Re: #fixtheshowfranchise
I had mentioned this in another thread, but if the devs allowed us to edit attributes globally like you can in NBA2K, that would allow us to make a lot of sim stats more realistic. I have to imagine that would be very feasible for them, and it would allow us to help ourselves.
The sim engine doesn't appear to have been touched for at least 10 years, so a lot of the sim stats reflect MLB a decade ago. Less strikeouts, less home runs, more steals, etc. With a global attribute editor, we could reflect current day MLB by doing something like reducing all pitcher HR/9 by 5, increasing K/9 by 10, decreasing vision by 5, increase power by 5, reduce baserunning aggressiveness by 10, etc. I'd have a blast testing with that.
Also, having all sliders affect simmed games and having separate sim sliders would do a lot of the same things. But ideally we'd have both global attribute editing and sim sliders.
I had mentioned this in another thread, but if the devs allowed us to edit attributes globally like you can in NBA2K, that would allow us to make a lot of sim stats more realistic. I have to imagine that would be very feasible for them, and it would allow us to help ourselves.
The sim engine doesn't appear to have been touched for at least 10 years, so a lot of the sim stats reflect MLB a decade ago. Less strikeouts, less home runs, more steals, etc. With a global attribute editor, we could reflect current day MLB by doing something like reducing all pitcher HR/9 by 5, increasing K/9 by 10, decreasing vision by 5, increase power by 5, reduce baserunning aggressiveness by 10, etc. I'd have a blast testing with that.
Also, having all sliders affect simmed games and having separate sim sliders would do a lot of the same things. But ideally we'd have both global attribute editing and sim sliders.
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