What happened?! WAYYY to many HRs.

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  • JHodges57
    Pro
    • Mar 2019
    • 507

    #46
    Re: What happened?! WAYYY to many HRs.

    Not a huge sample size here either, but in MoM mode here are the numbers involving my 2 team's batting and pitching number in relation to historic stats from last year.

    My 2 teams: 13% HR/h MLB avg 2019: 16%
    Opponents: 26% HR/h

    My 2 teams: 27% HR/Runs MLB Avg: 29%
    Opponents: 51% HR/Runs

    My 2 teams are right around the league average, but our opponents are way over. Have no idea why that should be. I have been thinking the number of HR's has been high, but it appears that's only because of the numbers opponents are putting up. Changing power/solid hits sliders down may help bring the opponents into a reasonable range but it will also reduce my teams to ridiculously low numbers.

    My 2 teams: 4.8 Runs/game
    Opponents: 3.7 runs/game

    This is default sliders. My 2 teams are Houston and LA Dodgers and each has played at least 25 games.
    Last edited by JHodges57; 03-21-2020, 02:35 PM.

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    • JHodges57
      Pro
      • Mar 2019
      • 507

      #47
      Re: What happened?! WAYYY to many HRs.

      Originally posted by knich
      This is exactly how I feel. I don't want the HRs muted but it is getting tiresome when both teams are hitting HRs at faster rate than juiced ball era.

      In reality, MLB DID hit HRs at a higher rate than the juiced ball ERA. They set a new record for most HRs in a season. 2 teams had 300 on the season which is also a record.

      Comment

      • JHodges57
        Pro
        • Mar 2019
        • 507

        #48
        Re: What happened?! WAYYY to many HRs.

        Originally posted by tgreer
        I play MOM so all I do is test CPU vs CPU to adjust my slider likings. One thing I noticed from the start was the wind was blowing out EVERY game. Through Day 1 (15 games) there were 59 HR (1.97 Avg/Team compared to 1.40 in real MLB last year).

        First test I ran was Power down to 4 and ran the same 15 games. This came up with 30 HR (1.00/Team). Seemed a little low

        The next 15 game test I did I put power back to Default and WIND at 0. It came back with a 1.47/Team rate vs 1.40 real MLB 2019

        Still a little too high for my liking but I am going to roll through 75 games and get all the Rotation Spots a start this way and check out the results. But so far its the best results I have seen so far without diminishing the offense too much

        1.47 seems pretty good to me actually. A game will never get it exact.

        You may have a point about the wind. I haven't even looked at that. Maybe adjusting the wind slider would make a difference, I don't know.

        Comment

        • knich
          MVP
          • Jan 2005
          • 1116

          #49
          Re: What happened?! WAYYY to many HRs.

          Originally posted by ninertravel
          CPU pitcher consistency to 6. power and timing to 3 and solid hits to 4. and it fixes the problem of a home run Darby game to only a game with 3 or 4 homers in it max. that is what sliders are for
          Originally posted by knich
          This is exactly how I feel. I don't want the HRs muted but it is getting tiresome when both teams are hitting HRs at faster rate than juiced ball era. Played Yanks v. A's last night. They had a combined 11 HRs thru 8 innings. This was AFTER I bumped up pitch consistency on HOF and did everything I could to throw balls far outside the zone and they kept ended up over the middle of the plate...regardless of who was pitching. The biggest problem was even the hitters with 45/45 where crushing HRs...not just occasionally either. I expect there will be some meat pitches even with Ace pitchers but they are simply too frequent. I simmed the 9th because it wasn't realistic and thus not fun.
          Update: Reduced HUM/CPU power to 3 and solid hits to 4. Pitch consistency I reduced to 6 HUM/CPU (from 7) on HOF. Played one game each with Brewers and Yanks. Brewers game - neither team had HR. Yanks game - Stanton hit HR only. Before that game, thru 13 games Yanks were on pace to hit 560 HRs.

          I know small sample size but combined with your results we know the sliders are working well here. The other good news is I saw a lot more hit variety with these settings than I did at default. I was not expecting to see all the choppers, bloopers, bleeders and of course still P/P and squared hits. Everything seemed more organic. Btw. Stanton HR was good contact not P/P.

          Comment

          • tgreer
            Pro
            • Mar 2005
            • 565

            #50
            Re: What happened?! WAYYY to many HRs.

            Originally posted by JHodges57
            1.47 seems pretty good to me actually. A game will never get it exact.

            You may have a point about the wind. I haven't even looked at that. Maybe adjusting the wind slider would make a difference, I don't know.
            The wind dropped to 0 definitely helped not only in getting the HR corrected but also passing the "eye ball" test. Too many flyballs were leaving the park with wind at default. 1.35 through 20 CPU vs CPU games with my two MOM games included there. I run all the AL games CPU vs CPU and loving the way the numbers are looking. I am doing a spreadsheet similar to Nomos in the past

            Comment

            • ninertravel
              MVP
              • Aug 2015
              • 4833

              #51
              Re: What happened?! WAYYY to many HRs.

              Originally posted by knich
              Update: Reduced HUM/CPU power to 3 and solid hits to 4. Pitch consistency I reduced to 6 HUM/CPU (from 7) on HOF. Played one game each with Brewers and Yanks. Brewers game - neither team had HR. Yanks game - Stanton hit HR only. Before that game, thru 13 games Yanks were on pace to hit 560 HRs.

              I know small sample size but combined with your results we know the sliders are working well here. The other good news is I saw a lot more hit variety with these settings than I did at default. I was not expecting to see all the choppers, bloopers, bleeders and of course still P/P and squared hits. Everything seemed more organic. Btw. Stanton HR was good contact not P/P.
              another thing was foul ball frequency to 2. I found I would get pitch counts to 100v very early then hit homers when they tire, I moved solid hits and timing back to 5 to see what happened then I got back to a 9-6 game with lots of homers. so solid hits and timing are for sure linking to homers spiking not just power

              Comment

              • RunRickyRun24
                Rookie
                • Feb 2017
                • 384

                #52
                Re: What happened?! WAYYY to many HRs.

                The game is normal for me now ... 🤷🏻*♂️[emoji23]


                Sent from my iPhone using Operation Sports

                Comment

                • Rmiok222
                  MVP
                  • Nov 2015
                  • 3129

                  #53
                  What happened?! WAYYY to many HRs.

                  I’m experimenting with power, solid hits, and timing all at 4. At default I was scoring in double digit run totals regularly

                  This was HOF difficulty


                  Sent from my iPhone using Operation Sports
                  Last edited by Rmiok222; 03-21-2020, 09:35 PM.

                  Comment

                  • Detroit Tigers
                    MVP
                    • Mar 2018
                    • 1376

                    #54
                    Re: What happened?! WAYYY to many HRs.

                    More than half my lineup has the snowflake right now and I’ve been held to 3 runs or less five times in my last ten. Sorry not sorry about hitting homers. Furthermore I refuse to be influenced or made to feel guilty hitting bombs by you crybabies - every homer I’ve hit has been earned goddamnit.

                    But seriously my homers have leveled off nicely and game variety is crazy good. My last ten:

                    W 6-5
                    L 8-4
                    L 5-1
                    L 2-1
                    L 2-1
                    W 12-2
                    W 4-1
                    W 2-0
                    W 9-3
                    L 7-4

                    A couple tweaks but basically default AS. Seems fine to me, and the near-constant threat of a HR makes it feel like no lead is safe, for you or the CPU, because you can always get right back into the game with a bloop and a blast. I like it this way a lot better than the countless hours and years spent feeling hopeless at the plate. Down by 4 in the 8th suddenly feels “no problem”, opposed to it being a one-in-a-hundred longshot like it’s been for the past decade.

                    I love this game just how it is and I’ll be upset if they make drastic changes to appease certain crowds who seem to always want new games to play the exact way they played the year before. How many times has this already happened? They introduce new physics, people whine, and next thing you know hitting is identical to how it was in 15, 16, 17, 18 & 19. Let’s not, ok?
                    Just one man’s opinion.
                    I don’t actually care about any of this.

                    Comment

                    • knich
                      MVP
                      • Jan 2005
                      • 1116

                      #55
                      Re: What happened?! WAYYY to many HRs.

                      Originally posted by ninertravel
                      another thing was foul ball frequency to 2. I found I would get pitch counts to 100v very early then hit homers when they tire, I moved solid hits and timing back to 5 to see what happened then I got back to a 9-6 game with lots of homers. so solid hits and timing are for sure linking to homers spiking not just power
                      Which slider do you think most affects HRs? Power or solid hits?

                      Comment

                      • Rmiok222
                        MVP
                        • Nov 2015
                        • 3129

                        #56
                        Re: What happened?! WAYYY to many HRs.

                        Originally posted by knich
                        Which slider do you think most affects HRs? Power or solid hits?


                        Just to chime in I had solid hits down to 3, timing at 2 and power at 5....I hit 8 homeruns with the Indians on HOF. So take that for what it’s worth. I haven’t lowered power yet. Really didn’t want to go that route, but I don’t see much of a choice.

                        I know people preach “sample size” and I’m well past an adequate sample size at this point too. I’m basically guaranteed 6+ runs a game with multiple HRs if I’m using default HOF.

                        Tomorrow I’ll be trying 5 contact, 4 power, 3 timing, 4 foul frequency, and 4 solid hits and I’m going to tweak from there.


                        Sent from my iPhone using Operation Sports

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                        • TnT1tan
                          Rookie
                          • Jul 2010
                          • 128

                          #57
                          Re: What happened?! WAYYY to many HRs.

                          This is what Kyle said about the hitting change on Twitter for those who haven't seen it....


                          @Yourfriendkyle
                          If you guy's are curious on who to blame for the best MLB game ever released turning broken it isn't SDS as much as it's the people who had a 12.56 ERA in the first week on Veteran and complained about how hitting was too easy. Well wait til you get to HOF and Legend now lmao..

                          Sent from my SM-N960U using Tapatalk

                          Comment

                          • Gagnon39
                            Windy City Sports Fan
                            • Mar 2003
                            • 8544

                            #58
                            Re: What happened?! WAYYY to many HRs.

                            I have tried to tell myself that it will all play out and that things will even out over time. However after the past few games it’s simply undeniable, there’s way too much power in this game. It really needs to be toned down in an update.

                            I’ve given it much thought and I’ve played baseball video games all my life. I’m a long-time veteran of The Show and value Armor’s thoughts and his sliders. He’ll say that you need a sample size of 30-50 games before an issue such as this needs to be addressed. Well, I’ve played The Show for long enough and I can tell you beyond a shadow of a doubt that I don’t need that many games to determine that there’s just entirely too many home runs. It completely takes the excitement out of hitting them for me. I play on Hall of Fame for both hitting and pitching and I’m destroying the ball like never before. Yes, I know I’m early in the season but I’m currently on pace for 486 home runs. The all time record that was set last year by the Indians was 309... and that’s an AL team. I play as the Cubs, with only 8 position hitters in the lineup most games.

                            Furthermore, here’s the true heart of the issue. And people can say whatever they want, but it’s true. All sports games have catered to the online crowds the past 10 or so years, and now it’s trickling directly into offline franchise modes. Franchise mode has already been left for dead and has not really had any significant updates in a long, long time. And since SDS makes all of its money from Diamond Dynasty, that’s who they cater to. And this group is largely populated by 12-year old kids that want to do backflips crossing home plate after their 8th home run of the game in their neon uniforms. That’s who the game is being developed for as the years go on.

                            So this arcade style, rouided out home run fest is a direct result of people in Diamond Dynasty crying about not hitting a 525 foot homer every time they have, “perfect,” timing. Meanwhile all we can do is hope that someday SDS helps out the fans that made them popular in the first place.

                            What needs to happen, but never will, is there needs to be two modes. Keep the game EXACTLY how it is right now and let it work like it does in Diamond Dynasty so little Joey can score 18 runs a game and hit bombs for days. But give us a, “simulation,” toggle that allows franchise users to get a realistic experience.


                            Sent from my iPhone using Operation Sports
                            All the Way, Again: A Chicago Cubs Franchise

                            Streaming on Twitch
                            https://www.twitch.tv/gagnon39

                            Comment

                            • Rmiok222
                              MVP
                              • Nov 2015
                              • 3129

                              #59
                              Re: What happened?! WAYYY to many HRs.

                              Originally posted by Gagnon39
                              I have tried to tell myself that it will all play out and that things will even out over time. However after the past few games it’s simply undeniable, there’s way too much power in this game. It really needs to be toned down in an update.

                              I’ve given it much thought and I’ve played baseball video games all my life. I’m a long-time veteran of The Show and value Armor’s thoughts and his sliders. He’ll say that you need a sample size of 30-50 games before an issue such as this needs to be addressed. Well, I’ve played The Show for long enough and I can tell you beyond a shadow of a doubt that I don’t need that many games to determine that there’s just entirely too many home runs. It completely takes the excitement out of hitting them for me. I play on Hall of Fame for both hitting and pitching and I’m destroying the ball like never before. Yes, I know I’m early in the season but I’m currently on pace for 486 home runs. The all time record that was set last year by the Indians was 309... and that’s an AL team. I play as the Cubs, with only 8 position hitters in the lineup most games.

                              Furthermore, here’s the true heart of the issue. And people can say whatever they want, but it’s true. All sports games have catered to the online crowds the past 10 or so years, and now it’s trickling directly into offline franchise modes. Franchise mode has already been left for dead and has not really had any significant updates in a long, long time. And since SDS makes all of its money from Diamond Dynasty, that’s who they cater to. And this group is largely populated by 12-year old kids that want to do backflips crossing home plate after their 8th home run of the game in their neon uniforms. That’s who the game is being developed for as the years go on.

                              So this arcade style, rouided out home run fest is a direct result of people in Diamond Dynasty crying about not hitting a 525 foot homer every time they have, “perfect,” timing. Meanwhile all we can do is hope that someday SDS helps out the fans that made them popular in the first place.

                              What needs to happen, but never will, is there needs to be two modes. Keep the game EXACTLY how it is right now and let it work like it does in Diamond Dynasty so little Joey can score 18 runs a game and hit bombs for days. But give us a, “simulation,” toggle that allows franchise users to get a realistic experience.


                              Sent from my iPhone using Operation Sports


                              I agree with you. Power, and solid hits BOTH need dropped. No doubt.


                              Sent from my iPhone using Operation Sports

                              Comment

                              • Jeffrey Smith
                                MVP
                                • Apr 2014
                                • 1925

                                #60
                                What happened?! WAYYY to many HRs.

                                Originally posted by Rmiok222
                                Just to chime in I had solid hits down to 3, timing at 2 and power at 5....I hit 8 homeruns with the Indians on HOF. So take that for what it’s worth. I haven’t lowered power yet. Really didn’t want to go that route, but I don’t see much of a choice.

                                I know people preach “sample size” and I’m well past an adequate sample size at this point too. I’m basically guaranteed 6+ runs a game with multiple HRs if I’m using default HOF.

                                Tomorrow I’ll be trying 5 contact, 4 power, 3 timing, 4 foul frequency, and 4 solid hits and I’m going to tweak from there.


                                Sent from my iPhone using Operation Sports


                                We all “preach” sample size. Not sure the devs do. Too many patches every year for hitting. No wonder people get slider-itis.

                                They need to build the game how they feel is best And let the user use sliders to adjust and then leave it alone. But they are always trying to patch to keep online users satisfied.


                                Sent from my iPhone using Operation Sports
                                Last edited by Jeffrey Smith; 03-22-2020, 01:07 AM.
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