. 270 37 HRs and 83 RBIs


                      Sent from my SM-G960U using Operation Sports mobile app

                      Comment

                      • tessl
                        All Star
                        • Apr 2007
                        • 5683

                        #56
                        Re: Manage mode players

                        Originally posted by KnightTemplar
                        Thanks for that. Steal success has always been a bit frustrating playing the cpu. I’ll try upping that and leave it at that. Was wondering what I was going to do with my eye sight the way it’s gotten. Now I know. Being a graphics guy the look of the game in this mode surely helps. Took a look at ‘19 yesterday and the difference is extreme.
                        The secret to steals in manage mode is picking the count you steal on. There are certain counts the cpu never pitches out on. Then get a player with 80 speed, 80 steal. Steal rating determines the jump.

                        In my rebranded carry over Pittsburgh franchise Starling Marte led the league in steals. You need a #2 hitter who has good contact, vision and discipline because sometimes he will take pitches until he has 2 strikes by the time the leadoff man is on second.

                        80 steal rating, 80 speed rating, work the count. You will have success.

                        Comment

                        • JHodges57
                          Pro
                          • Mar 2019
                          • 507

                          #57
                          Re: Manage mode players

                          Originally posted by forme95
                          I moved foul down to 4 and it seems like I am seeing more fouls. How are fouls at 5? Are you seeing pitchers pitching in excess of 20 or more pitches an inning constantly?

                          Sent from my Pixel 2 using Tapatalk

                          You really shouldn't look at pitches per inning as much as looking at avg pitches per batter. I think the real life avg for pitches per batter is around 4. If that number looks reasonably close then that would be good.

                          That being said, I have noticed that if a pitcher has a low pitch count from the 3rd inning on, at some point you will run into that one batter who faces 15 or more pitches. I figure that's the game leveling things out but IRL pitchers sometimes mow batters down all game without using many pitches. You never see that in the game.
                          Last edited by JHodges57; 04-13-2020, 05:34 PM.

                          Comment

                          • My993C2
                            MVP
                            • Sep 2012
                            • 1588

                            #58
                            Re: Manage mode players

                            Originally posted by JHodges57
                            That being said, I have noticed that if a pitcher has a low pitch count from the 3rd inning on, at some point you will run into that one batter who faces 15 or more pitches. I figure that's the game leveling things out but IRL pitchers sometimes mow batters down all game without using many pitches. You never see that in the game.
                            Was involved in a pretty interesting game yesterday. As mentioned earlier I am using the Nationals rebranded as the Expos and the team is presently leading the NL East with a 3.5 game lead over the Braves with a record of 14-7 however we are on a 3 game losing streak having just lost 3 of 4 against the Cubs. In yesterday's game my ace Max Scherzer pitched very well going 7 innings, striking out 11, giving up 5 hits, 4 walks and giving up only 1 run (a solo HR in the 2nd inning). Problem is Yu Darvish the Cubs starter went 8.1 innings striking out 9, no walks, only 4 hits and no runs.

                            Both pitchers excelled in their respective performances, but they were two very different results. Basically Max threw a ton of pitches especially early in the game with many pitches out of the strike zone trying to nibble corners and of course many timely pitches to get himself out of trouble despite walking four batters. Darvish on the other had appeared to get into the head of my batters. My batters appeared to swing at anything and everything early in the count out of the strike zone that resulted in many 0-2 counts and then Darvish threw pitches clearly in the strike zone and for whatever reason batters just watched them for the KO instead of swinging.

                            Now despite my current 3 game losing streak, the team is still doing well with a 14-7 record and the best way to surmise the performance so far is that my batters love to swing at almost anything close to being over the plate early in the count, but since the team has many decent hitters (Juan Soto is a monster), they do make contact and some of this contact results in good offensive performance where they are driving the opposing starters out of the game not because of high pitch counts, but instead driving them from the game because of high offensive run performance. On the opposite end, my starters appear to throw tons of pitches (most need to be pulled by the 6th inning which is pretty much the average right?), and the difference being that it isn't so much fouls balls that cause the high pitch counts but instead my starters throw tons of pitches out of the strike zone (so they do walk many), but they also strike out many and in many (but not all) cases are capable of working themselves out of trouble. If this pattern was happening to both teams, I would think it would be related to my slider settings (most of which are at the default 5 values). But I also had this same sort of results in past years when I used the Rockies with the main difference being that this current Nationals team I am using have two ace starters (Scherzer and Strasburg) and a very talented 3rd starter (Patrick Corbin) whereas in past years the best Rockies starter would only be a number 3 or number 4 starter on most other teams.

                            Coincidence? Maybe? Or maybe it's just me. LOL

                            PS: the team should actually be 12-9 instead of 14-7 as twice my batters pulled the rabbit out of the hat coming from behind in the 9th inning to snatch victory from defeat whereas so far my bull pen (knock on wood) has yet to blow a save.
                            Last edited by My993C2; 04-13-2020, 10:16 AM.

                            Comment

                            • tessl
                              All Star
                              • Apr 2007
                              • 5683

                              #59
                              Re: Manage mode players

                              Originally posted by JHodges57
                              You really shouldn't look at pitchers per inning as much as looking at avg pitches per batter. I think the real life avg for pitches per batter is around 4. If that number looks reasonable close then that would be good.

                              That being said, I have noticed that if a pitcher has a low pitch count from the 3rd inning on, at some point you will run into that one batter who faces 15 or more pitches. I figure that's the game leveling things out but IRL pitchers sometimes mow batters down all game without using many pitches. You never see that in the game.
                              What I do to reduce pitch counts is this: There are times when the cpu takes over and orders the user pitcher to pitch around on a batter or an individual pitch.

                              0-2 count for example your pitcher will waste a pitch 90% of the time. This frequently drives up the pitch count as 0-2 evolves into 2-2 or 3-2.

                              If you play with DH off like I do you will also see the 8 hitter being pitched around frequently to get to the pitcher. For example runner at second, less than 2 out, 8 hitter at the plate watch how often the batter walks to set up a double play with pitcher batting. The obvious problem which most manage mode players can see is when the pitcher doesn't hit into a double play you bring the leadoff man to the plate with runners on base. You are walking the 8 hitter to get to the 1 hitter - and driving up the pitch count.

                              For that reason on 0-2 counts and in situations where I sense the cpu has ordered a pitch around I use L2 - X to order my pitcher to "pitch to batter".

                              Good way to reduce pitch count although the real problem is pitcher stamina more than pitch count. Any pitcher with less than 80 stamina will have trouble getting thru 6 innings on most days. The only slider I've adjusted this year is injury due to the crazy amount of injuries I was seeing from 5 to 3.

                              Comment

                              • shawn306
                                Rookie
                                • Apr 2016
                                • 115

                                #60
                                Re: Manage mode players

                                I am really liking what I am seeing so far. I am using defaults except for the following which I got from a post from Incognito.

                                CPU Contact 6
                                CPU Manager Hook 4
                                Fielding Errors IF 8
                                Throwing Errors IF 3
                                Fielder Arm Strength IF 4
                                Fielder Arm Strength OF 3
                                Baserunner Steal Ability 7

                                So far so good. The Yanks started off hot but have cooled off, getting swept in Oakland. They hit 0 home runs and only scored three runs in the three games. (so much for a hot start LOL)

                                I have injuries set at 7 and I haven't seen much so far except for Tanaka who I put on the 15 day dl. I had injuries to Voit and Andjuar but they were little day to day type injuries.

                                I was thinking about moving starter stamina up to 6 from 5. It seems to me that some of these pitchers are pretty much out of gas after 75-80 pitches. Reallly good pitchers like Cole (who right now has started the year 1-3) are good for 100 to 110. So I might play around with a little but other than that I think I am good to go. Gonna see where things are at the end of month and then decide if changes to need to be made.

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