Coors Field gameplay is a disaster

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  • KnightTemplar
    MVP
    • Feb 2017
    • 3282

    #46
    Re: Coors Field gameplay is a disaster

    Originally posted by Therebelyell626
    Quick question about classic pitching. When you use this interface do you use the left stick to control location? Or is it basically just time the meter and it goes wherever the CPU AI decides to put it based on attributes?
    There is no meter. You aim with the stick and pitch. Outcome is influenced greatly by the pitchers attributes/stamina/confidence. I keep an absolute clean screen also, no pitch select/hot cold zone displays,etc. All done by feeling which pitch works/doesn’t.
    Last edited by KnightTemplar; 04-22-2022, 10:42 PM.

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    • DarthRambo
      MVP
      • Mar 2008
      • 6630

      #47
      Re: Coors Field gameplay is a disaster

      Originally posted by AUTiger1
      I remember a game back in 2008 in September of that year where the Braves and Marlins played to a 16-14 final score at old Pro Player Stadium (which was anything but a good hitter's park). There were 36 hits in that game, 4 homeruns.


      Now, you might be only talking about happening on the video game, but just felt like sharing this weird game that happened in real life.
      Yeah just speaking about the video game. 40 hits. 15 singles, 13 doubles, 11 homeruns, 1 triple. No wind. A line like that isn't happening in the game anywhere except that park. And this is power slider at 4 and solid hits at 4, and baserunner speed at 1. If that was default you may add a few more homeruns, doubles and probably another triple on default baserunner speed. I think it's more hilarious the way the game plays there. No, not every game. But every game certainly feels different and the ball flight is noticeably visually different. That I strongly dislike.

      Sent from my SM-G996U using Tapatalk
      Last edited by DarthRambo; 04-23-2022, 01:57 AM.
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      • DelishattheDish
        Rookie
        • Apr 2022
        • 20

        #48
        Re: Coors Field gameplay is a disaster

        Originally posted by Instant C1a55ic
        Classic focuses on just the players attributes to determine where the ball will go. So, essentially it is kind of a coin-flip with a lower OVR guy because his accuracy isnt as sharp. That alone is the reason why I dont use it. The higher difficulty you go, you know what happens.

        I get it works for you, but for me I would want some control over where the pitch goes, the speed, as well as be able to improve the accuracy by hitting the "window" thats available for the meter guys.

        Try another game, record a few at bats if you can. I would love to see your placements, where the balls actually go, and how/why the CPU is crushing them. In all my years playing this franchise, i have never had a game like what you have shown here.
        Funny thing is, I used to use classic pitching in franchise and the main issue was you'd never walk anyone so I switched to using analog and just upped the difficulty. I think guys believe that classic plays the same this year as it has in years past and it isn't the same at all. Yeah if you play on HOF difficulty with classic pitching you'll give up plenty of walks alright, you'll get straight lit up with a pitcher with lower control stats. That's what I was saying, didn't mean to trigger a bunch of lads and their chosen interface, it's just not good this year, I've tested it with pitchers of various ratings and want nothing to do with it.

        And still not even remotely surprised at that box score just lol

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        • AUTiger1
          MVP
          • Oct 2008
          • 2413

          #49
          Re: Coors Field gameplay is a disaster

          Originally posted by DelishattheDish
          Funny thing is, I used to use classic pitching in franchise and the main issue was you'd never walk anyone so I switched to using analog and just upped the difficulty. I think guys believe that classic plays the same this year as it has in years past and it isn't the same at all. Yeah if you play on HOF difficulty with classic pitching you'll give up plenty of walks alright, you'll get straight lit up with a pitcher with lower control stats. That's what I was saying, didn't mean to trigger a bunch of lads and their chosen interface, it's just not good this year, I've tested it with pitchers of various ratings and want nothing to do with it.

          And still not even remotely surprised at that box score just lol

          One of the reasons I like meter is that with it I still walk my fair share of guys. I still make mistake pitches. Sometimes I forget to hit the button on the downswing and the pitch goes way off it's intended target which sometimes can result in a meatball. I just feel more in control with meter pitching. Playing with classic is too old school for me. LOL! Grew up with it but always wanted more control. Once I got hooked on meter pitching with MVP I've never gone back to anything else. I've tried but seemed way too simple.
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          • Instant C1a55ic
            2022 Clark Cup Champions!
            • Mar 2007
            • 2958

            #50
            Re: Coors Field gameplay is a disaster

            Originally posted by DelishattheDish
            Funny thing is, I used to use classic pitching in franchise and the main issue was you'd never walk anyone so I switched to using analog and just upped the difficulty. I think guys believe that classic plays the same this year as it has in years past and it isn't the same at all. Yeah if you play on HOF difficulty with classic pitching you'll give up plenty of walks alright, you'll get straight lit up with a pitcher with lower control stats. That's what I was saying, didn't mean to trigger a bunch of lads and their chosen interface, it's just not good this year, I've tested it with pitchers of various ratings and want nothing to do with it.

            And still not even remotely surprised at that box score just lol
            With meter I average at least 3 walks a game, and thats dependent on the pitcher and the situation.

            I pitched two different games with the same pitcher, just changed the pitch type. Game one was meter pitching with RYU from the Jays. I lost 4-3. Gave up two homeruns, struck out 7 and walked 3. Game two was with classic, and it wasnt even fair. I struck out 15, gave up no runs, and only surrendered 3 hits.

            For context, I stink with Ross Stripling, like I wont even use him when I am playing anymore because the guy just gets rocked when I use him. I used him with classic, and it was night and day. I struck out the side in the 6th, and had a clean 7th, and 8th.

            Kudos to those that like classic, I just found it too easy to pick my spots and hurl away.
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            • Jr.
              Playgirl Coverboy
              • Feb 2003
              • 19171

              #51
              Re: Coors Field gameplay is a disaster

              Originally posted by Instant C1a55ic
              With meter I average at least 3 walks a game, and thats dependent on the pitcher and the situation.

              I pitched two different games with the same pitcher, just changed the pitch type. Game one was meter pitching with RYU from the Jays. I lost 4-3. Gave up two homeruns, struck out 7 and walked 3. Game two was with classic, and it wasnt even fair. I struck out 15, gave up no runs, and only surrendered 3 hits.

              For context, I stink with Ross Stripling, like I wont even use him when I am playing anymore because the guy just gets rocked when I use him. I used him with classic, and it was night and day. I struck out the side in the 6th, and had a clean 7th, and 8th.

              Kudos to those that like classic, I just found it too easy to pick my spots and hurl away.
              Turn the ball marker and vibration off with classic. Becomes much less precise
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              • Instant C1a55ic
                2022 Clark Cup Champions!
                • Mar 2007
                • 2958

                #52
                Re: Coors Field gameplay is a disaster

                Originally posted by Jr.
                Turn the ball marker and vibration off with classic. Becomes much less precise
                I never have used vibration, it's annoying. I have the ball marker on, and the strike zone off. I can't just throw blind.

                Sent from my SM-F916U using Operation Sports mobile app
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                • AUTiger1
                  MVP
                  • Oct 2008
                  • 2413

                  #53
                  Re: Coors Field gameplay is a disaster

                  Originally posted by Instant C1a55ic
                  I never have used vibration, it's annoying. I have the ball marker on, and the strike zone off. I can't just throw blind.

                  Sent from my SM-F916U using Operation Sports mobile app

                  Yes, vibration is so annoying!! I always turn it off.
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                  • DonkeyJote
                    All Star
                    • Jul 2003
                    • 9184

                    #54
                    Re: Coors Field gameplay is a disaster

                    Originally posted by Instant C1a55ic
                    I never have used vibration, it's annoying. I have the ball marker on, and the strike zone off. I can't just throw blind.

                    Sent from my SM-F916U using Operation Sports mobile app
                    I'm 100% with you. I use classic rather than Pitch Trail, but I like to have some indication of where I'm trying to start the ball. Going with no ball marker makes the control rating matter less imo.



                    Sent from my Pixel 6 using Tapatalk

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                    • ctguy2021
                      Banned
                      • Dec 2021
                      • 149

                      #55
                      Re: Coors Field gameplay is a disaster

                      Classic..no markers, no vibration, no helpers. Just like standing on a real mound.

                      Sent from my IN2019 using Tapatalk

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                      • Instant C1a55ic
                        2022 Clark Cup Champions!
                        • Mar 2007
                        • 2958

                        #56
                        Re: Coors Field gameplay is a disaster

                        Originally posted by ctguy2021
                        Classic..no markers, no vibration, no helpers. Just like standing on a real mound.

                        Sent from my IN2019 using Tapatalk
                        I tried that a few games ago, and I did ok. I dunno what it is, I just have to least have a ball marker and a strike zone. I dont care about seeing how the pitch breaks. With all the years I have pitched in this game, plus pitching a little when I was in high school I kinda know pitch break.

                        I had my 16 year old (shows my age lol) try classic last night, and he threw a gem on vet. Said he really liked it over pinpoint, and this kid KILLS on pinpoint.
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                        • Ren The Conqueror
                          Gaming Avenger
                          • Aug 2016
                          • 2744

                          #57
                          Re: Coors Field gameplay is a disaster

                          Honest question pertaining to Coors Field and MLB 21 and 22. Does Coors Field produce more offense in MLB The Show to replicate IRL, or is this a myth?
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                          • DonkeyJote
                            All Star
                            • Jul 2003
                            • 9184

                            #58
                            Re: Coors Field gameplay is a disaster

                            Originally posted by Raider Ren
                            Honest question pertaining to Coors Field and MLB 21 and 22. Does Coors Field produce more offense in MLB The Show to replicate IRL, or is this a myth?
                            It's does. That's why they actually lowered the elevation at Shipper's stadium this year because with it also being a small park, made for a ton of Home Runs.

                            I'm wondering if they'll maybe add the Mexico City stadium when a regular season game is played there next season. Because that thing is like 50% higher than Coors.

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                            • Culture Rot
                              MVP
                              • Aug 2011
                              • 3018

                              #59
                              Re: Coors Field gameplay is a disaster

                              There is a boost in Coors. Think of it like ticking up the hitting slider one or two notches. Thats how it works. Nothing more complicated than that. I simply -1 from the hit sliders to combat this silly effect.

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