Do you think in a world where SCEA had the resources to do it, creating a model where they have a smaller core team working on core foundational level stuff annually while two different teams did more of the work on back of the box type features alternating releases so that each team got 2 cycles to work on their features that things would be different, at least a significant enough amount?
Asking because of your obvious experience in the field. I'm no dev, but try to read up as much as I can so my posts are somewhat informed and it truly seems like the reason all sports games are in limbo right now and not as good as we all wish is because the 9 month cycle every year is severely limiting.
Obviously SCEA doesn't have the resources to pull an Activision and have 3 different developers creating 3 games over 3 years, but I do think they have the resources to explore having a different model than they have now where based off their own words it seems that they had guys working on both the big features (stadium creator) and all of the core stuff and that is partially why this feature has been in development 3-5 years. It seems if they had the resources to do it, had they had a team dedicated solely to stadium creator that the feature may have been created and polished up in half maybe just 2 cycles instead of around 4.
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