Five Worst Gameplay Issues in MLB The Show 22

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  • ChaseB
    #BringBackFaceuary
    • Oct 2003
    • 9844

    #1

    Five Worst Gameplay Issues in MLB The Show 22



    Every year, MLB The Show tries to take a step forward in one gameplay area or...

    Written By: Kevin Scott

    Click here to view the article.
    I won't ask for Christmas or birthday gifts if you subscribe to the Operation Sports Newsletter (Not Just Another Roster Update). I write it, and it hits your inbox every Friday morning (for freeeeeee). We also have an official OS Discord you can now join.
  • TheBleedingRed21
    Game Dev
    • Oct 2010
    • 5071

    #2
    Re: Five Worst Gameplay Issues in MLB The Show 22

    Interesting.. hitting and fielding have never been better for me.
    PSN: TheBleedingRed21
    Twitch: http://www.twitch.tv/TheBleedingRED21_OS

    Comment

    • reyes the roof
      Hall Of Fame
      • Mar 2009
      • 11526

      #3
      Re: Five Worst Gameplay Issues in MLB The Show 22

      Something is definitely missing when it comes to stealing, they need to find a way to replicate a pitcher not paying attention to the runner and allowing someone similar to the Vlad example to swipe a base

      In regards to the injuries, I’d like to see more occur the day after a game. Plenty of pitchers make it through a start or relief outing and then the next day something feels off and they end up on the IL. Don’t make everything an injury where you have to leave the game immediately

      Comment

      • forme95
        MVP
        • Nov 2013
        • 3118

        #4
        Re: Five Worst Gameplay Issues in MLB The Show 22

        Interesting. I thought all 5 would be the outdated logic
        Really wish sports games played to ratings!
        Only thing SIM about sports games now, are the team name and players
        CFB 25 The absolute GOAT!!!
        MLB 23 FOREVER 20 is better, 23 just for Guardians
        Madden get rid of the extras (SS/XF, HFA, media, scenarios, game plan) or turn them down considerably.

        Comment

        • bkrich83
          Has Been
          • Jul 2002
          • 71577

          #5
          Re: Five Worst Gameplay Issues in MLB The Show 22

          Originally posted by TheBleedingRed21
          Interesting.. hitting and fielding have never been better for me.
          Agreed, I feel like these two things are the best they've ever been. This feels like it was written from the perspective of an online/DD player who feels any ball that's remotely squared up should be a 500 foot bomb, or perfect/perfect should be an automatic hit.

          My fear is articles like this will cause SDS to do what they've done in the past, and tweak the hitting mechanic and then completely ruin the game for me.

          It's a DD/Online players world though, so I guess it's inevitable.
          Tracking my NCAA Coach Career

          Comment

          • Detroit Tigers
            MVP
            • Mar 2018
            • 1376

            #6
            Re: Five Worst Gameplay Issues in MLB The Show 22

            Yeah I don’t know why so many people think PP should be a hit. I aim for 3+ PPs per inning and often accomplish it. If these people think I should be getting 3+ hits per inning as a result I don’t even know what to say.
            Just one man’s opinion.
            I don’t actually care about any of this.

            Comment

            • KnightTemplar
              MVP
              • Feb 2017
              • 3282

              #7
              Re: Five Worst Gameplay Issues in MLB The Show 22

              “….That being said, hitting in MLB The Show 22 has been off to a bit of rocky start since the release of the game, especially within online modes…..”

              Online modes, ugh. Message to SDS please don’t screw up the hitting as it’s the best it’s ever been.

              Comment

              • Armor and Sword
                The Lama
                • Sep 2010
                • 21790

                #8
                Re: Five Worst Gameplay Issues in MLB The Show 22

                This article is.....I am going to say it.....and I have rarely criticized our article writers here who do a commendable job...TERRIBLE.

                Watch baseball.....hell those of us who have played at high levels....know well and good you can go 0-15 with 10 lasers that find leather, 3 strikeouts and 2 pop outs just missing the barrel.

                The Show captures this incredibly well.

                BUT......online gamers gonna online whine. Same story each and every cycle since the game became very popular with online competitive play. And then they infect our offline bliss.

                Rocket bunts, check swings....shall I keep going.

                Terrible article. It encapsulates what a lot of us keep trying to avoid. The game caving in to the demands of pure user input vs ratings based baseball. They have a great balance right now and they have numerous control options. The hitting engine was balanced back for 22 after last cycles regression.

                Its a battle and I felt 21 caved and 22 was a big recovery and hence the huge outcry on twitter or wherever the heck else the online crowd is flipping out about hitting.

                I am glad SDS has stuck to their guns with 22. The game is playing fantastic. Perfect? No.

                But leave hitting alone. Please. In fact just leave gameplay alone......get to work on 23. Leave 22 alone. I can’t stomach some of the crap that is being said about hitting.

                IT'S BASEBALL!!!!!! It is a game of monumental failure. It is a game you can do everything right 1000 times and only be successful 275 and you had a good career. 25 more balls that find a hole, bleed, or miss a glove and you are a Hall of Famer.

                What is so hard to grasp about this fact?
                Last edited by Armor and Sword; 05-16-2022, 02:23 PM.
                Now Playing on PS5:
                CFB 26 Hurricanes/Fresno State Year 2
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                Comment

                • JayhawkerStL
                  Banned
                  • Apr 2004
                  • 3644

                  #9
                  Yeah, hitting and fielding are perfect for me, but I use button throwing and directional hitting. Players just play to their ratings. Arenado just botched an easy ground ball for me yesterday, giving me the animation of him looking at his glove.

                  I will say that I go to Quick Manage to sacrifice and steal bases now. I will work a count to when I want to steal, but then sim it.

                  To me, this game has turned out to be one of the closest to sim sports games I’ve played in forever, when you also uses Classic pitching. It kinda goes back to my Sim sports on PC days, when the notion of using a controller was the line not be crossed for a sim game. But I feel like this is as close to balancing text sim results with just enough use of the controller to feel engaged as any sports game I’ve played.

                  And this is coming from a long time MLB2K guy that really disliked The Show’s gameplay over the years. But this years game feels like what Sierra Sports might have done with BBPro over time.

                  I wish online was better. But I’ve played SMB3. I know the gameplay can be a million times better than what you get in The Show. And really, SMB3 is a fantastic online game, the rewards skill and strategy in really smart ways, with a ladder system Sony should just copy right now. I have no idea why anyone would spend a large amount of time in MP in The Show.

                  But for solo play, The Show is the closest I’ve seen a game hit exactly the simcade balance I prefer.
                  Last edited by JayhawkerStL; 05-16-2022, 03:27 PM.

                  Comment

                  • DonkeyJote
                    All Star
                    • Jul 2003
                    • 9177

                    #10
                    Re: Five Worst Gameplay Issues in MLB The Show 22

                    The foul balls thing, imo, mostly comes down to people not realizing just how common foul balls are. I kept track of my last 4 RS games online. In those, I averaged 24.1% of my strikes being foul balls. My opponent averaged 26.7%. The Major League median this year is 28% with a range of 26.3-29.2%. I also tested and tracked 9 games against the CPU on default Hall of Fame. I averaged 32.6%, the CPU 29.2%. A little high, but certainly nothing drastic. The rate of foul balls is fine.

                    I think a bigger issue (that impacts the total number of foul balls) is that there are way too many swings from players. Trying really hard to be disciplined, in those 9 games against the CPU, I swung 53.3% of the time (MLB median is 47.5%). In my 4 tracked Online games, I swung 51.2%. My opponents swung at 75.1%(!) of all pitches. Broken down to 84.1% of pitches in the zone (MLB Median = 69.1%) and 69.7% of pitches out of the zone (MLB Median = 32.3%). Now, granted, I'm playing on lower ratings since I've only played like 11 ranked games or something like that all year. But still, even more disciplined players swing way too much.

                    And there are three reasons for that imo. #1 is that pitching is still entirely too easy with pinpoint (the method most players are using online). You aren't rewarded for laying off that sinker down and away in the zone with no strikes, because there's a really good chance they'll be able to hit that spot again with no issue. And when you aren't rewarded for patience, you're going to get more aggressive.

                    #2 is that most of us don't have nearly the amount of pitch recognition and plate discipline skills to have anywhere near normal patience at the plate. So most humans are going to swing way too much not only because they aren't rewarded for not doing so (#1) but because they can't recognize when they shouldn't.

                    #3 is that pitchers are in the zone WAY too much. More pitches in the zone = more swings. When I pitched against a human, I averaged 37.8% of my pitches in the zone. MLB median is 41.6%. They were chasing, so there comes a point in most games where I just want to see how many times in a row they'll chase. But even using classic pitching against the CPU (which has pretty realistic plate discipline from my testing), I throw 47.3% of my pitches in the zone. And other humans averaged 56.5% against me. Even the CPU throws too many over the plate; 45.9%. When there's more pitches in the zone, there's more swings. When there's more swings, there's more fouls.

                    The TL;DR, foul balls aren't the problem. They need to make pitching much more difficult (leading to more balls directly, but also the threat of missing over the plate more encouraging less aggressive pitching), especially on higher difficulties. And they need to give players an aid for greater plate discipline. Maybe take the "Guess Pitch" feature, remove the penalty aspect from it, and tie it to vision/discipline (maybe vision gives you a peak at the pitch, and discipline at the location). Imo, that's the biggest issue with this game (also, there are way too many fly balls which is why there are so many home runs)

                    Sent from my Pixel 6 using Tapatalk

                    Comment

                    • KnightTemplar
                      MVP
                      • Feb 2017
                      • 3282

                      #11
                      Re: Five Worst Gameplay Issues in MLB The Show 22

                      Originally posted by Armor and Sword


                      BUT......online gamers gonna online whine. Same story each and every cycle since the game became very popular with online competitive play. And then they infect our offline.
                      And if you’re online your record has to be 156 wins 3 losses. (tongue-in-cheek)

                      Comment

                      • CujoMatty
                        Member of Rush Nation
                        • Oct 2007
                        • 5444

                        #12
                        Fielding throws sre way too easy. I would like to see the difficulty setting come back that sliders the green section. Also I liked 2ks throwing with the right stick. You had to line it up correctly as well as make it stop in a green meter. It left more room for user error.

                        Just a side note. I know vlad is a bigger dude but in one of the first real games of the year Buck Martinez had said in the broadcast that they clocked him and he actually has better than average speed. Don't know if that's true but thats what they said and I gound it quite interesting. Reminded me of another fat guy with decent speed Kirby Puckett.
                        2016 NLL Champion Saskatchewan Rush
                        2018 NLL Champion Saskatchewan Rush
                        2019 CEBL Champion Saskatchewan Rattlers

                        Comment

                        • DonkeyJote
                          All Star
                          • Jul 2003
                          • 9177

                          #13
                          Re: Five Worst Gameplay Issues in MLB The Show 22

                          Originally posted by CujoMatty
                          Just a side note. I know vlad is a bigger dude but in one of the first real games of the year Buck Martinez had said in the broadcast that they clocked him and he actually has better than average speed. Don't know if that's true but thats what they said and I gound it quite interesting. Reminded me of another fat guy with decent speed Kirby Puckett.
                          He had a 26.8 ft/s sprint speed last year. Which is pretty close to dead on average. 44th percentile. This year, so far, he's been quite a bit slower. Down to 25.5 ft/s (20th percentile, pretty below average).

                          He's been up and down. Ran okay in 19, was pretty slow in 20, ran well last year, back down to relatively slow this year.

                          Sent from my Pixel 6 using Tapatalk

                          Comment

                          • nbrammer3
                            Just started!
                            • Apr 2017
                            • 24

                            #14
                            Re: Five Worst Gameplay Issues in MLB The Show 22

                            Couldn’t disagree more with this article. Hitting has been fantastic. This has been one of the better all around editions of the show in recent years. Sure there are some glaring issues (AI logic for one) I just hope decision makers with the show don’t make any gameplay changes moving forward.

                            Comment

                            • Firestorm
                              Rookie
                              • Mar 2022
                              • 295

                              #15
                              Re: Five Worst Gameplay Issues in MLB The Show 22

                              Originally posted by KnightTemplar
                              And if you’re online your record has to be 156 wins 3 losses. (tongue-in-cheek)

                              Gotta impress your pretend girlfriend somehow... lol

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