Five Worst Gameplay Issues in MLB The Show 22

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  • Gosens6
    All Star
    • Oct 2007
    • 6100

    #46
    Re: Five Worst Gameplay Issues in MLB The Show 22

    Originally posted by Armor and Sword
    It ain’t the gospel.....it’s exactly that...my opinion. But I think if you polled 10,000 Show players on does the game represent baseball better....online or offline you would see a pretty heavy response that offline the game is stable and plays a great game of baseball.





    I am not trying to scare anyone away from the game......and Diamond Dynasty can be played offline too. I logged over 250 hours playing DD online on MLB 15...been there and done that. And it actually played ok back then...again not great. But it got really bad and a lot of latency issues...etc etc.



    Playing another human player online has been a futile experience......for me. The game simply does not play anything close to how it does offline.



    And playing offline couch Hum vs Hum......old school? The game is great.



    So sorry you took it the wrong way.....but again for me online vs other people has been terrible.



    Diamond Dynasty playing vs the Ai feels like offline play to me and I don’t know if you think I was talking about that aspect. Because I am strictly talking online competitive PvP.


    I DO agree with you that offline play is a more “sim” experience, but, that doesn’t necessarily mean online play is terrible. For me, it’s more of a fun experience than offline is.

    I’ll occasionally play a random exhibition game offline with a beer and relax just to get that at the ballpark experience .

    I just think DD gets a bad rap from a lot of people and I don’t think it’s fair. That’s all.


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    • Armor and Sword
      The Lama
      • Sep 2010
      • 21790

      #47
      Re: Five Worst Gameplay Issues in MLB The Show 22

      Originally posted by Gosens6
      I DO agree with you that offline play is a more “sim” experience, but, that doesn’t necessarily mean online play is terrible. For me, it’s more of a fun experience than offline is.

      I’ll occasionally play a random exhibition game offline with a beer and relax just to get that at the ballpark experience .

      I just think DD gets a bad rap from a lot of people and I don’t think it’s fair. That’s all.


      Sent from my iPhone using Operation Sports

      I actually have zero issues with Diamond Dynasty.

      The only issues I have is with the online competitive crowd when they start the lynch mob torch and pitch fork twitter campaigns because they are hitting .275 overall and that actually is.....you know baseball. And the expectation is they should be hitting .500 as an online competitor.

      And then those complaints snowball and capitulate and the developers start fiddling with a game that is playing great and it spills over into our offline simulation experience.

      Diamond Dynasty is actually a great card mode and the only one I ever played of the major sports games.

      And because I love collecting the cards......exploits by online players again affected my offline experience. I play with custom sliders and I am now being punished for it in my XP earned, which has drastically slowed down my ability to earn packs and cards for just playing the game the way I love to (offline franchise).
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      • JoshC1977
        All Star
        • Dec 2010
        • 11564

        #48
        Re: Five Worst Gameplay Issues in MLB The Show 22

        Originally posted by Armor and Sword
        I actually have zero issues with Diamond Dynasty.

        The only issues I have is with the online competitive crowd when they start the lynch mob torch and pitch fork twitter campaigns because they are hitting .275 overall and that actually is.....you know baseball. And the expectation is they should be hitting .500 as an online competitor.

        And then those complaints snowball and capitulate and the developers start fiddling with a game that is playing great and it spills over into our offline simulation experience.
        I totally get where you're coming from and the concern you are showing. It's also very clear to me that many online players are unhappy with elements of the online experience (and honestly, some of the vids I have seen - if I saw that in offline games, I'd be ticked-off too). There ARE issues that go a bit beyond the usual whining - though certainly some of it is the usual BS like "I had a perfect/perfect swing and it was an out".

        But I'll say this, I am struggling to recall an instance where SDS issued a mid-cycle patch that dramatically altered the balance of the game for offline players. SDS appears to be able to pretty cleanly change the balancing between online DD modes and offline modes outside of DD. Put another way, what's the last time you remember having to dramatically altering your sliders for MLB due to a patch (compared to say Madden)?

        Not to say it hasn't happened, can't happen or won't happen. BUT, SDS has had a much better track record in this regard than other sports games when it comes to mid-cycle patches.
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        • SeerMagicX
          Rookie
          • Feb 2007
          • 216

          #49
          Re: Five Worst Gameplay Issues in MLB The Show 22

          I'm really surprised to see praise about mlb show fielding. It's atrocious. I mean MVP baseball had MUCH better fielding almost 20 damn years ago. Super Mega Baseball 3 has way better fielding, that's more skill based and more fun.

          The biggest issues I have with DD is they allow the PCI to go outside the strikezone more than normal gameplay, which is just really dumb. And there is no good camera to see the bottom of the strike zone, where 90% of pitches are. They are deal breakers.

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          • Armor and Sword
            The Lama
            • Sep 2010
            • 21790

            #50
            Re: Five Worst Gameplay Issues in MLB The Show 22

            Originally posted by JoshC1977
            I totally get where you're coming from and the concern you are showing. It's also very clear to me that many online players are unhappy with elements of the online experience (and honestly, some of the vids I have seen - if I saw that in offline games, I'd be ticked-off too). There ARE issues that go a bit beyond the usual whining - though certainly some of it is the usual BS like "I had a perfect/perfect swing and it was an out".

            But I'll say this, I am struggling to recall an instance where SDS issued a mid-cycle patch that dramatically altered the balance of the game for offline players. SDS appears to be able to pretty cleanly change the balancing between online DD modes and offline modes outside of DD. Put another way, what's the last time you remember having to dramatically altering your sliders for MLB due to a patch (compared to say Madden)?

            Not to say it hasn't happened, can't happen or won't happen. BUT, SDS has had a much better track record in this regard than other sports games when it comes to mid-cycle patches.

            Right there with you. I have never had to alter sliders after any patches in this game.....in fact I cannot even remember if I ever had.

            My concerns are actual game mechanics (Bunts, check swings and I know we disagree on check swings and BTW they absolutely balanced them better on 22 but could still use better context with the new commentary.....there are times where I successfully check and the ball is actually a strike but the commentary makes it like I went....when I did not so I learned to ignore it LOL). Even steals were nerfed down when people were cheesing it on MLB 16...been a long time maybe it was 17...hard to remember.

            But 100% SDS has a great track record unlike EA or 2K when it comes to altering the game mid cycle and caving in.

            I just really hope it continues in this day and age of online influencers etc etc.
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            • Armor and Sword
              The Lama
              • Sep 2010
              • 21790

              #51
              Re: Five Worst Gameplay Issues in MLB The Show 22

              Originally posted by SeerMagicX
              I'm really surprised to see praise about mlb show fielding. It's atrocious. I mean MVP baseball had MUCH better fielding almost 20 damn years ago. Super Mega Baseball 3 has way better fielding, that's more skill based and more fun.

              The biggest issues I have with DD is they allow the PCI to go outside the strikezone more than normal gameplay, which is just really dumb. And there is no good camera to see the bottom of the strike zone, where 90% of pitches are. They are deal breakers.
              It was not animation based. Simple as that. Fielding in The Show will never be like MVP 2005 (or Super Mega for that fact).....because of that simple fact. Super Mega is an old school mechanics baseball game. And that is one of it’s charms.

              I auto field and manual throw.

              A few reasons.

              1. It is beautiful to see in motion.
              2. It becomes purely ratings based.

              But I understand the frustration for competitive players online and players who like to manually field offline.

              But IMO the fielding has gotten better leaps and bounds manually from just 3 years ago. Leaps and bounds.

              But again it is an animation driven fielding system. And that is not changing.
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              • CujoMatty
                Member of Rush Nation
                • Oct 2007
                • 5444

                #52
                Re: Five Worst Gameplay Issues in MLB The Show 22

                On the manual fielding note, I can honestly say in the 20 times I've dived for an infield grounder. Not once(I wish I was exaggerating) have I come up with the ball. It always just bounces off my glove. I feel like I must be doing something wrong as I don't see anyone else complaining about it.
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                • hockeyyt988
                  Rookie
                  • Jun 2009
                  • 339

                  #53
                  Five Worst Gameplay Issues in MLB The Show 22

                  Originally posted by countryboy
                  There are points in the article that I agree with, like injuries being more dynamic to what happened on the field and they need to be updated on the whole, and I do think that there should be a separate fielding difficulty, especially for the online competitive crowd, as its almost a one size fits all. I'll even acknowledge that there are still some of the predetermined outcomes scattered in the game where runners/fielders will know the outcome of a foul/fair ball down the line that lands just outside the chalk line.

                  In regards to hitting, I understand what the writer is asking for, but there's more to it than the hitter was "perfect/perfect" on the swing, so therefore I should be rewarded with a hit and not have a ball hit like that just find a fielders glove, and this is solely in regards to online/competitive style of play. If the pitcher is "perfect" in his use of the meter or pinpoint pitching, then who gets the upper hand? Again, its not as simple as the writer wants it to be, or seems to want it to be. Perhaps maybe moving the needle more towards user input over ratings in competitive mode is something that will appease this crowd. The article reads out as though the writer wants a MLB SLUGFEST type of feel/play style within a game that prides itself on simulation.

                  Hitting in this game, in terms of simulation is really really really really good. So if changes are going to be done, please keep them at the COMPETITIVE level only, and leave SIMULATION as it is currently.


                  I agree with this. They’ve started to take steps with this with the “gameplay style” options of arcade, sim and competitive.

                  Sim seems to be the majority of offline where as competitive is online.

                  I think this article screams DD/online crowd If they want to tinker input to reward “perfect perfect”, then do so within the competitive gameplay style.

                  I think they should expand on this into fielding and pitching as well. For sim, they could revert the rocket bunts and 1B standing off the base when ball is hit to RF with a slow runner.

                  They should market it as such too. That way you could eliminate “cheap plays” for the online/comp crowd (bunting, or throwing runner out from RF) but allow that to be a “beautiful play” for offline/sim crowd.

                  Easier said then done I’m sure, but I think it’s something they’re already aware of and are starting to implement.



                  Sent from my iPhone using Operation Sports
                  Last edited by hockeyyt988; 05-17-2022, 05:53 PM.

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                  • AUTiger1
                    MVP
                    • Oct 2008
                    • 2413

                    #54
                    Re: Five Worst Gameplay Issues in MLB The Show 22

                    Originally posted by Armor and Sword
                    The game plays completely......and I mean completely different offline compared to online.

                    The latency issues and pure wonkiness of how The Show plays online.....man it’s terrible to be frank....the game is unrecognizable for me and I gave up on online play years ago when I tried to make a custom league.

                    This game is simply not good online. Never has been.

                    If you played this game offline you would be blown away at the beauty if an give you representing the game of baseball.

                    Second to none in console sports games.

                    Yeah, I'm a franchise guy, it just took so long for Ridin's rosters to drop this year that I ended up diving into DD and I've noticed it's night and day different from my experience of playing in previous years. I definitely don't enjoy playing online but I keep trying to get the cards. LOL! I was gonna start my dynasty after the Spring Cleanup program ended.
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                    • badflounder
                      Rookie
                      • Aug 2006
                      • 34

                      #55
                      Huh? Does the author not have a lot of experience with baseball? What an odd take. A PP should never just equate to a hit. That's not how the sport works. Some games you barrel every pitch up and they go to fielders who barely have to move. Some games just go like that. That's baseball.

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                      • JayhawkerStL
                        Banned
                        • Apr 2004
                        • 3644

                        #56
                        Re: Five Worst Gameplay Issues in MLB The Show 22

                        Originally posted by Armor and Sword
                        It was not animation based. Simple as that. Fielding in The Show will never be like MVP 2005 (or Super Mega for that fact).....because of that simple fact. Super Mega is an old school mechanics baseball game. And that is one of it’s charms.

                        I auto field and manual throw.

                        A few reasons.

                        1. It is beautiful to see in motion.
                        2. It becomes purely ratings based.

                        But I understand the frustration for competitive players online and players who like to manually field offline.

                        But IMO the fielding has gotten better leaps and bounds manually from just 3 years ago. Leaps and bounds.

                        But again it is an animation driven fielding system. And that is not changing.
                        Yeah, I think this is why SMB is such better online game for competitive types. With the right licensing and tweaks, EA could have a killer game that could become the Rocket League of baseball games.

                        It deserves so much more praise than it gets. Even it’s solo franchise play is more fun and addictive than it should be. It won’t compete with The Show, but it could find a lane with a lot more revenue than what The Show has.

                        Or EA will make it as compelling as Knockout City, whatever the hell that is.

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                        • drugsbunny
                          Rookie
                          • Apr 2015
                          • 320

                          #57
                          There are many times that I have had good timing, about a spilt second from perfect on a pitch down the middle that resulted in a shallow pop fly to the infield or a foul tip. That can be annoying. I only chalked it up the fact that I play with directional or timing. I hate the PCI moving with Stride/analog. Thats too much going on at one time.
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                          • BigOscar
                            MVP
                            • May 2016
                            • 2971

                            #58
                            Re: Five Worst Gameplay Issues in MLB The Show 22

                            Honestly, I don't agree with everything the article says, but people have gone way overboard in their criticism of it and in their defence of the game.

                            The hitting is not good. I know some people want random results and ratings based results, but if you are playing a skill based game, it really should play a very significant role. Far too many times I've hit homers on balls where I'm nowhere near squaring it up and have bad timing, while it's impossible to count the amount of well timed, well squared up balls I've hit that are catching practice in the outfield. Sure, in baseball, not every good swing gets a hit, but you literally never hit a homerun when you miss the ball by a foot!

                            But the biggest issue, as it has been for years, is the complete lack of swing and miss. The lack of strikeouts leads to the incredibly wonky BABIP and the fielders covering insane amounts of ground in order for the scoreboard to not be ridiculous. Honestly, I find the game almost unrecognisable from an actual game of baseball. The entire field plays way too small, all to correct the over load of balls in play.

                            The solution is simple, they just need to make hitting significantly more difficult, but obviously most people don't want to play a game where they struggle to put a ball in play. But that's baseball, putting the ball in play is incredibly difficult

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                            • jcar0725
                              "ADAPT OR DIE"
                              • Aug 2010
                              • 3819

                              #59
                              Re: Five Worst Gameplay Issues in MLB The Show 22

                              Originally posted by BigOscar
                              Honestly, I don't agree with everything the article says, but people have gone way overboard in their criticism of it and in their defence of the game.

                              The hitting is not good. I know some people want random results and ratings based results, but if you are playing a skill based game, it really should play a very significant role. Far too many times I've hit homers on balls where I'm nowhere near squaring it up and have bad timing, while it's impossible to count the amount of well timed, well squared up balls I've hit that are catching practice in the outfield. Sure, in baseball, not every good swing gets a hit, but you literally never hit a homerun when you miss the ball by a foot!

                              But the biggest issue, as it has been for years, is the complete lack of swing and miss. The lack of strikeouts leads to the incredibly wonky BABIP and the fielders covering insane amounts of ground in order for the scoreboard to not be ridiculous. Honestly, I find the game almost unrecognisable from an actual game of baseball. The entire field plays way too small, all to correct the over load of balls in play.

                              The solution is simple, they just need to make hitting significantly more difficult, but obviously most people don't want to play a game where they struggle to put a ball in play. But that's baseball, putting the ball in play is incredibly difficult
                              Man, I'm not seeing this AT ALL.
                              JUUUUUUUST A BIT OUTSIDE

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                              • strosdood
                                MVP
                                • Nov 2020
                                • 1164

                                #60
                                Re: Five Worst Gameplay Issues in MLB The Show 22

                                Originally posted by BigOscar
                                Honestly, I don't agree with everything the article says, but people have gone way overboard in their criticism of it and in their defence of the game.



                                The hitting is not good. I know some people want random results and ratings based results, but if you are playing a skill based game, it really should play a very significant role. Far too many times I've hit homers on balls where I'm nowhere near squaring it up and have bad timing, while it's impossible to count the amount of well timed, well squared up balls I've hit that are catching practice in the outfield. Sure, in baseball, not every good swing gets a hit, but you literally never hit a homerun when you miss the ball by a foot!



                                But the biggest issue, as it has been for years, is the complete lack of swing and miss. The lack of strikeouts leads to the incredibly wonky BABIP and the fielders covering insane amounts of ground in order for the scoreboard to not be ridiculous. Honestly, I find the game almost unrecognisable from an actual game of baseball. The entire field plays way too small, all to correct the over load of balls in play.



                                The solution is simple, they just need to make hitting significantly more difficult, but obviously most people don't want to play a game where they struggle to put a ball in play. But that's baseball, putting the ball in play is incredibly difficult


                                Man I have no idea what game you’re playing but it’s not the same as mine lol with HOF difficulty and 10 pitch speed idk how u could say that hitting isn’t difficult enough…….. most people that play online with the softball style slow pitch speed are the ones saying it’s to easy to hit and it is obvious why when u watch clips of those games, it’s horribly unrealistic looking and there’s no way I could play like that


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