CPU Baserunning

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  • tuckermaine
    Banned
    • Nov 2017
    • 922

    #31
    Re: CPU Baserunning

    Originally posted by CaseIH
    1 thing, that I feel helps improve baserunning is editing base running ability. Whoever does the ratings for MLBTS always does a piss pore job on baserunning ability being too low for most players, as well as baserunning aggressiveness being to low overall for many players.

    Ive edited both of these things, every yr I have bought the game for several yrs now. Its a pain to do, especially if you hate having to spend time editing, but it does improve baserunning of players. I use auto baserunning, so it effects both me and the CPU, without editing these 2 things. Even the great rerated roster makers, tend to not get it right with these 2 things.

    There use to be a spreadsheet on here that Knight I think put up several yrs ago, for rating players, and how to rate players baserunning skills, and stealing %. I can't remember the exact ratings to base players on to their stolen base % and aggression, but you should be able to search for it on here.

    Can you share your player edits I’m curious

    Game is painful with Baserunning.....I am a Cpu Cpu Player and I haven’t seen any aggressive baserunners not even from players with attributes that support stretching a single..or going from first to third...lame

    Problem is “Basestealing Aggressiveness “ and “Baserunning aggressiveness“ are two different things.
    According to MLB the Show they are the SAME, the Show has Baserunning tied to Stealing using
    Basestealing Aggressiveness as its measure.....makes for bad Baserunning gameplay.

    A player with 65 speed should be able to stretch or at least attempt to stretch a single in a gap with a weak arm outfielder....but we shouldn’t have to take that same 65 baserunner and “jack“ his Basestealing attribute so he can Base run in a realistic manner..when he’s not a base stealer per say..

    Would love to know what edits you are making...if you could share I’ll try that too because I’m done with MLB until this is fixed...
    Last edited by tuckermaine; 10-12-2020, 07:47 PM.

    Comment

    • bronxbombers21325
      MVP
      • Mar 2012
      • 3058

      #32
      Re: CPU Baserunning

      Here’s another one that gets me. Down 1 run in the 9th, 2 outs. Brett Gardner on 1st, DJ LeMahieu comes up and knocks a double into the center field gap that rolls to the wall. I think for sure it’s a tie game. Center fielder is just going into his throwing motion as Gardner is getting to third, and BAM. Gardner stops dead in his tracks at third base on a play that he could have scored on by a mile. Yes, I know I could have taken over and sent him, but by the time I realized he had actually stopped it was too late. Of course Judge comes up and hits a lazy fly, and it’s a loss for me. I haven’t wanted to break a controller so much since I was a kid.

      Comment

      • Jhack99
        Rookie
        • Sep 2020
        • 194

        #33
        Re: CPU Baserunning

        When it comes to base runner aggressiveness, Im seeing the opposite. I play all my games and control the runners. But I'm referring to the cpu. I see them try to stretch singles into doubles all the time. And go first to third or home alot. Im not sure if difficulty plays a factor into it, for some reason I do. But have no numbers to back it up, I do play on Legend, I would have to check what my sliders are at for cpu baserunning but.. Sometimes I feel like the CPU makes bone head decisions alot more now then in years past (which i feel is actually pretty nice to see).

        Sent from my SM-G930P using Operation Sports mobile app
        Last edited by Jhack99; 10-14-2020, 03:59 AM.

        Comment

        • wizfan2
          Rookie
          • Aug 2004
          • 396

          #34
          Re: CPU Baserunning

          Originally posted by CaseIH
          1 thing, that I feel helps improve baserunning is editing base running ability. Whoever does the ratings for MLBTS always does a piss pore job on baserunning ability being too low for most players, as well as baserunning aggressiveness being to low overall for many players.

          Ive edited both of these things, every yr I have bought the game for several yrs now. Its a pain to do, especially if you hate having to spend time editing, but it does improve baserunning of players. I use auto baserunning, so it effects both me and the CPU, without editing these 2 things. Even the great rerated roster makers, tend to not get it right with these 2 things.

          There use to be a spreadsheet on here that Knight I think put up several yrs ago, for rating players, and how to rate players baserunning skills, and stealing %. I can't remember the exact ratings to base players on to their stolen base % and aggression, but you should be able to search for it on here.
          Would you mind sharing your roster baserunning edits?
          "They're no such thing as stupid questions, they're are just stupid people that ask questions"
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          "A wise man never knows all, only a fool knows everything"

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          -NF "Only"

          Comment

          • tuckermaine
            Banned
            • Nov 2017
            • 922

            #35
            Re: CPU Baserunning

            Originally posted by Jhack99
            When it comes to base runner aggressiveness, Im seeing the opposite. I play all my games and control the runners. But I'm referring to the cpu. I see them try to stretch singles into doubles all the time. And go first to third or home alot. Im not sure if difficulty plays a factor into it, for some reason I do. But have no numbers to back it up, I do play on Legend, I would have to check what my sliders are at for cpu baserunning but.. Sometimes I feel like the CPU makes bone head decisions alot more now then in years past (which i feel is actually pretty nice to see).

            Sent from my SM-G930P using Operation Sports mobile app
            Please please share your EVERYTHING ...Settings -Sliders-Difficulty ...
            Because I don’t see the CPU base runners doing any aggressive things ....zero!
            Frustration...

            Comment

            • Jhack99
              Rookie
              • Sep 2020
              • 194

              #36
              Re: CPU Baserunning

              Originally posted by tuckermaine
              Please please share your EVERYTHING ...Settings -Sliders-Difficulty ...
              Because I don’t see the CPU base runners doing any aggressive things ....zero!
              Frustration...
              Heres the ones that should apply. I constantly tweak/adjust my sliders, but heres where I'm at. I use a combination of MikeLowe47's and WarmWinds slider sets. Its not every game that it happens, but more then enough. And again, I'm not sure if difficulty plays a part, but I think it does. I play on Legend for everything with manual fielding. I can give all my settings but these i feel are the key ones.


              Fld errors infld - 7
              Fld errors outf - 7
              Throw errors infld - 7
              Throw errors outfld - 6
              Fld run spd - 4
              Fld reaction - 4
              Fld arm strength infld - 4
              Fld arm strength outfld -5
              Baserunner spd - 5
              Steal ability - 6
              Steal freq - 6

              Sent from my SM-G930P using Operation Sports mobile app
              Last edited by Jhack99; 10-21-2020, 02:04 AM.

              Comment

              • JHodges57
                Pro
                • Mar 2019
                • 507

                #37
                Re: CPU Baserunning

                Originally posted by Jhack99
                When it comes to base runner aggressiveness, Im seeing the opposite. I play all my games and control the runners. But I'm referring to the cpu. I see them try to stretch singles into doubles all the time. And go first to third or home alot. Im not sure if difficulty plays a factor into it, for some reason I do. But have no numbers to back it up, I do play on Legend, I would have to check what my sliders are at for cpu baserunning but.. Sometimes I feel like the CPU makes bone head decisions alot more now then in years past (which i feel is actually pretty nice to see).

                Sent from my SM-G930P using Operation Sports mobile app

                I don't think difficulty has much to do with it since the baserunning sucks in ai vs. ai games too. So often the runner on 2b doesn't score on doubles that were no doubt doubles. It was obvious no fielder was going to get the ball in the air once it left the bat. Happened to my buddy a few times in his RTTS too. He hits long, hard line drive doubles into the gap and the runner on 2b just stands there till the fielder is picking up the ball.

                Comment

                • countryboy
                  Growing pains
                  • Sep 2003
                  • 52728

                  #38
                  Re: CPU Baserunning

                  Originally posted by tuckermaine
                  Please please share your EVERYTHING ...Settings -Sliders-Difficulty ...
                  Because I don’t see the CPU base runners doing any aggressive things ....zero!
                  Frustration...
                  I know you asked JHack, but since he and I are having similar experiences:

                  Legend difficulty
                  Default Sliders
                  Manual Fielding/Throwing
                  Assisted/Manual baserunning

                  Like Jhack I see the CPU baserunners be aggressive and at times over-aggressive. But nothing to the point where I feel it needs to be tuned one way or the other.
                  I can't shave with my eyes closed, meaning each day I have to look at myself in the mirror and respect who I see.

                  I miss the old days of Operation Sports :(


                  Louisville Cardinals/St.Louis Cardinals

                  Comment

                  • KnightTemplar
                    MVP
                    • Feb 2017
                    • 3282

                    #39
                    Re: CPU Baserunning

                    Originally posted by JHodges57
                    I don't think difficulty has much to do with it since the baserunning sucks in ai vs. ai games too. So often the runner on 2b doesn't score on doubles that were no doubt doubles. It was obvious no fielder was going to get the ball in the air once it left the bat. He hits long, hard line drive doubles into the gap and the runner on 2b just stands there till the fielder is picking up the ball.
                    On AUTO base running this is absolutely accurate. I’ve posted photos, several. It’s not a mirage. It is obvious. It’s not an infrequent thing. How many times have you seen a CF running into the gap away from a runner on second and the runner doesn’t advance. I’m not talking about fielder running in, but out.


                    It’s obvious this needs major attention.
                    Last edited by KnightTemplar; 10-22-2020, 03:07 PM.

                    Comment

                    • CaseIH
                      MVP
                      • Sep 2013
                      • 3945

                      #40
                      Re: CPU Baserunning

                      Originally posted by wizfan2
                      Would you mind sharing your roster baserunning edits?
                      I didn't have any type of spreadsheet or anything, I just based it on their base stealing stats, and just knowing players abilities from watching a lot of baseball. There should be a thread from yrs ago that Knight used to rate players when he use to make the OSFM rosters, to rate players base running abilities.

                      The base running ratings for aggressiveness and base stealing has always been poorly done by whoever does them for The Show, with only a handful of the best base stealers having realistic ratings. Every players base running awareness basically needs raised quite a bit. Even the poorer base runners, I have awareness no lower than probably 25-30. I have your average players no lower than probably 45, with most being over 50 in awareness. With all players who are good and above, I all have 55 and above.
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                      • KnightTemplar
                        MVP
                        • Feb 2017
                        • 3282

                        #41
                        Re: CPU Baserunning

                        Originally posted by CaseIH

                        The base running ratings for aggressiveness and base stealing has always been poorly done by whoever does them for The Show, with only a handful of the best base stealers having realistic ratings. Every players base running awareness basically needs raised quite a bit. Even the poorer base runners, I have awareness no lower than probably 25-30. I have your average players no lower than probably 45, with most being over 50 in awareness. With all players who are good and above, I all have 55 and above.
                        I take it you are talking about the aggressiveness attribute. Are you seeing appropriate tag ups from 2nd to 3rd. For exampl? I think what I’m going to do with my team is up the aggressive attribute to 99 for my players just to test it. Won’t hurt as it’s quite frustrating the was it is now. That dramatic of a change should make it obvious. Will take me a few games to test it out.

                        Comment

                        • capa
                          Banned
                          • Jul 2002
                          • 5321

                          #42
                          Re: CPU Baserunning

                          Proper player ratings is always the key to realism in all sports games. No sliders can make up for poorly rated players where key attributes are either way too low or way too high.

                          C

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                          • KnightTemplar
                            MVP
                            • Feb 2017
                            • 3282

                            #43
                            Re: CPU Baserunning

                            Originally posted by KnightTemplar
                            I take it you are talking about the aggressiveness attribute. Are you seeing appropriate tag ups from 2nd to 3rd. For exampl? I think what I’m going to do with my team is up the aggressive attribute to 99 for my players just to test it. Won’t hurt as it’s quite frustrating the was it is now. That dramatic of a change should make it obvious. Will take me a few games to test it out.
                            Well, last night had the perfect way to test the aggressiveness slider. Runner on second with 77 speed. Fly ball hit into the gap between CF and RF, fielder running a bit back and away from second base.

                            My runner just stood there. Ooof.

                            I'll keep testing, but is it something else under the hood that has nothing to do with attributes????

                            I play AS vs. AS, default sliders.
                            Last edited by KnightTemplar; 10-23-2020, 10:07 AM.

                            Comment

                            • Jhack99
                              Rookie
                              • Sep 2020
                              • 194

                              #44
                              Re: CPU Baserunning

                              Originally posted by KnightTemplar
                              Well, last night had the perfect way to test the aggressiveness slider. Runner on second with 77 speed. Fly ball hit into the gap between CF and RF, fielder running a bit back and away from second base.

                              My runner just stood there. Ooof.

                              I'll keep testing, but is it something else under the hood that has nothing to do with attributes????

                              I play AS vs. AS, default sliders.
                              Do you mean Steal frequency slider? There is no Baserunning aggressiveness slider. And the steal frequency slider only applies to steal attempts and success rate.

                              Sent from my SM-G930P using Operation Sports mobile app

                              Comment

                              • KnightTemplar
                                MVP
                                • Feb 2017
                                • 3282

                                #45
                                Re: CPU Baserunning

                                Originally posted by Jhack99
                                Do you mean Steal frequency slider? There is no Baserunning aggressiveness slider. And the steal frequency slider only applies to steal attempts and success rate.

                                Sent from my SM-G930P using Operation Sports mobile app
                                Previous poster was talking about “awareness”. Where is that attribute? I assumed he was talking about aggressiveness. And no, not a slider but in attributes.

                                If there’s any magic to get the runner to advance in Just the above situation I’d love to hear it.
                                Last edited by KnightTemplar; 10-23-2020, 12:08 PM.

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