What happened?! WAYYY to many HRs.

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  • Incognito
    Rookie
    • Feb 2003
    • 136

    #16
    Re: What happened?! WAYYY to many HRs.

    Only had time to play a handful of games but noticed the same thing. Teams have been averaging over 4 HRs per game so far. As already mentioned here earlier, the percentage of runs scored via the HR ball is way too high (as high as 70%). Even though players have set a record pace in home runs during the 2019 season, teams still averaged well below 2 HR per game.

    Im aware averages can be skewed on a small sample, but when guys like Ender Inciarte and Adam Eaton are hitting opposite field no doubter HR, it does have me questioning if the HR power is a bit overtuned in the game atm.

    Comment

    • countryboy
      Growing pains
      • Sep 2003
      • 52723

      #17
      Re: What happened?! WAYYY to many HRs.

      Originally posted by knich
      I slightly disagree it is related to P/P. Yes I have had P/P HRs, hits and outs. But most of the HRs I have hit and CPU have hit are actually not P/P or even squared up. The pitches are meat pitches far from intended target. I'd estimate 50%+ of the HRs I have seen occurred because of mistake pitches. I do think the CPU and classic pitching (I use) results in mistakes too often even when trying with ace pitcher to throw outside. I am still testing though.
      Trying moving the PITCHER CONSISTENCY slider to up to like "8" and see if that doesn't help your issue. If it becomes too overpowering (pitchers painting corners and not making mistake pitches) then slowly back it down.
      I can't shave with my eyes closed, meaning each day I have to look at myself in the mirror and respect who I see.

      I miss the old days of Operation Sports :(


      Louisville Cardinals/St.Louis Cardinals

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      • JoshC1977
        All Star
        • Dec 2010
        • 11564

        #18
        Re: What happened?! WAYYY to many HRs.

        Originally posted by knich
        Understood...was just curious why the offspeed is one less if 10/10 represents speed difference IRL. I don't know the answer which is why I was asking you?
        I don't know either. I don't go down the slippery slope of comparing the game to real life; rather focusing on what keeps the game balanced within the context of the game's engine. For me, a one point offset has been enough to keep me off-balance once I found a FB pitch speed setting where 95+ mph fastballs were difficult for me to pull unless I was sitting on them. At that speed, the one point difference was enough where a slower breaking ball would be missed if I was sitting fastball (on an evened-out setting, I'd be at nearly the optimal place to pull the pitch for a deep drive).
        Play the games you love, not the games you want to love.

        Comment

        • cusefan74
          MVP
          • Jul 2010
          • 2408

          #19
          Re: What happened?! WAYYY to many HRs.

          This isn't hard guys, just adjust the timing and solid hits sliders for human and the ai and you see a big difference in homeruns. I'm playing on allstar and went from seeing 6-7 homeruns a game to seeing 1-3 or none a couple of times.

          Comment

          • El_MaYiMbE
            MVP
            • Mar 2003
            • 1427

            #20
            Re: What happened?! WAYYY to many HRs.

            Originally posted by knich
            I slightly disagree it is related to P/P. Yes I have had P/P HRs, hits and outs. But most of the HRs I have hit and CPU have hit are actually not P/P or even squared up. The pitches are meat pitches far from intended target. I'd estimate 50%+ of the HRs I have seen occurred because of mistake pitches. I do think the CPU and classic pitching (I use) results in mistakes too often even when trying with ace pitcher to throw outside. I am still testing though.
            The P/P is just an example of how the game rewards good hitting. I definitely hit more HRs without P/P than with P/P. However, the scenario I described above showed how extreme the reward for making good contact (perfect in this case) is.

            1. Mid-50's Power, Contact, and Vision
            2. Pitch low in the zone
            3. Somehow the hitter generated a P/P Fly for a no-doubt HR.

            How? Because the game rewarded my P/P with a HR instead of hard grounder or line drive in the gap as I would have expected.

            Again, I think the game is doing a great job of rewarding user input, but they have tipped the scales of said reward too much towards power, rather than just a good outcome in general. Good outcomes naturally includes HRs for sure (especially for Power Hitters), but good outcomes should not be exclusively HRs (or mostly even). Gap Doubles and hard singles are just as productive sometimes, and when they happen more often than HRs across 162 games, it actually makes it more representative of what real baseball is like.
            Last edited by El_MaYiMbE; 03-20-2020, 04:04 PM.

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            • Culture Rot
              MVP
              • Aug 2011
              • 3018

              #21
              Re: What happened?! WAYYY to many HRs.

              More home runs = More Bat Flips = More Dancing. Little bit of this, little bit of that.

              Comment

              • El_MaYiMbE
                MVP
                • Mar 2003
                • 1427

                #22
                Re: What happened?! WAYYY to many HRs.

                Originally posted by cusefan74
                This isn't hard guys, just adjust the timing and solid hits sliders for human and the ai and you see a big difference in homeruns. I'm playing on allstar and went from seeing 6-7 homeruns a game to seeing 1-3 or none a couple of times.
                It is not that simple. I am working a set of sliders here: https://forums.operationsports.com/f...ts-2020-a.html

                I actually already did what you recommended above about 10 games ago. It helps curb it a little but it does not solve for what the heart of the issue is.

                I also play on HoF, so there is definitely a user skill component here, which again points back to my point: Good user input (read skill) plays a huge role in this. Good user input is being rewarded with HRs more than it should be.

                Countryboy suggested setting CPU Pitcher Consistency slider to 8 and then walking it back from there accordingly. I will test to that, coupled with lowered Timing and Solid Hits. Follow the link above to see how that plays out...

                But out of the box, and even after some minor slider adjustments, I stick to my diagnosis....User Input is being reward too often with HRs and not enough hard hit liners and grounders. The scales need to be tipped back on the launch angle.
                Last edited by El_MaYiMbE; 03-20-2020, 04:12 PM.

                Comment

                • cubby blue
                  Pro
                  • Mar 2012
                  • 620

                  #23
                  Re: What happened?! WAYYY to many HRs.

                  I haven't played but 3 games since patch dropped. I hit 4 solo homers first game, i think 2 in the second, and 2 in the third. I just thought my team was on a homer streak. Now i don't know.

                  I play on hof 3 solid hits and 4 power.

                  I don't mean to change the subject but I have 21 errors from 16 games and majority are throwing. Use analog throwing and no feedback as i did last year. (worked fine last year) Any suggestions?

                  Sent from my SM-T810 using Operation Sports mobile app
                  Last edited by cubby blue; 03-20-2020, 05:41 PM.
                  Mississippi State
                  Cubs
                  New Orleans Saints
                  Bulls

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                  • knich
                    MVP
                    • Jan 2005
                    • 1116

                    #24
                    Re: What happened?! WAYYY to many HRs.

                    Originally posted by countryboy
                    Trying moving the PITCHER CONSISTENCY slider to up to like "8" and see if that doesn't help your issue. If it becomes too overpowering (pitchers painting corners and not making mistake pitches) then slowly back it down.
                    I did bump to 7, which is why I said I'm still testing.

                    Comment

                    • Caulfield
                      Hall Of Fame
                      • Apr 2011
                      • 10986

                      #25
                      Re: What happened?! WAYYY to many HRs.

                      time for SDS to put humidors in every stadium.

                      or is the Show ball's stitches just wound too tight.


                      or maybe somebody in the art department accidentally moved the fences in a few feet


                      or...
                      OSFM23 - Building Better Baseball - OSFM23

                      A Work in Progress

                      Comment

                      • Lisac
                        MVP
                        • Aug 2013
                        • 1818

                        #26
                        Re: What happened?! WAYYY to many HRs.

                        Just dropped Solid Contact to 4 and User/CPU Power to 3

                        Played 1 game trying it at this

                        Padres (Me)- 3
                        Rockies (CPU)- 0

                        1 HR hit
                        Machado 2run shot on hanging curve

                        Rockies had 10 hits

                        Going to put CPU Power on 4 and see what happens

                        Comment

                        • XxKnicksRules215xX
                          MVP
                          • Mar 2016
                          • 1814

                          #27
                          Re: What happened?! WAYYY to many HRs.

                          Originally posted by Lisac
                          Just dropped Solid Contact to 4 and User/CPU Power to 3

                          Played 1 game trying it at this

                          Padres (Me)- 3
                          Rockies (CPU)- 0

                          1 HR hit
                          Machado 2run shot on hanging curve

                          Rockies had 10 hits

                          Going to put CPU Power on 4 and see what happens
                          was going to do this myself but SDS will patch the home run power.

                          Comment

                          • RunRickyRun24
                            Rookie
                            • Feb 2017
                            • 384

                            #28
                            Re: What happened?! WAYYY to many HRs.

                            Originally posted by XxKnicksRules215xX
                            was going to do this myself but SDS will patch the home run power.


                            Did they say this anywhere?


                            Sent from my iPhone using Operation Sports

                            Comment

                            • ninertravel
                              MVP
                              • Aug 2015
                              • 4833

                              #29
                              Re: What happened?! WAYYY to many HRs.

                              CPU pitcher consistency to 6. power and timing to 3 and solid hits to 4. and it fixes the problem of a home run Darby game to only a game with 3 or 4 homers in it max. that is what sliders are for

                              Comment

                              • knich
                                MVP
                                • Jan 2005
                                • 1116

                                #30
                                Re: What happened?! WAYYY to many HRs.

                                Originally posted by ninertravel
                                CPU pitcher consistency to 6. power and timing to 3 and solid hits to 4. and it fixes the problem of a home run Darby game to only a game with 3 or 4 homers in it max. that is what sliders are for
                                Did you do this for both HUM and CPU? What difficulty? And are you still getting good hit variety, including P/P?

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