AI Bullpen Logic

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  • Ghost Of The Year
    Life's been good so far.
    • Mar 2014
    • 6351

    #196
    Re: AI Bullpen Logic

    Originally posted by bfindeisen
    Hahaha, I cannot believe that these issues are still so prevalent. At least 10 years now. The amount of contorting and manipulating and flat out work the ppl in these threads do year after year in an attempt to fix these issues is astounding, yet they continue to persist. I truly don't know where ppl get the motivation to keep coming back and working the same problem. I gave up years ago and just check in ever year now to see if any improvements have been made at all, and they never are.
    One can only assume after ten years Sony is content with CPU BP A.I.
    And have plans to leave it be as is, for better or worse, good bad and ugly yada yada.
    T-BONE.

    Talking about things nobody cares.

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    • djflock
      Pro
      • Sep 2022
      • 645

      #197
      Re: AI Bullpen Logic

      Originally posted by Ghost Of The Year
      One can only assume after ten years Sony is content with CPU BP A.I.
      And have plans to leave it be as is, for better or worse, good bad and ugly yada yada.
      Last year, One of the devs mentioned they were aware of it and couldn't get changes in last year due to the complexity of the code. Guess the same thing goes for this years iteration.

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      • sportsgamingguy2023
        Rookie
        • Oct 2023
        • 379

        #198
        Re: AI Bullpen Logic

        Originally posted by djflock
        Last year, One of the devs mentioned they were aware of it and couldn't get changes in last year due to the complexity of the code. Guess the same thing goes for this years iteration.
        A similar refrain for many things that the community asks for. Geez...

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        • Cycloniac
          Man, myth, legend.
          • May 2009
          • 6503

          #199
          Re: AI Bullpen Logic

          A couple of thoughts/questions for those testing:

          In the past messing with SP stamina slider affected IPs and CGs, but also had a detrimental affect on SP performance and stats. I imagine this is still the case.

          For the injuries, has anyone tried lower values like 3 or 2? My theory is that right now, position players are more likely to get hurt than pitchers. Maybe lowering it would create more variety, and - hopefully - more pitcher injuries.

          Position players don't really need more injuries as they are forced to sit out games here and there because of the durability system/energy drain.
          THE TrueSim PROJECTS



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          • ripwalk
            Pro
            • May 2009
            • 531

            #200
            Re: AI Bullpen Logic

            Originally posted by Cycloniac
            Position players don't really need more injuries as they are forced to sit out games here and there because of the durability system/energy drain.
            Funny you mention this as when I sim a season and look around the league, I’m at times seeing bench players who only played a handful of games each year. My perception is position players aren’t getting as many days off as they might normally as the starters tend to stay in the game for 155+ games a season at times.

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            • Cycloniac
              Man, myth, legend.
              • May 2009
              • 6503

              #201
              Re: AI Bullpen Logic

              Originally posted by ripwalk
              Funny you mention this as when I sim a season and look around the league, I’m at times seeing bench players who only played a handful of games each year. My perception is position players aren’t getting as many days off as they might normally as the starters tend to stay in the game for 155+ games a season at times.
              Could the AI only be using 1 or 2 bench players due to depth charts/positions?
              THE TrueSim PROJECTS



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              • phenom1990
                MVP
                • Mar 2008
                • 4789

                #202
                Re: AI Bullpen Logic

                I’ve read through a lot of this thread over the last year but I think multiple people’s findings are blurring together for me.

                If pitchers stamina was redone, how much of an effect would it have on AI bullpen logic on default sliders?

                AI bullpen logic and some lineup construction stuff is the only thing that usually bothers me some year to year.
                "Ma'am I don't make the rules up. I just think them up and write em down". - Cartman

                2013 and 2015 OS NFL Pick'em Champ...somehow I won 2 in 3 years.

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                • ripwalk
                  Pro
                  • May 2009
                  • 531

                  #203
                  Re: AI Bullpen Logic

                  Originally posted by Cycloniac
                  Could the AI only be using 1 or 2 bench players due to depth charts/positions?
                  Entirely possible. I saw a YouTube rebuild from AntOrtiz and he played a season and a player on the bench hasn’t been used at all … he was solidly rated but also like the 3rd best CF on the team, from memory.

                  Some times the bench player usage looks fine but it definitely seems at times some guys get stuck not getting used at all.

                  Comment

                  • Cubfan
                    World Series Champions!!
                    • Feb 2004
                    • 3929

                    #204
                    Re: AI Bullpen Logic

                    Just playing my Cubs franchise game the Rockies starter Cal Quantrill went 5 innings and their only reliever used was Kyle Freeland who pitch 4.2 including bottom of the 10 inning. This needs looked at.
                    MLB: Chicago Cubs
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                    • King Gro23
                      MVP
                      • Jan 2008
                      • 2548

                      #205
                      Re: AI Bullpen Logic

                      So as I’ve been more of long time reader of this issue rather than first hand experience it’s one of the secret things I wish for SDS to actually respond and find solution for.

                      Most of us control the cpu to some extent so this is for those that do, it’s another one of those tedious task for immersion.

                      Rotations, I had to say it several times before it clicked. The key is to move each reliever into each slot to a user preference amount of games.

                      So reliever X over the course of 162 games needs to spend time in LRP1&2
                      MRP 1,2,&3
                      SU 1&2
                      And closer

                      Here they will get the true varied results and it is exactly as the term is used: a rotation.

                      You could do months at a time, you could give guys 15 days.

                      Obviously stand out closers can bounce between cl, su2 & mrp

                      Journey or project closers can get the full array.

                      Failed rotation guys can get some set up starts instead of us looking at former starters as Long relief all season.

                      Unfortunately I think we need to just create a cycling set of bullpen rotations for the cpu for complete immersion. Maybe some have been doing this but I’ve never seen anybody share it


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                      • The Kid 24
                        It's Show Time!
                        • Jan 2007
                        • 14762

                        #206
                        Re: AI Bullpen Logic

                        Originally posted by Mike Lowe
                        Have any of the patches addressed this at all? This needs attention.
                        This hasnt been addressed in probably 5+ years now, highly doubt they ever do anything about it.
                        Milwaukee Brewers | Green Bay Packers | North Carolina Tar Heels | Wisconsin Badgers

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                        • strosdood
                          MVP
                          • Nov 2020
                          • 1162

                          #207
                          Re: AI Bullpen Logic

                          Originally posted by Cubfan
                          Just playing my Cubs franchise game the Rockies starter Cal Quantrill went 5 innings and their only reliever used was Kyle Freeland who pitch 4.2 including bottom of the 10 inning. This needs looked at.

                          That’s really bad, I’ve never had 2 pitchers go 10 innings lol

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                          • tytyboogie
                            Rookie
                            • Mar 2011
                            • 290

                            #208
                            Re: AI Bullpen Logic

                            Think its been alot longer than 5 years unaddressed. Im.curious about the cpu Sp stamina slider if its even working becuase im seeing 90+ stamina pitchers with Sp stamina slider set as high as 8 still move into red energy level at the same rate as a picther with around 80-81 stamina...yet my stamina is set to like 6 and its almost realistic...if i have pitchers around 83-85 its about correct or i just put it to 7. But the cpu gets tired too quick no matter where im adjisting the stamina and sliders.

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                            • Detroit Tigers
                              MVP
                              • Mar 2018
                              • 1375

                              #209
                              Re: AI Bullpen Logic

                              Originally posted by Cubfan
                              Just playing my Cubs franchise game the Rockies starter Cal Quantrill went 5 innings and their only reliever used was Kyle Freeland who pitch 4.2 including bottom of the 10 inning. This needs looked at.
                              As someone who plays every game without QC, I dislike how the AI will use the same sequence of relievers in consecutive games (and sometimes all three games) but I’m not having any issue with them leaving guys in too long.

                              In the case of a reliever pitching 4.2 innings, I presume you didn’t do much against him? That is, unless you bopped him for 4+ runs and 50+ pitches, why would they burn another arm? If dude comes out and handles you to the tune of say 6 outs on 19 pitches, I would expect him to return for a third inning if he’s a LRP type.

                              You gotta get those guys (LRPs) to 60+ pitches and/or score some runs before the AI has any reason to remove them. The code isn’t just gonna say “ok that’s enough of this guy” if he’s owning you.

                              You should see this kind of situation as a failure on the part of your offense imo.
                              Just one man’s opinion.
                              I don’t actually care about any of this.

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                              • Fiddy
                                Twitch/YouTube: Fiddy14
                                • Jul 2002
                                • 12666

                                #210
                                Re: AI Bullpen Logic

                                Ok, can someone give me a cliff note version of what to do with the AI/HUM Bullpens when simming and or playing the games? I'm talking default rosters, no slider adjustments, no ratings adjustments, just MLB's Opening Day Roster.

                                I understand changing sliders will help with pulling guys etc. But by default without adjustments where should each relief pitcher go slot wise? Thanks in advance..
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