MLB The Show 23 Gameplay Feature Premiere Analysis

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  • tinpanalley
    MVP
    • Apr 2006
    • 3401

    #16
    Re: MLB The Show 23 Gameplay Feature Premiere Analysis

    Outside of tiny features, this is exactly the same game it's been for about 6 years. Which isnt a bad thing, but let's stop pretending this game innovates in any way or ever fixes the problems. Frankly, at this point, I'd be happier with a mod for the PS2 game than playing the new version anymore. You have to really really be into small irrelevant details to think this game is worth buying every year.

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    • KnightTemplar
      MVP
      • Feb 2017
      • 3282

      #17
      Re: MLB The Show 23 Gameplay Feature Premiere Analysis

      Originally posted by tinpanalley
      Outside of tiny features, this is exactly the same game it's been for about 6 years. Which isnt a bad thing, but let's stop pretending this game innovates in any way or ever fixes the problems. Frankly, at this point, I'd be happier with a mod for the PS2 game than playing the new version anymore. You have to really really be into small irrelevant details to think this game is worth buying every year.
      PS2?
      Well, small details, as you say, ARE relevant. The game is $70.00. You could put change in a jar for a year and more than cover the cost. Enjoy the game, don’t enjoy the game. Personal choice, but PS2?

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      • mwolchock1689
        Rookie
        • Mar 2016
        • 20

        #18
        Re: MLB The Show 23 Gameplay Feature Premiere Analysis

        It's time for a new game engine. Until that happens, there is little they can do outside of a few tweaks like the throw meter.

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        • Caulfield
          Hall Of Fame
          • Apr 2011
          • 10986

          #19
          Re: MLB The Show 23 Gameplay Feature Premiere Analysis

          Originally posted by KnightTemplar
          PS2?
          Well, small details, as you say, ARE relevant. The game is $70.00. You could put change in a jar for a year and more than cover the cost. Enjoy the game, don’t enjoy the game. Personal choice, but PS2?
          absolutely. the Show is the one game a year I buy brand new day one and all I have to is set aside a buck fifty a week and come March I'm set
          OSFM23 - Building Better Baseball - OSFM23

          A Work in Progress

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          • tinpanalley
            MVP
            • Apr 2006
            • 3401

            #20
            Re: MLB The Show 23 Gameplay Feature Premiere Analysis

            Originally posted by KnightTemplar
            PS2?
            Well, small details, as you say, ARE relevant. The game is $70.00. You could put change in a jar for a year and more than cover the cost. Enjoy the game, don’t enjoy the game. Personal choice, but PS2?
            Actually, I didn't say small details are relevant. I said they were not relevant.
            Lots of people say lots of things in threads like this. Why are you so moved to reply to my comment just because you disagree? Yes, PS2. My opinion. And at least one other person's opinion who liked what I said. I completely respect your opinion because it works for you.

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            • bcruise
              Hall Of Fame
              • Mar 2004
              • 23274

              #21
              Re: MLB The Show 23 Gameplay Feature Premiere Analysis

              Originally posted by Jolly Roger
              Well they did say it like that in the feature, but on the screen where they were showing the new Clutch info, they had an asterisk about the L/R contact being weighted in. Somebody screen-capped it in another thread. They should have mentioned this when they were talking about it, because I was watching it like "what??? no..."
              It's in the in-game guide too (not sure if you meant what I screenshotted or if something was actually shown during the gameplay stream):



              Because of the fact that it's still influenced by Contact rating, when all is said and done, I'm not really sure how much of an impact this will have on the in-game gameplay. A batter's plate coverage is still going to be based on a mix of contact, vision and, when applicable, clutch (weighed against the pitcher's corresponding attributes) as it always was, it's just that clutch has been brought to the forefront more. What this seems to be from my perspective is a way for SDS to emphasize the importance of the clutch rating to the user, when it becomes relevant. Putting it in the UI swing analysis when a runner is in scoring position is a great way to let the user know "ok, here's where this rating comes into play" - and that couldn't really be done with the focus always being on contact regardless of game situation.

              I could be off on this theory and maybe this change will have a bigger impact than I thought - we'll see when the game comes out.

              Edit: There's one other part to this discussion too - pitcher clutch. That's a different story than the hitter's side, because there is no handedness to take into account - it's a straight replacement of H/9 (which, like contact, affects the hitter's plate coverage when applicable). THAT'S the part where I feel this could make a noticeable impact on the game, and how much it will make depends on how the pitcher clutch ratings are assigned to players.
              Last edited by bcruise; 02-17-2023, 02:38 PM.

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              • KnightTemplar
                MVP
                • Feb 2017
                • 3282

                #22
                Re: MLB The Show 23 Gameplay Feature Premiere Analysis

                Originally posted by tinpanalley
                Actually, I didn't say small details are relevant. I said they were not relevant.
                Lots of people say lots of things in threads like this. Why are you so moved to reply to my comment just because you disagree? Yes, PS2. My opinion. And at least one other person's opinion who liked what I said. I completely respect your opinion because it works for you.
                You talked about small details. I said they were relevant. So, you can be moved to comment, others can’t? Nobody is depriving you of that. I found it ridiculous to compare it to PS2. Just as some have called the game disgusting, in their opinion, I thought I would respond to your comparison. No harm, no foul on a discussion forum….right?

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                • cvantu
                  Banned
                  • Oct 2016
                  • 353

                  #23
                  Re: MLB The Show 23 Gameplay Feature Premiere Analysis

                  Originally posted by mwolchock1689
                  It's time for a new game engine. Until that happens, there is little they can do outside of a few tweaks like the throw meter.
                  It doesn't need a whole new engine. As I've ranted enough about this release, the engine isn't the problem. The problem is the developers wanting to play it safe. The biggest risk they've made is pinpoint pitching, but they certainly can improve user control for fielding. Batting and pitching are fine mechanically, but relying on long winded animations for fielding is simply lazy and out of date. Yes, it looks nice and authentic, but there's no user input.

                  I'll hand it to Visual Concepts and the amount of risk taking they've done to implement seamless branching animations while keeping everything looking really authentic. While some releases their work didn't materialize as planned, the amount of control and variety is unreal.

                  Honestly, fielding is the problem. It's so relent on pretty animations that it just isn't fun. I've played much older baseball games (like WSB on the Saturn) that was far more engaging when making plays. MLB2K8 probably had the most intriguing and user dictated fielding mechanics. It wasn't the most polished game, but the game mechanics were well done and fun. You played the positioning for fly balls through the catch, never immediately locked in place for the user to watch everything unfold. (Many mechanics of MLB2K8 were implemented in The Show, like pinpoint pitching and stride hitting where you had to perform step timing to a pitcher's release... Though now no longer in The Show). Heck, 2K8 you had to call off fielders to avoid fielder collisions.

                  Sent from my moto g stylus (2021) using Tapatalk

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