Re: MLB The Show 21 Franchise Mode and March to October Details From Feature Premiere
100% agree!!! Very well said!! Most of it is lipstick on a pig.
I've been re-processing a lot of the information given out last night. A few areas I wanted to touch on...
Stadium Creator
It's a cute little cosmetic addition that many will enjoy. But it doesn't move the needle one iota. Why? Because, just like the rebranding/relocation module added last year, it changes NOTHING about the decisions you (or the CPU) make. SDS could have tied city size/stadium size/other demographics into starting budget expectations (and then actual cash flow as attendance varies). That would have made added actual meaning to having these options in game. Right now, it's pretty much an empty feature; just like re-branding was last year.
Budget "overhaul"
The old budget system was perfectly fine and made a ton of sense; I never understood the crying about it. If they had tied actual attendance figures into your weekly cash flow; it would have been brilliant. The ebbs and flows could have forced you into eating into your bank account during road trips and swoons in attendance. It would have made the financial aspect a lot deeper. In extreme cases, you may have been in a position where you didn't have enough cash banked to make a move...and for small market teams, I can totally see that happening. Instead, we get a shallower model.
#DepthChart
Touting something like this as a big "add", SMH. Could it be useful? Sure. But it really doesn't make the mode better either. Does the CPU utilize these future predictions into ANY of their logic? If not, it's just window-dressing (like Madden's "visual depth chart" that has been in the game for several years). If they DO use the projections, then that could mean something.
Player value re-calcs (trade/budget "enhancements")
There is a MASSIVE unanswered question about this. Does any of it matter for the CPU? If it doesn't...then it doesn't matter one iota. I'm going to err on the positive side and say that SDS indicated that they ran a lot of simulations and "liked what they saw". If you're running sims...that's all CPU...so it should all tie-in. Assuming this is correct, that is a positive development (though I can't wait to see how badly people jack things up using custom rosters with loads of over-potentialed players).
^^^ accurate
Removing morale in-game impact
Sigh...again, just catering to whiners. Instead of actually enhancing this to make it smarter/better, SDS decided to just remove the most meaningful part of its existence in the mode by removing morale's in-game impact. I'm sorry, but this is totally unacceptable to me.
What you said about morale, can not be any more TRUE
Loss of Y2Y Saves for '21
No matter what the reason these were removed, I have to consider this fact when assessing the franchise updates. From my perspective, the loss of this is not offset by anything they've done for this year's game.
I'll be honest, my interest in franchise for this year's game is incredibly lukewarm.
Stadium Creator
It's a cute little cosmetic addition that many will enjoy. But it doesn't move the needle one iota. Why? Because, just like the rebranding/relocation module added last year, it changes NOTHING about the decisions you (or the CPU) make. SDS could have tied city size/stadium size/other demographics into starting budget expectations (and then actual cash flow as attendance varies). That would have made added actual meaning to having these options in game. Right now, it's pretty much an empty feature; just like re-branding was last year.
Budget "overhaul"
The old budget system was perfectly fine and made a ton of sense; I never understood the crying about it. If they had tied actual attendance figures into your weekly cash flow; it would have been brilliant. The ebbs and flows could have forced you into eating into your bank account during road trips and swoons in attendance. It would have made the financial aspect a lot deeper. In extreme cases, you may have been in a position where you didn't have enough cash banked to make a move...and for small market teams, I can totally see that happening. Instead, we get a shallower model.
#DepthChart
Touting something like this as a big "add", SMH. Could it be useful? Sure. But it really doesn't make the mode better either. Does the CPU utilize these future predictions into ANY of their logic? If not, it's just window-dressing (like Madden's "visual depth chart" that has been in the game for several years). If they DO use the projections, then that could mean something.
Player value re-calcs (trade/budget "enhancements")
There is a MASSIVE unanswered question about this. Does any of it matter for the CPU? If it doesn't...then it doesn't matter one iota. I'm going to err on the positive side and say that SDS indicated that they ran a lot of simulations and "liked what they saw". If you're running sims...that's all CPU...so it should all tie-in. Assuming this is correct, that is a positive development (though I can't wait to see how badly people jack things up using custom rosters with loads of over-potentialed players).
^^^ accurate
Removing morale in-game impact
Sigh...again, just catering to whiners. Instead of actually enhancing this to make it smarter/better, SDS decided to just remove the most meaningful part of its existence in the mode by removing morale's in-game impact. I'm sorry, but this is totally unacceptable to me.
What you said about morale, can not be any more TRUE
Loss of Y2Y Saves for '21
No matter what the reason these were removed, I have to consider this fact when assessing the franchise updates. From my perspective, the loss of this is not offset by anything they've done for this year's game.
I'll be honest, my interest in franchise for this year's game is incredibly lukewarm.
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