AI Bullpen Logic

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  • DonkeyJote
    All Star
    • Jul 2003
    • 9162

    #61
    Re: AI Bullpen Logic

    Originally posted by jcar0725
    100% true. I have to fix it for them. Otherwise, drives me nuts that cpu teams are not at full strength.

    Unless you're talking about real major league teams. Then there is no way they would carry a guy with no ML pitching experience over an experienced fully healthy high rated player.
    Major League teams, in real life, absolutely carry players (especially pitchers) who are out of options over players that still have options. It happens every year coming out of Spring. As far as that guy having 0 ML experience, irl a guy probably isn't at the point where he was no options left without at least a cup of coffee in the majors.

    But if you send the guy without options down to the minors, you're very likely going to lose them. So teams are often willing to accept slightly less production in the short term in exchange for greater depth going into the season.

    Sent from my Pixel 6 using Tapatalk

    Comment

    • jcar0725
      "ADAPT OR DIE"
      • Aug 2010
      • 3818

      #62
      Re: AI Bullpen Logic

      I get what you're saying, but I think you're talking about players with similar abilities/attributes. Not to this extreme (I attached a few sample pictures)18de7721d5666-screenshotUrl.jpeg18de772328015-screenshotUrl.jpeg18de772407c42-screenshotUrl.jpeg18de772517e58-screenshotUrl.jpeg
      JUUUUUUUST A BIT OUTSIDE

      Comment

      • LegendKillerOne
        MVP
        • Jan 2019
        • 1764

        #63
        Re: AI Bullpen Logic

        Originally posted by DonkeyJote
        Major League teams, in real life, absolutely carry players (especially pitchers) who are out of options over players that still have options. It happens every year coming out of Spring. As far as that guy having 0 ML experience, irl a guy probably isn't at the point where he was no options left without at least a cup of coffee in the majors.

        But if you send the guy without options down to the minors, you're very likely going to lose them. So teams are often willing to accept slightly less production in the short term in exchange for greater depth going into the season.

        Sent from my Pixel 6 using Tapatalk

        1000% percent, Options play a big role. Many players have been in camp and deserved to stay up but been sent down due to them having options and the other person not. Happens a lot if they feel they cannot slide the player through waivers.
        Mets Baseball, All Day Every Day

        Bringing the trophy back to the Queens in MLB the Show 25.

        Baseball is my life





        Comment

        • MetsFan16
          MVP
          • Nov 2011
          • 1416

          #64
          Re: AI Bullpen Logic

          I do hope this is adjusted in MLBTS 24.
          I found a way to get my bullpens acting somewhat realistically but it was a lot of work.

          First, I edited ALL RP to have stamina less than 30. Formula was simple, if their stamina was 20-30, lower it by 10. (Ex. 26 stamina, turned into 16 Stamina)
          If their Stamina was over 30, take the 1st digit and make that the second (Ex. 64 Stamina turned into 26)
          This included RP players in base roster and any newly drafted RP.

          I also lowered Relief Pitcher Stamina Slider to 1 and raised Starting Pitcher Stamina to 8, Manager Hook Slider to 2 (if I remembered, I'd raise to when CPU pulled their starter).

          Second, Change all CP to RP

          Third, No SP allowed in Bullpen. If they get moved to the bullpen, their Stamina must be under 30.

          Fourth, I then would arrange the bullpen according to below:

          LRP1 - Fifth Highest Overall
          LRP2 - Sixth Highest Overall
          LRP3 - (Empty)
          MR1 - Third Highest Overall
          MR2 - Fourth Highest Overall
          MR3 - Seventh Highest Overall
          MR4 - Eight Highest Overall
          SU1 - Second Highest Overall
          SU2 - (Empty)
          CP - Highest Overall

          This allowed the Closer and Setup man to handle almost every late inning tight game situation. The LR1 and LR2 turn into bulk guys that pitch a lot of innings but would be guys who aren't fully trusted but can get outs. The MR1 and MR2 end up with a ton of innings (less than LR1 and LR2) and the MR3 and MR4 end up less than 20 innings each year.



          I'm hoping bullpen logic treated LRP as mop up guys who only pitch 4+ innings when the Starter gets rocked/injured and can't make it out of the 2nd inning. Currently, they treat them as second starters and act as a bridge from SP to CP over span of 3+ innings.

          I also with the SU2 was more utilized. I used to always have a LHP and RHP in those roles until I learned SU2 is NEVER used. It'd be great for the AI to anticipate a lefty heavy part of the lineup and use the LHP SU2 reliever.
          https://www.youtube.com/channel/UCFx...dAg4-xmpkL1Jhw

          Comment

          • soxfanbs91
            Rookie
            • Feb 2020
            • 309

            #65
            Re: AI Bullpen Logic

            Originally posted by MetsFan16
            I do hope this is adjusted in MLBTS 24.
            I found a way to get my bullpens acting somewhat realistically but it was a lot of work.

            First, I edited ALL RP to have stamina less than 30. Formula was simple, if their stamina was 20-30, lower it by 10. (Ex. 26 stamina, turned into 16 Stamina)
            If their Stamina was over 30, take the 1st digit and make that the second (Ex. 64 Stamina turned into 26)
            This included RP players in base roster and any newly drafted RP.

            I also lowered Relief Pitcher Stamina Slider to 1 and raised Starting Pitcher Stamina to 8, Manager Hook Slider to 2 (if I remembered, I'd raise to when CPU pulled their starter).

            Second, Change all CP to RP

            Third, No SP allowed in Bullpen. If they get moved to the bullpen, their Stamina must be under 30.

            Fourth, I then would arrange the bullpen according to below:

            LRP1 - Fifth Highest Overall
            LRP2 - Sixth Highest Overall
            LRP3 - (Empty)
            MR1 - Third Highest Overall
            MR2 - Fourth Highest Overall
            MR3 - Seventh Highest Overall
            MR4 - Eight Highest Overall
            SU1 - Second Highest Overall
            SU2 - (Empty)
            CP - Highest Overall

            This allowed the Closer and Setup man to handle almost every late inning tight game situation. The LR1 and LR2 turn into bulk guys that pitch a lot of innings but would be guys who aren't fully trusted but can get outs. The MR1 and MR2 end up with a ton of innings (less than LR1 and LR2) and the MR3 and MR4 end up less than 20 innings each year.



            I'm hoping bullpen logic treated LRP as mop up guys who only pitch 4+ innings when the Starter gets rocked/injured and can't make it out of the 2nd inning. Currently, they treat them as second starters and act as a bridge from SP to CP over span of 3+ innings.

            I also with the SU2 was more utilized. I used to always have a LHP and RHP in those roles until I learned SU2 is NEVER used. It'd be great for the AI to anticipate a lefty heavy part of the lineup and use the LHP SU2 reliever.
            Wow, less than 20 innings each for those last 2 BP spots? Almost better off just going back to a 7-man bullpen and then carrying an extra bench player (late inning pinch runner/defensive sub like Billy Hamilton).

            Comment

            • Jeffrey Smith
              MVP
              • Apr 2014
              • 1925

              #66
              Re: AI Bullpen Logic

              Originally posted by MetsFan16
              I do hope this is adjusted in MLBTS 24.
              I found a way to get my bullpens acting somewhat realistically but it was a lot of work.

              First, I edited ALL RP to have stamina less than 30. Formula was simple, if their stamina was 20-30, lower it by 10. (Ex. 26 stamina, turned into 16 Stamina)
              If their Stamina was over 30, take the 1st digit and make that the second (Ex. 64 Stamina turned into 26)
              This included RP players in base roster and any newly drafted RP.

              I also lowered Relief Pitcher Stamina Slider to 1 and raised Starting Pitcher Stamina to 8, Manager Hook Slider to 2 (if I remembered, I'd raise to when CPU pulled their starter).

              Second, Change all CP to RP

              Third, No SP allowed in Bullpen. If they get moved to the bullpen, their Stamina must be under 30.

              Fourth, I then would arrange the bullpen according to below:

              LRP1 - Fifth Highest Overall
              LRP2 - Sixth Highest Overall
              LRP3 - (Empty)
              MR1 - Third Highest Overall
              MR2 - Fourth Highest Overall
              MR3 - Seventh Highest Overall
              MR4 - Eight Highest Overall
              SU1 - Second Highest Overall
              SU2 - (Empty)
              CP - Highest Overall

              This allowed the Closer and Setup man to handle almost every late inning tight game situation. The LR1 and LR2 turn into bulk guys that pitch a lot of innings but would be guys who aren't fully trusted but can get outs. The MR1 and MR2 end up with a ton of innings (less than LR1 and LR2) and the MR3 and MR4 end up less than 20 innings each year.



              I'm hoping bullpen logic treated LRP as mop up guys who only pitch 4+ innings when the Starter gets rocked/injured and can't make it out of the 2nd inning. Currently, they treat them as second starters and act as a bridge from SP to CP over span of 3+ innings.

              I also with the SU2 was more utilized. I used to always have a LHP and RHP in those roles until I learned SU2 is NEVER used. It'd be great for the AI to anticipate a lefty heavy part of the lineup and use the LHP SU2 reliever.
              I don’t want to be disrespectful but damn, I’m not going to go through all that to get bullpen numbers reasonable.

              Do you edit all 30 teams?

              That’s A LOT of time and effort.
              MLB: TORONTO BLUE JAYS
              NFL: MINNESOTA VIKINGS
              NHL: TORONTO MAPLE LEAFS
              NBA: TORONTO RAPTORS

              Comment

              • djflock
                Pro
                • Sep 2022
                • 645

                #67
                Re: AI Bullpen Logic

                Originally posted by Jeffrey Smith
                I don’t want to be disrespectful but damn, I’m not going to go through all that to get bullpen numbers reasonable.

                Do you edit all 30 teams?

                That’s A LOT of time and effort.
                Yup and what they're really not telling you is that you still need to go in and rotate the pitchers periodically if you want realistic numbers.

                Comment

                • DallasRocks
                  MVP
                  • Jan 2005
                  • 1625

                  #68
                  Re: AI Bullpen Logic

                  I bet this isn’t fixed in ‘24. Ruins franchise every year and they can’t fix it. Disappointing
                  LA Angels
                  Dallas Cowboys
                  Anaheim Ducks

                  Comment

                  • LegendKillerOne
                    MVP
                    • Jan 2019
                    • 1764

                    #69
                    Re: AI Bullpen Logic

                    Originally posted by DallasRocks
                    I bet this isn’t fixed in ‘24. Ruins franchise every year and they can’t fix it. Disappointing

                    One thing I was planning to do and for some thing might seem nuts BUT, I plan to use 30 team control, play as my team the Mets, but for all other games I will do the quick manage for every single game, I mean still only takes 2 minutes per game then I can control who comes in out of the pen. Seems like a lot of work but then you can make sure pens are getting used and correct decisions made.
                    Mets Baseball, All Day Every Day

                    Bringing the trophy back to the Queens in MLB the Show 25.

                    Baseball is my life





                    Comment

                    • MetsFan16
                      MVP
                      • Nov 2011
                      • 1416

                      #70
                      Re: AI Bullpen Logic

                      Originally posted by Jeffrey Smith
                      I don’t want to be disrespectful but damn, I’m not going to go through all that to get bullpen numbers reasonable.

                      Do you edit all 30 teams?

                      That’s A LOT of time and effort.
                      No disrespect taken at all. It's not for everyone, I understand it's a lot of time and effort and I wish it weren't the case, but it worked for me last year for me. I take care of it before my franchise starts and don't look back so it's worth it for a full year cycle of somewhat realistic bullpen usage.

                      When I noticed the bullpen flawed AI it took away some of the realism I'd personally like to keep in my franchises so I make time for it.

                      Like I said, not for everyone and I wouldn't expect others to want to do the same, which is why I'm wishing SDS really focuses on it if not this year then in the very near future.
                      https://www.youtube.com/channel/UCFx...dAg4-xmpkL1Jhw

                      Comment

                      • MetsFan16
                        MVP
                        • Nov 2011
                        • 1416

                        #71
                        Re: AI Bullpen Logic

                        Originally posted by djflock
                        Yup and what they're really not telling you is that you still need to go in and rotate the pitchers periodically if you want realistic numbers.
                        I told myself I would but couldn't find a good system to do it all in one shot with each team. Told myself I'd do it once a month in game but that got too tedious and I wasn't sure if it'd pay off at season's end so I set them on Opening Day and forget it.
                        https://www.youtube.com/channel/UCFx...dAg4-xmpkL1Jhw

                        Comment

                        • Jolly Roger
                          Prince of Plakata
                          • Sep 2011
                          • 871

                          #72
                          Re: AI Bullpen Logic

                          If they could somehow focus the sim bullpen logic on getting every RP innings, that would help a lot. That's not really far off from real life bullpen logic.

                          Comment

                          • Cycloniac
                            Man, myth, legend.
                            • May 2009
                            • 6501

                            #73
                            Re: AI Bullpen Logic

                            I'm starting to think that it's not possible to fix on their current engine.

                            If it's possible, it's not a priority. I'm tempering my expectations for 24 since it's now March. I'd love to be wrong though.
                            THE TrueSim PROJECTS



                            Comment

                            • djflock
                              Pro
                              • Sep 2022
                              • 645

                              #74
                              Re: AI Bullpen Logic

                              Originally posted by Jolly Roger
                              If they could somehow focus the sim bullpen logic on getting every RP innings, that would help a lot. That's not really far off from real life bullpen logic.
                              Its seems like the most realistic options they could implement would be maybe to just prevent rp's from pitching 3 days in a row or have the cpu just used the most rested pitchers stamina wise. Another option that is similar to yours would be to just make the cpu completely randomize who they bring in lol that might be better than what they have

                              Comment

                              • Redwings19c
                                Rookie
                                • Mar 2021
                                • 68

                                #75
                                Re: AI Bullpen Logic

                                Just curious, did anything change to the last year? Some better AI logic?

                                Comment

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