Five Worst Gameplay Issues in MLB The Show 22

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  • strosdood
    MVP
    • Nov 2020
    • 1164

    #16
    Re: Five Worst Gameplay Issues in MLB The Show 22

    Ya I don’t really understand this article, out of all years to be critical of the gameplay they picked the year it’s probably the best it’s ever been lol and why just randomly come out with this kind of article for The Show? I can’t remember any other game getting a whole write up for only things the writer thinks aren’t good…… must be slow on content this month 🤷🏻*♂️


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    • DonkeyJote
      All Star
      • Jul 2003
      • 9177

      #17
      Re: Five Worst Gameplay Issues in MLB The Show 22

      Originally posted by strosdood
      Ya I don’t really understand this article, out of all years to be critical of the gameplay they picked the year it’s probably the best it’s ever been lol and why just randomly come out with this kind of article for The Show? I can’t remember any other game getting a whole write up for only things the writer thinks aren’t good…… must be slow on content this month [emoji1744]*[emoji3603]


      Sent from my iPhone using Operation Sports
      I mean, it's not just the writer. A lot of the DD streamers are complaining about the same thing. It's the eternal conflict in the modern sports games; sim vs competitive. They work against each other in a lot of ways. When the sim folks (most of this sub) are happy, the competitive folks (most of the streamers/YouTubers and a lot of Reddit and Twitter) aren't. And vice versa.

      Sent from my Pixel 6 using Tapatalk

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      • mikemck09
        Rookie
        • Apr 2010
        • 206

        #18
        I’m strictly a franchise player - I use auto fielding and timing/directional for hitting. I love having the ratings shine without my “stick skills” coming into play. That being said, fielding definitely feels different. The diving in particular; it’s more predetermined than a reaction. They dive about 2 seconds too early. Haven’t seen a sliding catch in the outfield or any play that “Wowed” me. Too many times will a fielder with 75+ rating be ok with having a ball just drop in front of him. Idk but the fielding was a bit more organic and less predetermined in MLB TS20.
        Former NYC P.O. - US Army Veteran
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        • Bullit
          Bacon is Better
          • Aug 2009
          • 5004

          #19
          Re: Five Worst Gameplay Issues in MLB The Show 22

          Originally posted by Armor and Sword
          This article is.....I am going to say it.....and I have rarely criticized our article writers here who do a commendable job...TERRIBLE.

          Watch baseball.....hell those of us who have played at high levels....know well and good you can go 0-15 with 10 lasers that find leather, 3 strikeouts and 2 pop outs just missing the barrel.

          The Show captures this incredibly well.

          BUT......online gamers gonna online whine. Same story each and every cycle since the game became very popular with online competitive play. And then they infect our offline bliss.

          Rocket bunts, check swings....shall I keep going.

          Terrible article. It encapsulates what a lot of us keep trying to avoid. The game caving in to the demands of pure user input vs ratings based baseball. They have a great balance right now and they have numerous control options. The hitting engine was balanced back for 22 after last cycles regression.

          Its a battle and I felt 21 caved and 22 was a big recovery and hence the huge outcry on twitter or wherever the heck else the online crowd is flipping out about hitting.

          I am glad SDS has stuck to their guns with 22. The game is playing fantastic. Perfect? No.

          But leave hitting alone. Please. In fact just leave gameplay alone......get to work on 23. Leave 22 alone. I can’t stomach some of the crap that is being said about hitting.

          IT'S BASEBALL!!!!!! It is a game of monumental failure. It is a game you can do everything right 1000 times and only be successful 275 and you had a good career. 25 more balls that find a hole, bleed, or miss a glove and you are a Hall of Famer.

          What is so hard to grasp about this fact?
          AMEN!!! on all points. Terrible article
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          My heart and soul hurt for your lost presence in my life.

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          • countryboy
            Growing pains
            • Sep 2003
            • 52731

            #20
            Re: Five Worst Gameplay Issues in MLB The Show 22

            There are points in the article that I agree with, like injuries being more dynamic to what happened on the field and they need to be updated on the whole, and I do think that there should be a separate fielding difficulty, especially for the online competitive crowd, as its almost a one size fits all. I'll even acknowledge that there are still some of the predetermined outcomes scattered in the game where runners/fielders will know the outcome of a foul/fair ball down the line that lands just outside the chalk line.

            In regards to hitting, I understand what the writer is asking for, but there's more to it than the hitter was "perfect/perfect" on the swing, so therefore I should be rewarded with a hit and not have a ball hit like that just find a fielders glove, and this is solely in regards to online/competitive style of play. If the pitcher is "perfect" in his use of the meter or pinpoint pitching, then who gets the upper hand? Again, its not as simple as the writer wants it to be, or seems to want it to be. Perhaps maybe moving the needle more towards user input over ratings in competitive mode is something that will appease this crowd. The article reads out as though the writer wants a MLB SLUGFEST type of feel/play style within a game that prides itself on simulation.

            Hitting in this game, in terms of simulation is really really really really good. So if changes are going to be done, please keep them at the COMPETITIVE level only, and leave SIMULATION as it is currently.
            I can't shave with my eyes closed, meaning each day I have to look at myself in the mirror and respect who I see.

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            • phenom1990
              MVP
              • Mar 2008
              • 4789

              #21
              Re: Five Worst Gameplay Issues in MLB The Show 22

              CPU Bullpen Management is really my only big gripe this year. I know people have suggested workarounds in Franchise, I just don’t want to commit that time.
              "Ma'am I don't make the rules up. I just think them up and write em down". - Cartman

              2013 and 2015 OS NFL Pick'em Champ...somehow I won 2 in 3 years.

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              • mrsaito
                Pro
                • Nov 2009
                • 743

                #22
                Re: Five Worst Gameplay Issues in MLB The Show 22

                Originally posted by bkrich83

                My fear is articles like this will cause SDS to do what they've done in the past, and tweak the hitting mechanic and then completely ruin the game for me.

                It's a DD/Online players world though, so I guess it's inevitable.
                Unless a significant bug emerges that I haven’t seen thus far, I am not installing any new patches. Game is playing great for me.

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                • DonkeyJote
                  All Star
                  • Jul 2003
                  • 9177

                  #23
                  Re: Five Worst Gameplay Issues in MLB The Show 22

                  Originally posted by mrsaito
                  Unless a significant bug emerges that I haven’t seen thus far, I am not installing any new patches. Game is playing great for me.
                  I think you'd be pretty safe. When they updated gameplay last year, I think it was mostly just for DD. To a fault. The increase in Pinpoint difficulty, as mild as it was in DD, I don't believe ever made its way to the rest of the game.

                  Sent from my Pixel 6 using Tapatalk

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                  • Gosens6
                    All Star
                    • Oct 2007
                    • 6100

                    #24
                    Re: Five Worst Gameplay Issues in MLB The Show 22

                    This is my first year of playing The Show that I’ve been playing strictly online in DD and I can safely say that hitting and fielding have never been better for me in a Show game .

                    I follow a ton of DD streamers on YouTube and there are a few who swear up and down that they’re not being rewarded for good swings. These guys who are ranked in the top 10 in the world are saying they’re not being rewarded. I’m watching their games and wondering wtf they’re talking about.

                    It seems like when they don’t get a hit every single at bat, the game is broken and SDS needs to “fix it”. Nothing with the hitting needs to be fixed. These guys just have a complex about needing to get a HR on every squared up at bat.

                    Again, I absolutely love DD to the point where it’s all I play now. I tried franchise mode out at the beginning of the cycle but quickly got SO bored. Nothing is wrong with the hitting and fielding, online or offline. Please for the love of god don’t touch it.

                    This article ain’t it.


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                    • DarthRambo
                      MVP
                      • Mar 2008
                      • 6630

                      #25
                      Re: Five Worst Gameplay Issues in MLB The Show 22

                      The fielding was much better in MLB 21. The super slides from outfielders are ridiculous lol. The way they throw the ball back in like no one is on base after a fly out, when clearly guys are tagging up. Taking their time to pick up a ball in the corners. It's just a mess sometimes and I like 2021 fielding a lot better.

                      Hitting and pitching is the same it's always been to me. SDS really needs to tone back the homeruns by a ton however. If you use default power you're easily seeing 3-4 total homeruns per game. Takes the fun out of the game with 90% of runs score via homerun.

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                      Last edited by DarthRambo; 05-17-2022, 06:42 AM.
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                      • jukeum445
                        Rookie
                        • Apr 2006
                        • 78

                        #26
                        Re: Five Worst Gameplay Issues in MLB The Show 22

                        I can see his points . For me, there isn’t enough hitting animations I feel most of my hits are all the same , while
                        The cpu seems to have a great mix on the harder difficulties. I also wish the ratings were better, guys who won gold gloves don’t seem to have the correct ratings to reflect that, and I can’t for the life of me understand why user roster ratings from us in the community is always better than what’s done by the show team .

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                        • JoshC1977
                          All Star
                          • Dec 2010
                          • 11564

                          #27
                          Re: Five Worst Gameplay Issues in MLB The Show 22

                          Originally posted by jukeum445
                          I can see his points . For me, there isn’t enough hitting animations I feel most of my hits are all the same
                          You're not playing at a high enough difficulty then or your pitch speed settings are too easy for you to square things up.

                          If you play offline modes, dropping power one-click can help the hit variety tremendously - but...the biggest key is making sure you're at an appropriately high enough difficulty with a pitch speed setting that is challenging for you (and faster does not necessarily equal harder).
                          Play the games you love, not the games you want to love.

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                          • AUTiger1
                            MVP
                            • Oct 2008
                            • 2413

                            #28
                            Re: Five Worst Gameplay Issues in MLB The Show 22

                            I want to touch on #5 cause this sorta ties in with it, it greatly annoys me to see a liner down the line where the umpire will turn his back home plate and signal foul on a ball that he cannot see because he turned his back to it. It's the damnest thing and just crushes the realism. Unless MLB umpires have eyes in the back of their head they shouldn't turn around to signal foul ball on a ball that never goes past them.
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                            • ILuvMN81
                              Rookie
                              • Oct 2014
                              • 215

                              #29
                              Can't say I agree about hitting.

                              Fielding? I had like 4 weird random errors that while frustrating, did add to the game.

                              Injuries I do manually and 30 team control so I'm not one to speak on that.

                              (edit) totally agree about stealing.

                              Agree that I'm worried about the effect of DD streamers

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                              • Karle
                                Pro
                                • Feb 2009
                                • 820

                                #30
                                Re: Five Worst Gameplay Issues in MLB The Show 22

                                What I would like to add is basrunning; instances where baserunners fail to run or worse run backwards on a base hit. For me this is an even bigger problem. Nothing will destroy a rally faster than having a runner on first run back to first on a single and thus get thrown out at second by an outfielder.

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