Outside of tiny features, this is exactly the same game it's been for about 6 years. Which isnt a bad thing, but let's stop pretending this game innovates in any way or ever fixes the problems. Frankly, at this point, I'd be happier with a mod for the PS2 game than playing the new version anymore. You have to really really be into small irrelevant details to think this game is worth buying every year.
MLB The Show 23 Gameplay Feature Premiere Analysis
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Re: MLB The Show 23 Gameplay Feature Premiere Analysis
Outside of tiny features, this is exactly the same game it's been for about 6 years. Which isnt a bad thing, but let's stop pretending this game innovates in any way or ever fixes the problems. Frankly, at this point, I'd be happier with a mod for the PS2 game than playing the new version anymore. You have to really really be into small irrelevant details to think this game is worth buying every year. -
Re: MLB The Show 23 Gameplay Feature Premiere Analysis
Outside of tiny features, this is exactly the same game it's been for about 6 years. Which isnt a bad thing, but let's stop pretending this game innovates in any way or ever fixes the problems. Frankly, at this point, I'd be happier with a mod for the PS2 game than playing the new version anymore. You have to really really be into small irrelevant details to think this game is worth buying every year.
Well, small details, as you say, ARE relevant. The game is $70.00. You could put change in a jar for a year and more than cover the cost. Enjoy the game, don’t enjoy the game. Personal choice, but PS2?Comment
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Re: MLB The Show 23 Gameplay Feature Premiere Analysis
It's time for a new game engine. Until that happens, there is little they can do outside of a few tweaks like the throw meter.Comment
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Re: MLB The Show 23 Gameplay Feature Premiere Analysis
absolutely. the Show is the one game a year I buy brand new day one and all I have to is set aside a buck fifty a week and come March I'm setOSFM23 - Building Better Baseball - OSFM23
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Re: MLB The Show 23 Gameplay Feature Premiere Analysis
Lots of people say lots of things in threads like this. Why are you so moved to reply to my comment just because you disagree? Yes, PS2. My opinion. And at least one other person's opinion who liked what I said. I completely respect your opinion because it works for you.Comment
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Re: MLB The Show 23 Gameplay Feature Premiere Analysis
Well they did say it like that in the feature, but on the screen where they were showing the new Clutch info, they had an asterisk about the L/R contact being weighted in. Somebody screen-capped it in another thread. They should have mentioned this when they were talking about it, because I was watching it like "what??? no..."
Because of the fact that it's still influenced by Contact rating, when all is said and done, I'm not really sure how much of an impact this will have on the in-game gameplay. A batter's plate coverage is still going to be based on a mix of contact, vision and, when applicable, clutch (weighed against the pitcher's corresponding attributes) as it always was, it's just that clutch has been brought to the forefront more. What this seems to be from my perspective is a way for SDS to emphasize the importance of the clutch rating to the user, when it becomes relevant. Putting it in the UI swing analysis when a runner is in scoring position is a great way to let the user know "ok, here's where this rating comes into play" - and that couldn't really be done with the focus always being on contact regardless of game situation.
I could be off on this theory and maybe this change will have a bigger impact than I thought - we'll see when the game comes out.
Edit: There's one other part to this discussion too - pitcher clutch. That's a different story than the hitter's side, because there is no handedness to take into account - it's a straight replacement of H/9 (which, like contact, affects the hitter's plate coverage when applicable). THAT'S the part where I feel this could make a noticeable impact on the game, and how much it will make depends on how the pitcher clutch ratings are assigned to players.Last edited by bcruise; 02-17-2023, 02:38 PM.Comment
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Re: MLB The Show 23 Gameplay Feature Premiere Analysis
Actually, I didn't say small details are relevant. I said they were not relevant.
Lots of people say lots of things in threads like this. Why are you so moved to reply to my comment just because you disagree? Yes, PS2. My opinion. And at least one other person's opinion who liked what I said. I completely respect your opinion because it works for you.Comment
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Re: MLB The Show 23 Gameplay Feature Premiere Analysis
I'll hand it to Visual Concepts and the amount of risk taking they've done to implement seamless branching animations while keeping everything looking really authentic. While some releases their work didn't materialize as planned, the amount of control and variety is unreal.
Honestly, fielding is the problem. It's so relent on pretty animations that it just isn't fun. I've played much older baseball games (like WSB on the Saturn) that was far more engaging when making plays. MLB2K8 probably had the most intriguing and user dictated fielding mechanics. It wasn't the most polished game, but the game mechanics were well done and fun. You played the positioning for fly balls through the catch, never immediately locked in place for the user to watch everything unfold. (Many mechanics of MLB2K8 were implemented in The Show, like pinpoint pitching and stride hitting where you had to perform step timing to a pitcher's release... Though now no longer in The Show). Heck, 2K8 you had to call off fielders to avoid fielder collisions.
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